#2760: strange stuff happening. the more errors the slower it gets...
-------------------------------------+---------------------
        Reporter:  lav_coyote25      |        Type:  bug
          Status:  new               |    Priority:  normal
       Milestone:  unspecified       |   Component:  other
         Version:  master_20110519   |    Keywords:
Operating System:  All/Non-Specific  |  Blocked By:
        Blocking:                    |
-------------------------------------+---------------------
 {{{
 --- Starting log ---
 info    |11:45:10: [scrBaseObjGet] Invalid object 0F32D740 of type
 1917153860
 info    |11:45:10: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |11:45:10: [interpRunScript] interpRunScript: could not do var
 func
 error   |11:45:10: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=113)
 error   |11:45:10: [interpRunScript] Original event ID: 113 (of 119)
 error   |11:45:10: [interpRunScript] Current event ID: 113 (of 119)
 error   |11:45:10: [interpRunScript] Call depth : 0
 error   |11:45:10: [scrOutputCallTrace]  *** Script call trace: ***
 error   |11:45:10: [scrOutputCallTrace] 0: N/A (current event)
 info    |11:45:10: [interpRunScript] interpRunScript: error while
 executing a script
 info    |11:45:10: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |11:45:11: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |11:45:11: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |11:45:11: [stackReset] stackReset: stack is not empty
 info    |11:45:11: [stackReset] Assert in Warzone: stack.cpp:1049
 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
 'N/A'
 info    |11:46:17: [scrBaseObjGet] Invalid object 0F846408 of type
 1192380177
 info    |11:46:17: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |11:46:17: [interpRunScript] interpRunScript: could not do var
 func
 error   |11:46:17: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=102)
 error   |11:46:17: [interpRunScript] Original event ID: 102 (of 119)
 error   |11:46:17: [interpRunScript] Current event ID: 102 (of 119)
 error   |11:46:17: [interpRunScript] Call depth : 0
 error   |11:46:17: [scrOutputCallTrace]  *** Script call trace: ***
 error   |11:46:17: [scrOutputCallTrace] 0: N/A (current event)
 info    |11:46:17: [interpRunScript] interpRunScript: error while
 executing a script
 info    |11:46:17: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |11:46:17: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |11:46:17: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |11:46:17: [stackReset] stackReset: stack is not empty
 info    |11:46:17: [stackReset] Assert in Warzone: stack.cpp:1049
 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
 'N/A'
 info    |11:46:44: [scrBaseObjGet] Invalid object 11B349A0 of type
 403183623
 info    |11:46:44: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |11:46:44: [interpRunScript] interpRunScript: could not do var
 func
 error   |11:46:44: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=113)
 error   |11:46:44: [interpRunScript] Original event ID: 113 (of 119)
 error   |11:46:44: [interpRunScript] Current event ID: 113 (of 119)
 error   |11:46:44: [interpRunScript] Call depth : 0
 error   |11:46:44: [scrOutputCallTrace]  *** Script call trace: ***
 error   |11:46:44: [scrOutputCallTrace] 0: N/A (current event)
 info    |11:46:44: [interpRunScript] interpRunScript: error while
 executing a script
 info    |11:46:44: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |11:46:44: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |11:46:44: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |11:46:44: [stackReset] stackReset: stack is not empty
 info    |11:46:44: [stackReset] Assert in Warzone: stack.cpp:1049
 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
 'N/A'
 info    |11:50:27: [scrBaseObjGet] Invalid object 11B32690 of type
 -385357562
 info    |11:50:27: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |11:50:27: [interpRunScript] interpRunScript: could not do var
 func
 error   |11:50:27: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=102)
 error   |11:50:27: [interpRunScript] Original event ID: 102 (of 119)
 error   |11:50:27: [interpRunScript] Current event ID: 102 (of 119)
 error   |11:50:27: [interpRunScript] Call depth : 0
 error   |11:50:27: [scrOutputCallTrace]  *** Script call trace: ***
 error   |11:50:27: [scrOutputCallTrace] 0: N/A (current event)
 info    |11:50:27: [interpRunScript] interpRunScript: error while
 executing a script
 info    |11:50:28: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |11:50:28: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |11:50:28: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |11:50:28: [stackReset] stackReset: stack is not empty
 info    |11:50:28: [stackReset] Assert in Warzone: stack.cpp:1049
 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
 'N/A'
 info    |11:57:58: [orderDroidObj] Target is a blueprint
 info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:58: [orderDroidObj] Target is a blueprint
 info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:58: [orderDroidObj] Target is a blueprint
 info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:58: [orderDroidObj] Target is a blueprint
 info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:58: [orderDroidObj] Target is a blueprint
 info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:58: [orderDroidObj] Target is a blueprint
 info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:58: [orderDroidObj] Target is a blueprint
 info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:58: [orderDroidObj] Target is a blueprint
 info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:58: [orderDroidObj] Target is a blueprint
 info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:58: [orderDroidObj] Target is a blueprint
 info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:58: [orderDroidObj] Target is a blueprint
 info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:58: [orderDroidObj] Target is a blueprint
 info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:58: [orderDroidObj] Target is a blueprint
 info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:58: [orderDroidObj] Target is a blueprint
 info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:58: [orderDroidObj] Target is a blueprint
 info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:58: [orderDroidObj] Target is a blueprint
 info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:58: [orderDroidObj] Target is a blueprint
 info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:58: [orderDroidObj] Target is a blueprint
 info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:58: [orderDroidObj] Target is a blueprint
 info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:58: [orderDroidObj] Target is a blueprint
 info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:58: [orderDroidObj] Target is a blueprint
 info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:58: [orderDroidObj] Target is a blueprint
 info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:58: [orderDroidObj] Target is a blueprint
 info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:58: [orderDroidObj] Target is a blueprint
 info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:58: [orderDroidObj] Target is a blueprint
 info    |11:57:58: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:59: [orderDroidObj] Target is a blueprint
 info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:59: [orderDroidObj] Target is a blueprint
 info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:59: [orderDroidObj] Target is a blueprint
 info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:59: [orderDroidObj] Target is a blueprint
 info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:59: [orderDroidObj] Target is a blueprint
 info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:59: [orderDroidObj] Target is a blueprint
 info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:59: [orderDroidObj] Target is a blueprint
 info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:59: [orderDroidObj] Target is a blueprint
 info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:59: [orderDroidObj] Target is a blueprint
 info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:59: [orderDroidObj] Target is a blueprint
 info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:59: [orderDroidObj] Target is a blueprint
 info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:59: [orderDroidObj] Target is a blueprint
 info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:59: [orderDroidObj] Target is a blueprint
 info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:59: [orderDroidObj] Target is a blueprint
 info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:59: [orderDroidObj] Target is a blueprint
 info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:59: [orderDroidObj] Target is a blueprint
 info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:59: [orderDroidObj] Target is a blueprint
 info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:59: [orderDroidObj] Target is a blueprint
 info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:59: [orderDroidObj] Target is a blueprint
 info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:59: [orderDroidObj] Target is a blueprint
 info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:59: [orderDroidObj] Target is a blueprint
 info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:59: [orderDroidObj] Target is a blueprint
 info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:59: [orderDroidObj] Target is a blueprint
 info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:59: [orderDroidObj] Target is a blueprint
 info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:57:59: [orderDroidObj] Target is a blueprint
 info    |11:57:59: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |11:58:57: [scrBaseObjGet] Invalid object 0F32E0D0 of type
 722348813
 info    |11:58:57: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |11:58:57: [interpRunScript] interpRunScript: could not do var
 func
 error   |11:58:57: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=102)
 error   |11:58:57: [interpRunScript] Original event ID: 102 (of 119)
 error   |11:58:57: [interpRunScript] Current event ID: 102 (of 119)
 error   |11:58:57: [interpRunScript] Call depth : 0
 error   |11:58:57: [scrOutputCallTrace]  *** Script call trace: ***
 error   |11:58:57: [scrOutputCallTrace] 0: N/A (current event)
 info    |11:58:57: [interpRunScript] interpRunScript: error while
 executing a script
 info    |11:58:57: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |11:58:57: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |11:58:57: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |11:58:57: [stackReset] stackReset: stack is not empty
 info    |11:58:57: [stackReset] Assert in Warzone: stack.cpp:1049
 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
 'N/A'
 info    |12:00:06: [scrBaseObjGet] Invalid object 0F32E0D0 of type
 -908998192
 info    |12:00:06: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |12:00:06: [interpRunScript] interpRunScript: could not do var
 func
 error   |12:00:06: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=113)
 error   |12:00:06: [interpRunScript] Original event ID: 113 (of 119)
 error   |12:00:06: [interpRunScript] Current event ID: 113 (of 119)
 error   |12:00:06: [interpRunScript] Call depth : 0
 error   |12:00:06: [scrOutputCallTrace]  *** Script call trace: ***
 error   |12:00:06: [scrOutputCallTrace] 0: N/A (current event)
 info    |12:00:06: [interpRunScript] interpRunScript: error while
 executing a script
 info    |12:00:06: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |12:00:06: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |12:00:06: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |12:16:52: [scrBaseObjGet] Invalid object 11B32690 of type
 470293511
 info    |12:16:52: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |12:16:52: [interpRunScript] interpRunScript: could not do var
 func
 error   |12:16:52: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=103)
 error   |12:16:52: [interpRunScript] Original event ID: 103 (of 119)
 error   |12:16:52: [interpRunScript] Current event ID: 103 (of 119)
 error   |12:16:52: [interpRunScript] Call depth : 0
 error   |12:16:52: [scrOutputCallTrace]  *** Script call trace: ***
 error   |12:16:52: [scrOutputCallTrace] 0: N/A (current event)
 info    |12:16:52: [interpRunScript] interpRunScript: error while
 executing a script
 info    |12:16:52: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |12:16:52: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |12:16:52: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |12:16:52: [scrBaseObjGet] Invalid object 0F32E0D0 of type
 -368252405
 info    |12:16:52: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |12:16:53: [interpRunScript] interpRunScript: could not do var
 func
 error   |12:16:53: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=103)
 error   |12:16:53: [interpRunScript] Original event ID: 103 (of 119)
 error   |12:16:53: [interpRunScript] Current event ID: 103 (of 119)
 error   |12:16:53: [interpRunScript] Call depth : 0
 error   |12:16:53: [scrOutputCallTrace]  *** Script call trace: ***
 error   |12:16:53: [scrOutputCallTrace] 0: N/A (current event)
 info    |12:16:53: [interpRunScript] interpRunScript: error while
 executing a script
 info    |12:16:53: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |12:16:53: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |12:16:53: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |12:16:53: [scrBaseObjGet] Invalid object 0F846408 of type
 -1209026578
 info    |12:16:53: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |12:16:53: [interpRunScript] interpRunScript: could not do var
 func
 error   |12:16:53: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=103)
 error   |12:16:53: [interpRunScript] Original event ID: 103 (of 119)
 error   |12:16:53: [interpRunScript] Current event ID: 103 (of 119)
 error   |12:16:53: [interpRunScript] Call depth : 0
 error   |12:16:53: [scrOutputCallTrace]  *** Script call trace: ***
 error   |12:16:53: [scrOutputCallTrace] 0: N/A (current event)
 info    |12:16:53: [interpRunScript] interpRunScript: error while
 executing a script
 info    |12:16:53: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |12:16:53: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |12:16:53: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |12:18:29: [scrBaseObjGet] Invalid object 11B32690 of type
 470293511
 info    |12:18:29: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |12:18:29: [interpRunScript] interpRunScript: could not do var
 func
 error   |12:18:29: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=113)
 error   |12:18:29: [interpRunScript] Original event ID: 113 (of 119)
 error   |12:18:29: [interpRunScript] Current event ID: 113 (of 119)
 error   |12:18:29: [interpRunScript] Call depth : 0
 error   |12:18:29: [scrOutputCallTrace]  *** Script call trace: ***
 error   |12:18:29: [scrOutputCallTrace] 0: N/A (current event)
 info    |12:18:29: [interpRunScript] interpRunScript: error while
 executing a script
 info    |12:18:29: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |12:18:29: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |12:18:29: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 }}}

-- 
Ticket URL: <http://developer.wz2100.net/ticket/2760>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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