#2760: strange stuff happening. the more errors the slower it gets...
-------------------------------------+---------------------
Reporter: lav_coyote25 | Type: bug
Status: new | Priority: normal
Milestone: unspecified | Component: other
Version: master_20110519 | Keywords:
Operating System: All/Non-Specific | Blocked By:
Blocking: |
-------------------------------------+---------------------
{{{
--- Starting log ---
info |11:45:10: [scrBaseObjGet] Invalid object 0F32D740 of type
1917153860
info |11:45:10: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |11:45:10: [interpRunScript] interpRunScript: could not do var
func
error |11:45:10: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=113)
error |11:45:10: [interpRunScript] Original event ID: 113 (of 119)
error |11:45:10: [interpRunScript] Current event ID: 113 (of 119)
error |11:45:10: [interpRunScript] Call depth : 0
error |11:45:10: [scrOutputCallTrace] *** Script call trace: ***
error |11:45:10: [scrOutputCallTrace] 0: N/A (current event)
info |11:45:10: [interpRunScript] interpRunScript: error while
executing a script
info |11:45:10: [interpRunScript] Assert in Warzone:
interpreter.cpp:930 (!"error while executing a script"), last script
event: 'N/A'
info |11:45:11: [eventFireTrigger] eventFireTrigger: event N/A: code
failed
info |11:45:11: [eventFireTrigger] Assert in Warzone: event.cpp:1138
(false), last script event: 'N/A'
info |11:45:11: [stackReset] stackReset: stack is not empty
info |11:45:11: [stackReset] Assert in Warzone: stack.cpp:1049
(((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
'N/A'
info |11:46:17: [scrBaseObjGet] Invalid object 0F846408 of type
1192380177
info |11:46:17: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |11:46:17: [interpRunScript] interpRunScript: could not do var
func
error |11:46:17: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=102)
error |11:46:17: [interpRunScript] Original event ID: 102 (of 119)
error |11:46:17: [interpRunScript] Current event ID: 102 (of 119)
error |11:46:17: [interpRunScript] Call depth : 0
error |11:46:17: [scrOutputCallTrace] *** Script call trace: ***
error |11:46:17: [scrOutputCallTrace] 0: N/A (current event)
info |11:46:17: [interpRunScript] interpRunScript: error while
executing a script
info |11:46:17: [interpRunScript] Assert in Warzone:
interpreter.cpp:930 (!"error while executing a script"), last script
event: 'N/A'
info |11:46:17: [eventFireTrigger] eventFireTrigger: event N/A: code
failed
info |11:46:17: [eventFireTrigger] Assert in Warzone: event.cpp:1138
(false), last script event: 'N/A'
info |11:46:17: [stackReset] stackReset: stack is not empty
info |11:46:17: [stackReset] Assert in Warzone: stack.cpp:1049
(((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
'N/A'
info |11:46:44: [scrBaseObjGet] Invalid object 11B349A0 of type
403183623
info |11:46:44: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |11:46:44: [interpRunScript] interpRunScript: could not do var
func
error |11:46:44: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=113)
error |11:46:44: [interpRunScript] Original event ID: 113 (of 119)
error |11:46:44: [interpRunScript] Current event ID: 113 (of 119)
error |11:46:44: [interpRunScript] Call depth : 0
error |11:46:44: [scrOutputCallTrace] *** Script call trace: ***
error |11:46:44: [scrOutputCallTrace] 0: N/A (current event)
info |11:46:44: [interpRunScript] interpRunScript: error while
executing a script
info |11:46:44: [interpRunScript] Assert in Warzone:
interpreter.cpp:930 (!"error while executing a script"), last script
event: 'N/A'
info |11:46:44: [eventFireTrigger] eventFireTrigger: event N/A: code
failed
info |11:46:44: [eventFireTrigger] Assert in Warzone: event.cpp:1138
(false), last script event: 'N/A'
info |11:46:44: [stackReset] stackReset: stack is not empty
info |11:46:44: [stackReset] Assert in Warzone: stack.cpp:1049
(((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
'N/A'
info |11:50:27: [scrBaseObjGet] Invalid object 11B32690 of type
-385357562
info |11:50:27: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |11:50:27: [interpRunScript] interpRunScript: could not do var
func
error |11:50:27: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=102)
error |11:50:27: [interpRunScript] Original event ID: 102 (of 119)
error |11:50:27: [interpRunScript] Current event ID: 102 (of 119)
error |11:50:27: [interpRunScript] Call depth : 0
error |11:50:27: [scrOutputCallTrace] *** Script call trace: ***
error |11:50:27: [scrOutputCallTrace] 0: N/A (current event)
info |11:50:27: [interpRunScript] interpRunScript: error while
executing a script
info |11:50:28: [interpRunScript] Assert in Warzone:
interpreter.cpp:930 (!"error while executing a script"), last script
event: 'N/A'
info |11:50:28: [eventFireTrigger] eventFireTrigger: event N/A: code
failed
info |11:50:28: [eventFireTrigger] Assert in Warzone: event.cpp:1138
(false), last script event: 'N/A'
info |11:50:28: [stackReset] stackReset: stack is not empty
info |11:50:28: [stackReset] Assert in Warzone: stack.cpp:1049
(((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
'N/A'
info |11:57:58: [orderDroidObj] Target is a blueprint
info |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:58: [orderDroidObj] Target is a blueprint
info |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:58: [orderDroidObj] Target is a blueprint
info |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:58: [orderDroidObj] Target is a blueprint
info |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:58: [orderDroidObj] Target is a blueprint
info |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:58: [orderDroidObj] Target is a blueprint
info |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:58: [orderDroidObj] Target is a blueprint
info |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:58: [orderDroidObj] Target is a blueprint
info |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:58: [orderDroidObj] Target is a blueprint
info |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:58: [orderDroidObj] Target is a blueprint
info |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:58: [orderDroidObj] Target is a blueprint
info |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:58: [orderDroidObj] Target is a blueprint
info |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:58: [orderDroidObj] Target is a blueprint
info |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:58: [orderDroidObj] Target is a blueprint
info |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:58: [orderDroidObj] Target is a blueprint
info |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:58: [orderDroidObj] Target is a blueprint
info |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:58: [orderDroidObj] Target is a blueprint
info |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:58: [orderDroidObj] Target is a blueprint
info |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:58: [orderDroidObj] Target is a blueprint
info |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:58: [orderDroidObj] Target is a blueprint
info |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:58: [orderDroidObj] Target is a blueprint
info |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:58: [orderDroidObj] Target is a blueprint
info |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:58: [orderDroidObj] Target is a blueprint
info |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:58: [orderDroidObj] Target is a blueprint
info |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:58: [orderDroidObj] Target is a blueprint
info |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:59: [orderDroidObj] Target is a blueprint
info |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:59: [orderDroidObj] Target is a blueprint
info |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:59: [orderDroidObj] Target is a blueprint
info |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:59: [orderDroidObj] Target is a blueprint
info |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:59: [orderDroidObj] Target is a blueprint
info |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:59: [orderDroidObj] Target is a blueprint
info |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:59: [orderDroidObj] Target is a blueprint
info |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:59: [orderDroidObj] Target is a blueprint
info |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:59: [orderDroidObj] Target is a blueprint
info |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:59: [orderDroidObj] Target is a blueprint
info |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:59: [orderDroidObj] Target is a blueprint
info |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:59: [orderDroidObj] Target is a blueprint
info |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:59: [orderDroidObj] Target is a blueprint
info |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:59: [orderDroidObj] Target is a blueprint
info |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:59: [orderDroidObj] Target is a blueprint
info |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:59: [orderDroidObj] Target is a blueprint
info |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:59: [orderDroidObj] Target is a blueprint
info |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:59: [orderDroidObj] Target is a blueprint
info |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:59: [orderDroidObj] Target is a blueprint
info |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:59: [orderDroidObj] Target is a blueprint
info |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:59: [orderDroidObj] Target is a blueprint
info |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:59: [orderDroidObj] Target is a blueprint
info |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:59: [orderDroidObj] Target is a blueprint
info |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:59: [orderDroidObj] Target is a blueprint
info |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:57:59: [orderDroidObj] Target is a blueprint
info |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |11:58:57: [scrBaseObjGet] Invalid object 0F32E0D0 of type
722348813
info |11:58:57: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |11:58:57: [interpRunScript] interpRunScript: could not do var
func
error |11:58:57: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=102)
error |11:58:57: [interpRunScript] Original event ID: 102 (of 119)
error |11:58:57: [interpRunScript] Current event ID: 102 (of 119)
error |11:58:57: [interpRunScript] Call depth : 0
error |11:58:57: [scrOutputCallTrace] *** Script call trace: ***
error |11:58:57: [scrOutputCallTrace] 0: N/A (current event)
info |11:58:57: [interpRunScript] interpRunScript: error while
executing a script
info |11:58:57: [interpRunScript] Assert in Warzone:
interpreter.cpp:930 (!"error while executing a script"), last script
event: 'N/A'
info |11:58:57: [eventFireTrigger] eventFireTrigger: event N/A: code
failed
info |11:58:57: [eventFireTrigger] Assert in Warzone: event.cpp:1138
(false), last script event: 'N/A'
info |11:58:57: [stackReset] stackReset: stack is not empty
info |11:58:57: [stackReset] Assert in Warzone: stack.cpp:1049
(((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
'N/A'
info |12:00:06: [scrBaseObjGet] Invalid object 0F32E0D0 of type
-908998192
info |12:00:06: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |12:00:06: [interpRunScript] interpRunScript: could not do var
func
error |12:00:06: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=113)
error |12:00:06: [interpRunScript] Original event ID: 113 (of 119)
error |12:00:06: [interpRunScript] Current event ID: 113 (of 119)
error |12:00:06: [interpRunScript] Call depth : 0
error |12:00:06: [scrOutputCallTrace] *** Script call trace: ***
error |12:00:06: [scrOutputCallTrace] 0: N/A (current event)
info |12:00:06: [interpRunScript] interpRunScript: error while
executing a script
info |12:00:06: [interpRunScript] Assert in Warzone:
interpreter.cpp:930 (!"error while executing a script"), last script
event: 'N/A'
info |12:00:06: [eventFireTrigger] eventFireTrigger: event N/A: code
failed
info |12:00:06: [eventFireTrigger] Assert in Warzone: event.cpp:1138
(false), last script event: 'N/A'
info |12:16:52: [scrBaseObjGet] Invalid object 11B32690 of type
470293511
info |12:16:52: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |12:16:52: [interpRunScript] interpRunScript: could not do var
func
error |12:16:52: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=103)
error |12:16:52: [interpRunScript] Original event ID: 103 (of 119)
error |12:16:52: [interpRunScript] Current event ID: 103 (of 119)
error |12:16:52: [interpRunScript] Call depth : 0
error |12:16:52: [scrOutputCallTrace] *** Script call trace: ***
error |12:16:52: [scrOutputCallTrace] 0: N/A (current event)
info |12:16:52: [interpRunScript] interpRunScript: error while
executing a script
info |12:16:52: [interpRunScript] Assert in Warzone:
interpreter.cpp:930 (!"error while executing a script"), last script
event: 'N/A'
info |12:16:52: [eventFireTrigger] eventFireTrigger: event N/A: code
failed
info |12:16:52: [eventFireTrigger] Assert in Warzone: event.cpp:1138
(false), last script event: 'N/A'
info |12:16:52: [scrBaseObjGet] Invalid object 0F32E0D0 of type
-368252405
info |12:16:52: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |12:16:53: [interpRunScript] interpRunScript: could not do var
func
error |12:16:53: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=103)
error |12:16:53: [interpRunScript] Original event ID: 103 (of 119)
error |12:16:53: [interpRunScript] Current event ID: 103 (of 119)
error |12:16:53: [interpRunScript] Call depth : 0
error |12:16:53: [scrOutputCallTrace] *** Script call trace: ***
error |12:16:53: [scrOutputCallTrace] 0: N/A (current event)
info |12:16:53: [interpRunScript] interpRunScript: error while
executing a script
info |12:16:53: [interpRunScript] Assert in Warzone:
interpreter.cpp:930 (!"error while executing a script"), last script
event: 'N/A'
info |12:16:53: [eventFireTrigger] eventFireTrigger: event N/A: code
failed
info |12:16:53: [eventFireTrigger] Assert in Warzone: event.cpp:1138
(false), last script event: 'N/A'
info |12:16:53: [scrBaseObjGet] Invalid object 0F846408 of type
-1209026578
info |12:16:53: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |12:16:53: [interpRunScript] interpRunScript: could not do var
func
error |12:16:53: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=103)
error |12:16:53: [interpRunScript] Original event ID: 103 (of 119)
error |12:16:53: [interpRunScript] Current event ID: 103 (of 119)
error |12:16:53: [interpRunScript] Call depth : 0
error |12:16:53: [scrOutputCallTrace] *** Script call trace: ***
error |12:16:53: [scrOutputCallTrace] 0: N/A (current event)
info |12:16:53: [interpRunScript] interpRunScript: error while
executing a script
info |12:16:53: [interpRunScript] Assert in Warzone:
interpreter.cpp:930 (!"error while executing a script"), last script
event: 'N/A'
info |12:16:53: [eventFireTrigger] eventFireTrigger: event N/A: code
failed
info |12:16:53: [eventFireTrigger] Assert in Warzone: event.cpp:1138
(false), last script event: 'N/A'
info |12:18:29: [scrBaseObjGet] Invalid object 11B32690 of type
470293511
info |12:18:29: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |12:18:29: [interpRunScript] interpRunScript: could not do var
func
error |12:18:29: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=113)
error |12:18:29: [interpRunScript] Original event ID: 113 (of 119)
error |12:18:29: [interpRunScript] Current event ID: 113 (of 119)
error |12:18:29: [interpRunScript] Call depth : 0
error |12:18:29: [scrOutputCallTrace] *** Script call trace: ***
error |12:18:29: [scrOutputCallTrace] 0: N/A (current event)
info |12:18:29: [interpRunScript] interpRunScript: error while
executing a script
info |12:18:29: [interpRunScript] Assert in Warzone:
interpreter.cpp:930 (!"error while executing a script"), last script
event: 'N/A'
info |12:18:29: [eventFireTrigger] eventFireTrigger: event N/A: code
failed
info |12:18:29: [eventFireTrigger] Assert in Warzone: event.cpp:1138
(false), last script event: 'N/A'
}}}
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Ticket URL: <http://developer.wz2100.net/ticket/2760>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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