#2528: game crash on radar blips
-------------------------------------+---------------------
Reporter: antonL@… | Type: bug
Status: new | Priority: normal
Milestone: unspecified | Component: other
Version: git/master | Keywords:
Operating System: Windows 7 64bit | Blocked By:
Blocking: |
-------------------------------------+---------------------
{{{
> msvcr100d.dll!_wassert(const wchar_t * expr, const wchar_t *
filename, unsigned int lineno) Line 325 C
Warzone2100-Dbg.exe!iV_DrawImage(IMAGEFILE * ImageFile, unsigned
short ID, int x, int y) Line 165 + 0x87 bytes C++
Warzone2100-Dbg.exe!drawRadarBlips(int radarX, int radarY, float
pixSizeH, float pixSizeV) Line 3178 + 0x1e bytes C++
Warzone2100-Dbg.exe!drawRadar() Line 327 + 0x63 bytes C++
Warzone2100-Dbg.exe!draw3DScene() Line 671 C++
Warzone2100-Dbg.exe!displayWorld() Line 1354 C++
Warzone2100-Dbg.exe!gameLoop() Line 631 C++
Warzone2100-Dbg.exe!runGameLoop() Line 853 + 0x5 bytes C++
Warzone2100-Dbg.exe!mainLoop() Line 1049 C++
Warzone2100-Dbg.exe!SDL_main(int argc, char * * argv) Line 1349
C++
Warzone2100-Dbg.exe!main(int argc, char * * argv) Line 315 + 0xa
bytes C
Warzone2100-Dbg.exe!WinMain(HINSTANCE__ * hInst, HINSTANCE__ *
hPrev, char * szCmdLine, int sw) Line 398 + 0x7 bytes C
Warzone2100-Dbg.exe!__tmainCRTStartup() Line 547 + 0x2c bytes C
Warzone2100-Dbg.exe!WinMainCRTStartup() Line 371 C
ASSERT_OR_RETURN(, ID < ImageFile->NumImages, "Out of range 1:
%d", (int)ID);
Image = &ImageFile->ImageDefs[ID];
warning |12:17:28: [mapLoad] tileset not loaded, using arizona (map
preview?)
error |12:36:07: [iV_DrawImage] Out of range 1: 56332
error |12:36:07: [iV_DrawImage] Assert in Warzone:
c:\warzone\lib\ivis_opengl\pieblitfunc.cpp:165 (ID <
ImageFile->NumImages), last script event: 'N/A'
}}}
Just was building a AA unit on hill
--
Ticket URL: <http://developer.wz2100.net/ticket/2528>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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