#2644: Turret fire is problematic
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Reporter: Arreon | Type: bug
Status: new | Priority: major
Milestone: unspecified | Component: other
Version: master_20110320 | Keywords:
Operating System: Windows XP | Blocked By:
Blocking: |
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I've noticed that when units and defenses attack an enemy, they only use
the bare minimum number of missiles it takes to kill that unit. While it's
handy to have when facing multiple targets, it becomes a pain and even
dangerous when I have a lot of artillery. In most cases, only 1 or 2
missiles are fired and all the other weapons rely on those missiles to hit
their target. Needle Guns, Howitzers, and other long-range artillery
sometimes allow enemy units to fire on my units unopposed while that lone
Howitzer shell flies towards it. Sometimes my own buildings are damaged
when an enemy gets too close, due to the Target Prediction.
One way to fix this would be to either alter or remove the "thrifty"
nature of turret fire in master builds. It's also easy for players to use
this as an exploit. They can use a hover unit to charge towards a bunch of
buildings or units. If that player has a lot of artillery, the artillery
will assume that the target will go directly to its destination, and blow
up their own units and defenses instead of the enemy.
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Ticket URL: <http://developer.wz2100.net/ticket/2644>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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