#2482: Multiplayer structure damage out of sync
-------------------------------------+---------------------------------
        Reporter:  parker            |        Type:  bug
          Status:  new               |    Priority:  minor
       Milestone:  2.3.x             |   Component:  Engine: Networking
         Version:  2.3.7             |    Keywords:  structure sync
Operating System:  All/Non-Specific  |  Blocked By:
        Blocking:                    |
-------------------------------------+---------------------------------
 The strength of any structure can be completely full for one player and
 nearly gone for another.  Here's the setup I had:

 2 players in a Multiplayer game:
         1 = 64bit Ubuntu 10.10 desktop
         2 = 32bit WindowsXP laptop

 Player 1 is attacking a structure OUT of radar view with VTOLS.  Each time
 they strike the structure's strength drops quite a bit.  Then the problem:
 Player 2's cyborgs start repairing the structure on his screen, but Player
 1 can't see that happening, and the cyborgs don't move at all on Player1's
 screen.  As this cycle repeats Player1 will eventually see the structure
 near 0 and Player2 still sees it full strength.  One more strike from
 Player1 and both players see it destroyed.  From Player2's point of view a
 very strong full strength structure was just destroyed by one weak shot
 from a VTOL.

 This only seems to happen when the nearby cyborgs start repairing the
 structure AUTOMATICALLY and Player1 can't see it (out of view of any units
 or radar).  If Player2 orders them to repair it, Player1's computer will
 also see it being repaired even though it's still out of view.

 Player1
 [[Image(player1.jpg)]]

 Player2
 [[Image(player2.jpg)]]

-- 
Ticket URL: <http://developer.wz2100.net/ticket/2482>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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