#2698: Templates are loaded incorrectly from savegames
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Reporter: Flail13 | Owner: Per
Type: bug | Status: new
Priority: normal | Milestone: unspecified
Component: Engine: Scripting / AI | Version: 2.3.7
Keywords: | Operating System: All/Non-Specific
Blocked By: | Blocking:
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When loading a saved game, the templates referred to by scripts become
shuffled.
I was using a custom campaign, running as a global mod. I can provide the
files if needed.
To test it, I made a simple script referring to one template through a vlo
file. I made a script event to place that template on the map every few
seconds. After saving and loading, a different template referred to by a
different script was placed instead. It was also affecting all the
templates the AIs were building. If it's any help, all the templates
seemed to be replaced with other templates that were either at the end of
template arrays, or single non-array variables.
Another issue: the log reports "The required mod could not be loaded:
mission", even though the saved game loads. If I copy the mod file
("mission.wz") to the same global mods directory and call it "mission"
without the ".wz", the message goes away.
Another issue: the activity of all non-player factories is lost after re-
loading.
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Ticket URL: <http://developer.wz2100.net/ticket/2698>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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