#340: Sensors and Jammers
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Reporter: Per | Owner: Per
Type: patch (an actual patch, not | Status: accepted
a request for one) | Milestone: 3.0
Priority: normal | Version: git/master
Component: Engine: other | Keywords: ecm sensor
Resolution: | Blocked By:
Operating System: All/Non-Specific |
Blocking: |
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Comment (by anonymouse):
"And how to visualize this so that players don't get confused is a big
open question."
Despite your mistrust of me, allow me to suggest a simple working method
until someone thinks of a better one.
In skirmish, when you press shift-F12, you see a "ring" of unit weapon
range and visibility represented by glowing orbs. One could visualize ECM
in a variety of ways; one way is using glowing orbs that are tinted by
player-color. Another way is to instead place a "wash" on the
floor/ground/area within the affected radius that is tinted by player-
color. For example, if Red is jamming with one ECM, one would see the
affected area and beacon highlighting the ECM on the minimap. However, in
addition one would also see the affected area *tinted* red on the minimap,
and in the game world, the dark, foggy tiles would also have a red tint on
the ground. To make it even clearer that it's an offensive maneuver,
perhaps a small animated overlay could be used to fill the area. This
overlay might consist of anything from garish stripes to "?" to small dots
in random motion.
It's a rambling chunk of text above, but I am just trying to help!
Love,
Dylan Hsu
--
Ticket URL: <http://developer.wz2100.net/ticket/340#comment:22>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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