#2423: [iV_DrawImage] Out of range 1: 61016
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Reporter: ant...@… | Type: bug
Status: new | Priority: normal
Milestone: unspecified | Component: other
Version: git/master | Keywords:
Operating System: Windows Vista 64bit | Blocked By:
Blocking: |
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{{{
Warzone2100-Dbg.exe!iV_DrawImage(IMAGEFILE * ImageFile=0x031a8028,
unsigned short ID=0xee58, int x=0xffffffd3, int y=0x00000001) Line 165 +
0x87 bytes C++
> Warzone2100-Dbg.exe!drawRadarBlips(int radarX=0xffffffbf, int
radarY=0xffffffbf, float pixSizeH=1.3913044, float pixSizeV=1.3913044)
Line 3188 + 0x1f bytes C++
Warzone2100-Dbg.exe!drawRadar() Line 311 + 0x54 bytes C++
Warzone2100-Dbg.exe!draw3DScene() Line 627 C++
Warzone2100-Dbg.exe!displayWorld() Line 1360 C++
Warzone2100-Dbg.exe!gameLoop() Line 628 C++
}}}
just was playing around, nothing special and this popped up.
this looks like a overflow for radarX & radarY ?
--
Ticket URL: <http://developer.wz2100.net/ticket/2423>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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