#2420: In SUB_2DS to SUB_2_8S visible map spots appear where they shouldn't
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Reporter: LZ | Type: bug
compromised | Priority: minor
Status: new | Component: other
Milestone: | Keywords: visRemoveVisibility visibility
2.3.x | campaign CAM_2C SUB_2DS SUB_2_6S SUB_2_7S
Version: | SUB_2_8S
2.3.6 | Blocked By:
Operating System: |
Windows XP |
Blocking: |
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This bug occured every time I went through the campaign. In away missions
after Beta 05 (CAM_2C, the one where you encounter ripples for the first
time) certain parts of the map stick out from the fog of war.
These parts lie within the NW quadrant of the map. Every away mission has
different "highlighted" spots, but they remain the same if I load the same
mission several times.
About 5-15 seconds into the mission I see
Error! (Check your logs!): [visRemoveVisibility] Assert in Warzone:
../../../src/visibility.c:289 (psTile->watchers[psObj->player] > 0), last
script event: 'N/A'
Here are the spots for every mission this happens in:
Beta 06 (SUB_2DS)
http://img840.imageshack.us/img840/5018/wz210020101219230014sub.jpg
Beta 07
(SUB_2_6S)http://img840.imageshack.us/img840/5018/wz210020101219230014sub.jpg
Beta 08
(SUB_2_7S)http://img695.imageshack.us/img695/3761/wz210020101219230223sub.jpg
Beta 09 (SUB_2_8S)
http://img842.imageshack.us/img842/7605/wz210020101219230316sub.jpg
The funny thing is, if I load Beta 05 (CAM_2C) at this point, I see these
spots too. They don't reveal any units or buildings (ripples are visible
due to my CB sensor, I figure), but they're there:
http://img440.imageshack.us/img440/6819/wz210020101219230741cam.jpg
--
Ticket URL: <http://developer.wz2100.net/ticket/2420>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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