#2409: Crash in calcDroidPower.
---------------------+-------------------------------------
Reporter: Cyp | Owner:
Type: bug | Status: new
Priority: normal | Milestone: 2.3.x
Component: other | Version: 2.3.6
Keywords: | Operating System: All/Non-Specific
Blocked By: | Blocking:
---------------------+-------------------------------------
Looks as if psDroid->asWeaps[i].nStat is invalid.
{{{
power += (asWeaponStats + psDroid->asWeaps[i].nStat)->buildPower;
}}}
Where are all the values received in recvTemplate validated, by the way?
And why are things like buildPower sent over the net at all? Looks like
intValidTemplate does some stuff that would be appropriate (and also some
stuff that wouldn't, and also doesn't do some stuff that would).
{{{
#3 <signal handler called>
No symbol table info available.
#4 0x00000000004b2a4e in calcDroidPower (psDroid=0x51b21f0) at
../../src/droid.c:2729
power = 260
#5 0x00000000004b31a6 in repairPowerPoint (psDroid=0x51b21f0) at
../../src/droid.c:5031
__FUNCTION__ = "repairPowerPoint"
#6 0x00000000004b3239 in powerReqForDroidRepair (psDroid=0x51b21f0) at
../../src/droid.c:5014
No locals.
#7 0x000000000054682b in accruePower (psObject=0x51cd570) at
../../src/power.c:521
psFactory = <value optimized out>
psResearch = <value optimized out>
psRepair = 0x104
powerDiff = <value optimized out>
bPowerUsed = <value optimized out>
psTarget = 0x51b21f0
__FUNCTION__ = "accruePower"
#8 0x000000000058ae96 in aiUpdateStructure (psBuilding=0x51cd570) at
../../src/structure.c:2922
psNextTemplate = <value optimized out>
psChosenObjs = {0x0, 0x0, 0x0, 0x0}
psChosenObj = 0x0
pPlayerRes = <value optimized out>
psDroid = <value optimized out>
iVecEffect = {x = 1374389535, y = 0, z = 81316464}
bDroidPlaced = <value optimized out>
pSubject = <value optimized out>
Quantity = <value optimized out>
mindist = <value optimized out>
i = 16
pointsToAdd = <value optimized out>
structureMode = <value optimized out>
#9 structureUpdate (psBuilding=0x51cd570) at ../../src/structure.c:3753
widthScatter = <value optimized out>
breadthScatter = <value optimized out>
iPointsToAdd = <value optimized out>
iPointsRequired = <value optimized out>
dv = {x = 2, y = 0, z = 4930420}
__FUNCTION__ = "structureUpdate"
#10 0x000000000050916c in gameLoop () at ../../src/loop.c:396
psCurr = <value optimized out>
psNext = <value optimized out>
psCBuilding = 0x51cd570
psNBuilding = 0x5221da0
psCFeat = <value optimized out>
psNFeat = <value optimized out>
i = 2
}}}
--
Ticket URL: <http://developer.wz2100.net/ticket/2409>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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