#2757: visibile != fireable
-------------------------+-------------------------------------------------
        Reporter:        |        Type:  patch (an actual patch, not a
  Iluvalar               |  request for one)
          Status:  new   |    Priority:  normal
       Milestone:        |   Component:  Engine: other
  unspecified            |    Keywords:
         Version:        |  Blocked By:
  2.3.8                  |
Operating System:  All   |
  /Non-Specific          |
        Blocking:        |
-------------------------+-------------------------------------------------
 This patch will improve the visibility vs fire issues.

 It modify visibleObject() function to accept a new parameter "bool toFire"
 which will affect slightly the final answer.

 with toFire=False, the function will return as usual the line of sight
 from the tip of the head to the tip of the head.

 with toFire=True however, the function will return a "clear" line of sight
 from half the height to half the height not an utopic impossible shot.

 Also this patch use the true height of the droids instead of a fixed 80
 units height (which is outrageously giant).

-- 
Ticket URL: <http://developer.wz2100.net/ticket/2757>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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