#2598: Segfault in packageCheck()
---------------------+-------------------------------------
Reporter: Cyp | Owner:
Type: bug | Status: new
Priority: normal | Milestone: unspecified
Component: other | Version: 2.3.7
Keywords: | Operating System: All/Non-Specific
Blocked By: | Blocking:
---------------------+-------------------------------------
So much for the synchronisation code in 2.3...
{{{
#3 <signal handler called>
No symbol table info available.
#4 packageCheck (pD=0x4698e90) at ../../src/multisync.c:360
targetID = <value optimized out>
player = 0 '\000'
droidID = 164016
order = <value optimized out>
secondaryOrder = 159
body = 2044
direction = 300
experience = 2.07873726
sMoveX = 8233.08105
sMoveY = 2778.38647
#5 0x00000000005398c8 in sendDroidCheck () at ../../src/multisync.c:316
pD = <value optimized out>
i = 1 '\001'
count = 6 '\006'
lastSent = 710268
#6 0x00000000005399a5 in sendCheck () at ../../src/multisync.c:136
i = 8
#7 0x00000000005366a4 in multiPlayerLoop () at ../../src/multiplay.c:215
joinCount = 0 '\000'
__FUNCTION__ = "multiPlayerLoop"
#8 0x0000000000508dd5 in gameLoop () at ../../src/loop.c:272
psCurr = <value optimized out>
psNext = <value optimized out>
psCBuilding = <value optimized out>
psNBuilding = <value optimized out>
psCFeat = <value optimized out>
psNFeat = <value optimized out>
i = <value optimized out>
widgval = <value optimized out>
quitting = <value optimized out>
intRetVal = INT_NONE
clearMode = <value optimized out>
__FUNCTION__ = "gameLoop"
#9 0x000000000050baed in runGameLoop (argc=<value optimized out>,
argv=<value optimized out>) at ../../src/main.c:827
No locals.
#10 mainLoop (argc=<value optimized out>, argv=<value optimized out>) at
../../src/main.c:1022
event = {type = 4 '\004', active = {type = 4 '\004', gain = 0
'\000', state = 0 '\000'}, key = {type = 4 '\004', which = 0 '\000', state
= 0 '\000', keysym = {scancode = 204 '\314', sym = 4294967295, mod =
KMOD_NONE, unicode = 0}}, motion = {type = 4 '\004', which = 0 '\000',
state = 0 '\000', x = 204, y = 201, xrel = -1, yrel = -1}, button = {type
= 4 '\004', which = 0 '\000', button = 0 '\000', state = 0 '\000', x =
204, y = 201}, jaxis = {type = 4 '\004', which = 0 '\000', axis = 0
'\000', value = 204}, jball = {type = 4 '\004', which = 0 '\000', ball = 0
'\000', xrel = 204, yrel = 201}, jhat = {type = 4 '\004', which = 0
'\000', hat = 0 '\000', value = 0 '\000'}, jbutton = {type = 4 '\004',
which = 0 '\000', button = 0 '\000', state = 0 '\000'}, resize = {type = 4
'\004', w = 13172940, h = -1}, expose = {type = 4 '\004'}, quit = {type =
4 '\004'}, user = {type = 4 '\004', code = 13172940, data1 = 0xffffffff,
data2 = 0x0}, syswm = {type = 4 '\004', msg = 0xffffffff}}
#11 main (argc=<value optimized out>, argv=<value optimized out>) at
../../src/main.c:1266
__FUNCTION__ = "main"
}}}
--
Ticket URL: <http://developer.wz2100.net/ticket/2598>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
_______________________________________________
Warzone-dev mailing list
[email protected]
https://mail.gna.org/listinfo/warzone-dev