#2423: [iV_DrawImage] Out of range 1: 61016
----------------------------------------+---------------------
        Reporter:  ant...@…             |        Type:  bug
          Status:  new                  |    Priority:  normal
       Milestone:  unspecified          |   Component:  other
         Version:  git/master           |    Keywords:
Operating System:  Windows Vista 64bit  |  Blocked By:
        Blocking:                       |
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 {{{
         Warzone2100-Dbg.exe!iV_DrawImage(IMAGEFILE * ImageFile=0x031a8028,
 unsigned short ID=0xee58, int x=0xffffffd3, int y=0x00000001)  Line 165 +
 0x87 bytes C++
 >       Warzone2100-Dbg.exe!drawRadarBlips(int radarX=0xffffffbf, int
 radarY=0xffffffbf, float pixSizeH=1.3913044, float pixSizeV=1.3913044)
 Line 3188 + 0x1f bytes    C++
         Warzone2100-Dbg.exe!drawRadar()  Line 311 + 0x54 bytes  C++
         Warzone2100-Dbg.exe!draw3DScene()  Line 627     C++
         Warzone2100-Dbg.exe!displayWorld()  Line 1360   C++
         Warzone2100-Dbg.exe!gameLoop()  Line 628        C++
 }}}
 just was playing around, nothing special and this popped up.
 this looks like a overflow for radarX & radarY ?

-- 
Ticket URL: <http://developer.wz2100.net/ticket/2423>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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