#2744: this is just from normal play... and it is mistaken about the droids -
they
do disembark - the message is also 2 to 10 seconds late.
-----------------------------------------------+---------------------
Reporter: lav_coyote25 | Type: bug
Status: new | Priority: normal
Milestone: unspecified | Component: other
Version: master_20110320-Qt version | Keywords:
Operating System: All/Non-Specific | Blocked By:
Blocking: |
-----------------------------------------------+---------------------
{{{
--- Starting log ---
error |11:38:08: [recvDroidDisEmbark] Couldn't find droid 274 to
disembark from player 0's transporter?
error |11:38:08: [recvDroidDisEmbark] Couldn't find droid 272 to
disembark from player 0's transporter?
error |11:38:08: [recvDroidDisEmbark] Couldn't find droid 273 to
disembark from player 0's transporter?
error |11:38:08: [recvDroidDisEmbark] Couldn't find droid 275 to
disembark from player 0's transporter?
error |11:38:08: [recvDroidDisEmbark] Couldn't find droid 271 to
disembark from player 0's transporter?
error |11:39:21: [orderDroidObj] Target is a blueprint
error |11:39:21: [orderDroidObj] Assert in Warzone: order.cpp:2154
(!isBlueprint(psObj)), last script event: 'N/A'
error |11:39:21: [orderDroidObj] Target is a blueprint
error |11:39:21: [orderDroidObj] Assert in Warzone: order.cpp:2154
(!isBlueprint(psObj)), last script event: 'N/A'
error |11:39:21: [orderDroidObj] Target is a blueprint
error |11:39:21: [orderDroidObj] Assert in Warzone: order.cpp:2154
(!isBlueprint(psObj)), last script event: 'N/A'
error |11:39:21: [orderDroidObj] Target is a blueprint
error |11:39:21: [orderDroidObj] Assert in Warzone: order.cpp:2154
(!isBlueprint(psObj)), last script event: 'N/A'
error |11:39:21: [orderDroidObj] Target is a blueprint
error |11:39:21: [orderDroidObj] Assert in Warzone: order.cpp:2154
(!isBlueprint(psObj)), last script event: 'N/A'
error |11:39:21: [orderDroidObj] Target is a blueprint
error |11:39:21: [orderDroidObj] Assert in Warzone: order.cpp:2154
(!isBlueprint(psObj)), last script event: 'N/A'
error |11:39:21: [orderDroidObj] Target is a blueprint
error |11:39:21: [orderDroidObj] Assert in Warzone: order.cpp:2154
(!isBlueprint(psObj)), last script event: 'N/A'
error |11:39:21: [orderDroidObj] Target is a blueprint
error |11:39:21: [orderDroidObj] Assert in Warzone: order.cpp:2154
(!isBlueprint(psObj)), last script event: 'N/A'
error |11:39:21: [orderDroidObj] Target is a blueprint
error |11:39:21: [orderDroidObj] Assert in Warzone: order.cpp:2154
(!isBlueprint(psObj)), last script event: 'N/A'
error |11:39:21: [orderDroidObj] Target is a blueprint
error |11:39:21: [orderDroidObj] Assert in Warzone: order.cpp:2154
(!isBlueprint(psObj)), last script event: 'N/A'
error |11:40:00: [orderDroidObj] Target is a blueprint
error |11:40:00: [orderDroidObj] Assert in Warzone: order.cpp:2154
(!isBlueprint(psObj)), last script event: 'N/A'
error |11:40:00: [orderDroidObj] Target is a blueprint
error |11:40:00: [orderDroidObj] Assert in Warzone: order.cpp:2154
(!isBlueprint(psObj)), last script event: 'N/A'
error |11:40:00: [orderDroidObj] Target is a blueprint
error |11:40:00: [orderDroidObj] Assert in Warzone: order.cpp:2154
(!isBlueprint(psObj)), last script event: 'N/A'
error |11:40:00: [orderDroidObj] Target is a blueprint
error |11:40:00: [orderDroidObj] Assert in Warzone: order.cpp:2154
(!isBlueprint(psObj)), last script event: 'N/A'
error |11:40:00: [orderDroidObj] Target is a blueprint
error |11:40:00: [orderDroidObj] Assert in Warzone: order.cpp:2154
(!isBlueprint(psObj)), last script event: 'N/A'
error |11:40:00: [orderDroidObj] Target is a blueprint
error |11:40:00: [orderDroidObj] Assert in Warzone: order.cpp:2154
(!isBlueprint(psObj)), last script event: 'N/A'
error |11:40:00: [orderDroidObj] Target is a blueprint
error |11:40:00: [orderDroidObj] Assert in Warzone: order.cpp:2154
(!isBlueprint(psObj)), last script event: 'N/A'
error |11:40:00: [orderDroidObj] Target is a blueprint
error |11:40:00: [orderDroidObj] Assert in Warzone: order.cpp:2154
(!isBlueprint(psObj)), last script event: 'N/A'
error |11:40:01: [orderDroidObj] Target is a blueprint
error |11:40:01: [orderDroidObj] Assert in Warzone: order.cpp:2154
(!isBlueprint(psObj)), last script event: 'N/A'
error |11:40:01: [orderDroidObj] Target is a blueprint
error |11:40:01: [orderDroidObj] Assert in Warzone: order.cpp:2154
(!isBlueprint(psObj)), last script event: 'N/A'
error |11:47:34: [scrBaseObjGet] Invalid object 0F3B1DD0 of type
-1887793287
error |11:47:34: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |11:47:34: [interpRunScript] interpRunScript: could not do var
func
error |11:47:34: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=113)
error |11:47:34: [interpRunScript] Original event ID: 113 (of 119)
error |11:47:34: [interpRunScript] Current event ID: 113 (of 119)
error |11:47:34: [interpRunScript] Call depth : 0
error |11:47:34: [scrOutputCallTrace] *** Script call trace: ***
error |11:47:34: [scrOutputCallTrace] 0: N/A (current event)
error |11:47:34: [interpRunScript] interpRunScript: error while
executing a script
error |11:47:34: [interpRunScript] Assert in Warzone:
interpreter.cpp:930 (!"error while executing a script"), last script
event: 'N/A'
error |11:47:34: [eventFireTrigger] eventFireTrigger: event N/A: code
failed
error |11:47:34: [eventFireTrigger] Assert in Warzone: event.cpp:1138
(false), last script event: 'N/A'
error |11:47:34: [stackReset] stackReset: stack is not empty
error |11:47:34: [stackReset] Assert in Warzone: stack.cpp:1049
(((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
'N/A'
error |11:47:46: [scrBaseObjGet] Invalid object 0F3B1DD0 of type
-1887793287
error |11:47:46: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |11:47:46: [interpRunScript] interpRunScript: could not do var
func
error |11:47:46: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=113)
error |11:47:46: [interpRunScript] Original event ID: 113 (of 119)
error |11:47:46: [interpRunScript] Current event ID: 113 (of 119)
error |11:47:46: [interpRunScript] Call depth : 0
error |11:47:46: [scrOutputCallTrace] *** Script call trace: ***
error |11:47:46: [scrOutputCallTrace] 0: N/A (current event)
error |11:47:46: [interpRunScript] interpRunScript: error while
executing a script
error |11:47:46: [interpRunScript] Assert in Warzone:
interpreter.cpp:930 (!"error while executing a script"), last script
event: 'N/A'
error |11:47:46: [eventFireTrigger] eventFireTrigger: event N/A: code
failed
error |11:47:46: [eventFireTrigger] Assert in Warzone: event.cpp:1138
(false), last script event: 'N/A'
error |11:48:08: [scrBaseObjGet] Invalid object 0F3B1DD0 of type
-1887793287
error |11:48:08: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |11:48:08: [interpRunScript] interpRunScript: could not do var
func
error |11:48:08: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=102)
error |11:48:08: [interpRunScript] Original event ID: 102 (of 119)
error |11:48:08: [interpRunScript] Current event ID: 102 (of 119)
error |11:48:08: [interpRunScript] Call depth : 0
error |11:48:08: [scrOutputCallTrace] *** Script call trace: ***
error |11:48:08: [scrOutputCallTrace] 0: N/A (current event)
error |11:48:08: [interpRunScript] interpRunScript: error while
executing a script
error |11:48:08: [interpRunScript] Assert in Warzone:
interpreter.cpp:930 (!"error while executing a script"), last script
event: 'N/A'
error |11:48:08: [eventFireTrigger] eventFireTrigger: event N/A: code
failed
error |11:48:08: [eventFireTrigger] Assert in Warzone: event.cpp:1138
(false), last script event: 'N/A'
error |11:48:08: [stackReset] stackReset: stack is not empty
error |11:48:08: [stackReset] Assert in Warzone: stack.cpp:1049
(((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
'N/A'
error |11:50:06: [scrBaseObjGet] Invalid object 0F37DBD0 of type
-2104917368
error |11:50:06: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |11:50:06: [interpRunScript] interpRunScript: could not do var
func
error |11:50:06: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=113)
error |11:50:06: [interpRunScript] Original event ID: 113 (of 119)
error |11:50:06: [interpRunScript] Current event ID: 113 (of 119)
error |11:50:06: [interpRunScript] Call depth : 0
error |11:50:06: [scrOutputCallTrace] *** Script call trace: ***
error |11:50:06: [scrOutputCallTrace] 0: N/A (current event)
error |11:50:06: [interpRunScript] interpRunScript: error while
executing a script
error |11:50:06: [interpRunScript] Assert in Warzone:
interpreter.cpp:930 (!"error while executing a script"), last script
event: 'N/A'
error |11:50:06: [eventFireTrigger] eventFireTrigger: event N/A: code
failed
error |11:50:06: [eventFireTrigger] Assert in Warzone: event.cpp:1138
(false), last script event: 'N/A'
error |11:50:06: [stackReset] stackReset: stack is not empty
error |11:50:06: [stackReset] Assert in Warzone: stack.cpp:1049
(((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
'N/A'
error |12:01:51: [scrBaseObjGet] Invalid object 0F3B1DD0 of type
404101141
error |12:01:51: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |12:01:51: [interpRunScript] interpRunScript: could not do var
func
error |12:01:51: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=103)
error |12:01:51: [interpRunScript] Original event ID: 103 (of 119)
error |12:01:51: [interpRunScript] Current event ID: 103 (of 119)
error |12:01:51: [interpRunScript] Call depth : 0
error |12:01:51: [scrOutputCallTrace] *** Script call trace: ***
error |12:01:51: [scrOutputCallTrace] 0: N/A (current event)
error |12:01:51: [interpRunScript] interpRunScript: error while
executing a script
error |12:01:51: [interpRunScript] Assert in Warzone:
interpreter.cpp:930 (!"error while executing a script"), last script
event: 'N/A'
error |12:01:51: [eventFireTrigger] eventFireTrigger: event N/A: code
failed
error |12:01:51: [eventFireTrigger] Assert in Warzone: event.cpp:1138
(false), last script event: 'N/A'
error |12:26:40: [moveUpdateDroidPos] droid trying to move off the map!
error |12:26:40: [moveUpdateDroidPos] Assert in Warzone: move.cpp:1590
(psDroid->droidType == DROID_TRANSPORTER), last script event: '0
(CALL_DROID_REACH_LOCATION)'
error |12:26:40: [removeDroidFX] CHECK_DROID: Droid off map
error |12:26:40: [removeDroidFX] Assert in Warzone: droid.cpp:516
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:40: [removeDroidBase] CHECK_DROID: Droid off map
error |12:26:40: [removeDroidBase] Assert in Warzone: droid.cpp:410
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:40: [removeDroidBase] Asking other players to destroy droid
driving off the map
error |12:26:41: [removeDroidBase] Assert in Warzone: droid.cpp:423
(droidOnMap(psDel)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [moveUpdateDroid] VTOL Lancer Scorpion VTOL moved off
map (29313, 31970)->(29376, 32000)
error |12:26:41: [moveUpdateDroid] Assert in Warzone: move.cpp:2610
(droidOnMap(psDroid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [moveUpdateDroid] CHECK_DROID: Droid off map
error |12:26:41: [moveUpdateDroid] Assert in Warzone: move.cpp:2611
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [droidUpdateRecoil] CHECK_DROID: Droid off map
error |12:26:41: [droidUpdateRecoil] Assert in Warzone: droid.cpp:1392
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [droidUpdateRecoil] CHECK_DROID: Droid off map
error |12:26:41: [droidUpdateRecoil] Assert in Warzone: droid.cpp:1451
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [droidUpdate] CHECK_DROID: Droid off map
error |12:26:41: [droidUpdate] Assert in Warzone: droid.cpp:899
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:42: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:42: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:42: [vtolReadyToRearm] CHECK_DROID: Droid off map
error |12:26:42: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:42: [droidUpdate] CHECK_DROID: Droid off map
error |12:26:42: [droidUpdate] Assert in Warzone: droid.cpp:740
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:42: [actionUpdateDroid] CHECK_DROID: Droid off map
error |12:26:42: [actionUpdateDroid] Assert in Warzone: action.cpp:841
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:42: [vtolEmpty] CHECK_DROID: Droid off map
error |12:26:42: [vtolEmpty] Assert in Warzone: droid.cpp:3660
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:42: [electronicDroid] CHECK_DROID: Droid off map
error |12:26:42: [electronicDroid] Assert in Warzone: droid.cpp:3575
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:42: [actionVisibleTarget] CHECK_DROID: Droid off map
error |12:26:42: [actionVisibleTarget] Assert in Warzone: action.cpp:491
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:42: [actionInRange] CHECK_DROID: Droid off map
error |12:26:42: [actionInRange] Assert in Warzone: action.cpp:237
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:42: [actionUpdateDroid] CHECK_DROID: Droid off map
error |12:26:42: [actionUpdateDroid] Assert in Warzone: action.cpp:2309
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:42: [moveUpdateDroid] CHECK_DROID: Droid off map
error |12:26:42: [moveUpdateDroid] Assert in Warzone: move.cpp:2350
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:42: [moveCalcDroidSpeed] CHECK_DROID: Droid off map
error |12:26:42: [moveCalcDroidSpeed] Assert in Warzone: move.cpp:1363
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:42: [moveCalcDroidSpeed] CHECK_DROID: Droid off map
error |12:26:42: [moveCalcDroidSpeed] Assert in Warzone: move.cpp:1410
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:42: [moveUpdateVtolModel] CHECK_DROID: Droid off map
error |12:26:42: [moveUpdateVtolModel] Assert in Warzone: move.cpp:1846
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:42: [moveCalcBlockingSlide] CHECK_DROID: Droid off map
error |12:26:42: [moveCalcBlockingSlide] Assert in Warzone: move.cpp:886
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |12:26:42: [moveCalcBlockingSlide] CHECK_DROID: Droid off map
error |12:26:42: [moveCalcBlockingSlide] Assert in Warzone:
move.cpp:1127 (droidOnMap(droid)), last script event: '0
(CALL_DROID_REACH_LOCATION)'
error |12:26:42: [moveUpdateDroidPos] CHECK_DROID: Droid off map
error |12:26:42: [moveUpdateDroidPos] Assert in Warzone: move.cpp:1573
(droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
error |01:24:18: [recvDroidDisEmbark] Couldn't find droid 275 to
disembark from player 0's transporter?
error |01:24:18: [recvDroidDisEmbark] Couldn't find droid 272 to
disembark from player 0's transporter?
error |01:24:18: [recvDroidDisEmbark] Couldn't find droid 273 to
disembark from player 0's transporter?
error |01:24:18: [recvDroidDisEmbark] Couldn't find droid 271 to
disembark from player 0's transporter?
error |01:24:18: [recvDroidDisEmbark] Couldn't find droid 274 to
disembark from player 0's transporter?
error |01:58:59: [scrBaseObjGet] Invalid object 0F3780F8 of type 29120
error |01:58:59: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |01:58:59: [interpRunScript] interpRunScript: could not do var
func
error |01:58:59: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=102)
error |01:58:59: [interpRunScript] Original event ID: 102 (of 119)
error |01:58:59: [interpRunScript] Current event ID: 102 (of 119)
error |01:58:59: [interpRunScript] Call depth : 0
error |01:58:59: [scrOutputCallTrace] *** Script call trace: ***
error |01:58:59: [scrOutputCallTrace] 0: N/A (current event)
error |01:58:59: [interpRunScript] interpRunScript: error while
executing a script
error |01:58:59: [interpRunScript] Assert in Warzone:
interpreter.cpp:930 (!"error while executing a script"), last script
event: 'N/A'
error |01:58:59: [eventFireTrigger] eventFireTrigger: event N/A: code
failed
error |01:58:59: [eventFireTrigger] Assert in Warzone: event.cpp:1138
(false), last script event: 'N/A'
error |01:58:59: [stackReset] stackReset: stack is not empty
error |01:58:59: [stackReset] Assert in Warzone: stack.cpp:1049
(((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
'N/A'
error |02:05:37: [mapTile] mapTile: y value is too big (79,251) in
250x250
error |02:05:37: [mapTile] Assert in Warzone: map.h:426 (y < mapHeight +
1), last script event: '16 (CALL_STRUCT_DESTROYED)'
error |02:05:37: [mapTile] mapTile: y value is too big (80,251) in
250x250
error |02:05:37: [mapTile] Assert in Warzone: map.h:426 (y < mapHeight +
1), last script event: 'N/A'
error |02:07:47: [scrBaseObjGet] Invalid object 0F3780F8 of type 28992
error |02:07:47: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |02:07:47: [interpRunScript] interpRunScript: could not do var
func
error |02:07:47: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=103)
error |02:07:47: [interpRunScript] Original event ID: 103 (of 119)
error |02:07:47: [interpRunScript] Current event ID: 103 (of 119)
error |02:07:47: [interpRunScript] Call depth : 0
error |02:07:47: [scrOutputCallTrace] *** Script call trace: ***
error |02:07:47: [scrOutputCallTrace] 0: N/A (current event)
error |02:07:47: [interpRunScript] interpRunScript: error while
executing a script
error |02:07:47: [interpRunScript] Assert in Warzone:
interpreter.cpp:930 (!"error while executing a script"), last script
event: 'N/A'
error |02:07:47: [eventFireTrigger] eventFireTrigger: event N/A: code
failed
error |02:07:47: [eventFireTrigger] Assert in Warzone: event.cpp:1138
(false), last script event: 'N/A'
error |02:17:40: [scrBaseObjGet] Invalid object 12E338B0 of type
-1938584462
error |02:17:40: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |02:17:41: [interpRunScript] interpRunScript: could not do var
func
error |02:17:41: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=102)
error |02:17:41: [interpRunScript] Original event ID: 102 (of 119)
error |02:17:41: [interpRunScript] Current event ID: 102 (of 119)
error |02:17:41: [interpRunScript] Call depth : 0
error |02:17:41: [scrOutputCallTrace] *** Script call trace: ***
error |02:17:41: [scrOutputCallTrace] 0: N/A (current event)
error |02:17:41: [interpRunScript] interpRunScript: error while
executing a script
error |02:17:41: [interpRunScript] Assert in Warzone:
interpreter.cpp:930 (!"error while executing a script"), last script
event: 'N/A'
error |02:17:41: [eventFireTrigger] eventFireTrigger: event N/A: code
failed
error |02:17:41: [eventFireTrigger] Assert in Warzone: event.cpp:1138
(false), last script event: 'N/A'
error |02:17:41: [stackReset] stackReset: stack is not empty
error |02:17:41: [stackReset] Assert in Warzone: stack.cpp:1049
(((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
'N/A'
error |02:39:55: [scrBaseObjGet] Invalid object 0F3B3288 of type
187042597
error |02:39:55: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |02:39:55: [interpRunScript] interpRunScript: could not do var
func
error |02:39:55: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=102)
error |02:39:55: [interpRunScript] Original event ID: 102 (of 119)
error |02:39:55: [interpRunScript] Current event ID: 102 (of 119)
error |02:39:55: [interpRunScript] Call depth : 0
error |02:39:55: [scrOutputCallTrace] *** Script call trace: ***
error |02:39:55: [scrOutputCallTrace] 0: N/A (current event)
error |02:39:55: [interpRunScript] interpRunScript: error while
executing a script
error |02:39:55: [interpRunScript] Assert in Warzone:
interpreter.cpp:930 (!"error while executing a script"), last script
event: 'N/A'
error |02:39:55: [eventFireTrigger] eventFireTrigger: event N/A: code
failed
error |02:39:55: [eventFireTrigger] Assert in Warzone: event.cpp:1138
(false), last script event: 'N/A'
error |02:39:55: [stackReset] stackReset: stack is not empty
error |02:39:55: [stackReset] Assert in Warzone: stack.cpp:1049
(((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
'N/A'
info |02:55:17: [seq_Play] unable to open 'sequences/victory.ogg' for
playback
}}}
--
Ticket URL: <http://developer.wz2100.net/ticket/2744>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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