#2785: jun 15 2011 - master - nightly build.  32kb log txt file. on windows 7 
this
time.  so it does not mater what platform it is on... same info and errors.
---------------------------------+---------------------
        Reporter:  lav_coyote25  |        Type:  bug
          Status:  new           |    Priority:  normal
       Milestone:  unspecified   |   Component:  other
         Version:  unspecified   |    Keywords:
Operating System:  Windows 7     |  Blocked By:
        Blocking:                |
---------------------------------+---------------------
 '''jun 15 2011 - master - nightly build.  32kb log txt file. on windows 7
 this time.  so it does not mater what platform it is on... same info and
 errors.
 possible found one error - whenever the vtols fly over the border area...
 they are classed as going off map... go figure... and who's idea is/was
 the verbose... note: even on this fast machine with 1 gig vid card
 (nvidia)... the verboseness slows down the frame rate... just sayin...'''
 {{{
 --- Starting log ---
 info    |08:56:13: [loadSaveDroid] No multiplay/maps/8c-
 psykofs2011/droid.ini found -- use fallback method
 info    |08:56:13: [loadGame] Loaded old style droids
 info    |08:56:13: [loadSaveFeature2] No multiplay/maps/8c-
 psykofs2011/feature.ini found -- use fallback method
 info    |08:57:55: [loadSaveDroid] No multiplay/maps/8c-
 psykofs2011/droid.ini found -- use fallback method
 info    |08:57:55: [loadGame] Loaded old style droids
 info    |08:57:55: [loadSaveFeature2] No multiplay/maps/8c-
 psykofs2011/feature.ini found -- use fallback method
 info    |09:15:07: [scrBaseObjGet] Invalid object 0C1BB878 of type
 1545690144
 info    |09:15:07: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |09:15:07: [interpRunScript] interpRunScript: could not do var
 func
 error   |09:15:07: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=113)
 error   |09:15:07: [interpRunScript] Original event ID: 113 (of 119)
 error   |09:15:07: [interpRunScript] Current event ID: 113 (of 119)
 error   |09:15:07: [interpRunScript] Call depth : 0
 error   |09:15:07: [scrOutputCallTrace]  *** Script call trace: ***
 error   |09:15:07: [scrOutputCallTrace] 0: N/A (current event)
 info    |09:15:07: [interpRunScript] interpRunScript: error while
 executing a script
 info    |09:15:07: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |09:15:07: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |09:15:07: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |09:15:07: [stackReset] stackReset: stack is not empty
 info    |09:15:07: [stackReset] Assert in Warzone: stack.cpp:1049
 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
 'N/A'
 info    |09:19:31: [scrBaseObjGet] Invalid object 1181DA20 of type
 -1797614375
 info    |09:19:32: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |09:19:32: [interpRunScript] interpRunScript: could not do var
 func
 error   |09:19:32: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=102)
 error   |09:19:32: [interpRunScript] Original event ID: 102 (of 119)
 error   |09:19:32: [interpRunScript] Current event ID: 102 (of 119)
 error   |09:19:32: [interpRunScript] Call depth : 0
 error   |09:19:32: [scrOutputCallTrace]  *** Script call trace: ***
 error   |09:19:32: [scrOutputCallTrace] 0: N/A (current event)
 info    |09:19:32: [interpRunScript] interpRunScript: error while
 executing a script
 info    |09:19:32: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |09:19:32: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |09:19:32: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |09:19:32: [stackReset] stackReset: stack is not empty
 info    |09:19:32: [stackReset] Assert in Warzone: stack.cpp:1049
 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
 'N/A'
 info    |09:20:07: [scrBaseObjGet] Invalid object 1181DA20 of type
 1562598690
 info    |09:20:07: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |09:20:07: [interpRunScript] interpRunScript: could not do var
 func
 error   |09:20:07: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=103)
 error   |09:20:07: [interpRunScript] Original event ID: 103 (of 119)
 error   |09:20:07: [interpRunScript] Current event ID: 103 (of 119)
 error   |09:20:07: [interpRunScript] Call depth : 0
 error   |09:20:07: [scrOutputCallTrace]  *** Script call trace: ***
 error   |09:20:07: [scrOutputCallTrace] 0: N/A (current event)
 info    |09:20:07: [interpRunScript] interpRunScript: error while
 executing a script
 info    |09:20:07: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |09:20:07: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |09:20:07: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |09:20:19: [scrBaseObjGet] Invalid object 1181DA20 of type
 1562598690
 info    |09:20:19: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |09:20:19: [interpRunScript] interpRunScript: could not do var
 func
 error   |09:20:19: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=113)
 error   |09:20:19: [interpRunScript] Original event ID: 113 (of 119)
 error   |09:20:19: [interpRunScript] Current event ID: 113 (of 119)
 error   |09:20:19: [interpRunScript] Call depth : 0
 error   |09:20:19: [scrOutputCallTrace]  *** Script call trace: ***
 error   |09:20:19: [scrOutputCallTrace] 0: N/A (current event)
 info    |09:20:19: [interpRunScript] interpRunScript: error while
 executing a script
 info    |09:20:19: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |09:20:19: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |09:20:19: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |09:31:03: [scrBaseObjGet] Invalid object 1240D040 of type
 552476909
 info    |09:31:03: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |09:31:03: [interpRunScript] interpRunScript: could not do var
 func
 error   |09:31:03: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=14)
 error   |09:31:03: [interpRunScript] Original event ID: 14 (of 169)
 error   |09:31:03: [interpRunScript] Current event ID: 14 (of 169)
 error   |09:31:03: [interpRunScript] Call depth : 0
 error   |09:31:03: [scrOutputCallTrace]  *** Script call trace: ***
 error   |09:31:03: [scrOutputCallTrace] 0: N/A (current event)
 info    |09:31:03: [interpRunScript] interpRunScript: error while
 executing a script
 info    |09:31:03: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |09:31:03: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |09:31:03: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |09:31:03: [stackReset] stackReset: stack is not empty
 info    |09:31:03: [stackReset] Assert in Warzone: stack.cpp:1049
 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
 'N/A'
 info    |09:46:38: [scrBaseObjGet] Invalid object 0F1E1A28 of type
 920663775
 info    |09:46:38: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |09:46:38: [interpRunScript] interpRunScript: could not do var
 func
 error   |09:46:38: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=15)
 error   |09:46:38: [interpRunScript] Original event ID: 15 (of 169)
 error   |09:46:38: [interpRunScript] Current event ID: 15 (of 169)
 error   |09:46:38: [interpRunScript] Call depth : 0
 error   |09:46:38: [scrOutputCallTrace]  *** Script call trace: ***
 error   |09:46:38: [scrOutputCallTrace] 0: N/A (current event)
 info    |09:46:38: [interpRunScript] interpRunScript: error while
 executing a script
 info    |09:46:38: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |09:46:38: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |09:46:38: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |09:46:38: [stackReset] stackReset: stack is not empty
 info    |09:46:38: [stackReset] Assert in Warzone: stack.cpp:1049
 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
 'N/A'
 info    |10:11:54: [scrBaseObjGet] Invalid object 11E29190 of type
 1504663982
 info    |10:11:54: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |10:11:54: [interpRunScript] interpRunScript: could not do var
 func
 error   |10:11:54: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=16)
 error   |10:11:54: [interpRunScript] Original event ID: 16 (of 169)
 error   |10:11:55: [interpRunScript] Current event ID: 16 (of 169)
 error   |10:11:55: [interpRunScript] Call depth : 0
 error   |10:11:55: [scrOutputCallTrace]  *** Script call trace: ***
 error   |10:11:55: [scrOutputCallTrace] 0: N/A (current event)
 info    |10:11:55: [interpRunScript] interpRunScript: error while
 executing a script
 info    |10:11:55: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |10:11:55: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |10:11:55: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |10:15:20: [scrBaseObjGet] Invalid object 12C69F78 of type
 -1988916878
 info    |10:15:20: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |10:15:20: [interpRunScript] interpRunScript: could not do var
 func
 error   |10:15:20: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=108)
 error   |10:15:20: [interpRunScript] Original event ID: 108 (of 122)
 error   |10:15:20: [interpRunScript] Current event ID: 108 (of 122)
 error   |10:15:20: [interpRunScript] Call depth : 0
 error   |10:15:20: [scrOutputCallTrace]  *** Script call trace: ***
 error   |10:15:20: [scrOutputCallTrace] 0: N/A (current event)
 info    |10:15:20: [interpRunScript] interpRunScript: error while
 executing a script
 info    |10:15:20: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |10:15:20: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |10:15:20: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 error   |10:17:33: [interpRunScript] interpRunScript: max instruction
 count exceeded - infinite loop ?
 error   |10:17:33: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=129)
 error   |10:17:33: [interpRunScript] Original event ID: 38 (of 169)
 error   |10:17:33: [interpRunScript] Current event ID: 129 (of 169)
 error   |10:17:33: [interpRunScript] Call depth : 2
 error   |10:17:33: [scrOutputCallTrace]  *** Script call trace: ***
 error   |10:17:33: [scrOutputCallTrace] 2: N/A (current event)
 error   |10:17:33: [scrOutputCallTrace] 1: N/A (return address: 0E183260)
 error   |10:17:33: [scrOutputCallTrace] 0: N/A (return address: 0E1654D0)
 info    |10:17:34: [interpRunScript] interpRunScript: error while
 executing a script
 info    |10:17:34: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |10:17:34: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |10:17:34: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |10:17:34: [stackReset] stackReset: stack is not empty
 info    |10:17:34: [stackReset] Assert in Warzone: stack.cpp:1049
 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
 'N/A'
 error   |10:25:00: [recvMultiPlayerRandomArtifacts] Already something at
 (35,89)!
 info    |10:30:55: [scrBaseObjGet] Invalid object 11CBCF68 of type
 1264864099
 info    |10:30:55: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |10:30:55: [interpRunScript] interpRunScript: could not do var
 func
 error   |10:30:55: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=102)
 error   |10:30:55: [interpRunScript] Original event ID: 102 (of 119)
 error   |10:30:55: [interpRunScript] Current event ID: 102 (of 119)
 error   |10:30:55: [interpRunScript] Call depth : 0
 error   |10:30:55: [scrOutputCallTrace]  *** Script call trace: ***
 error   |10:30:55: [scrOutputCallTrace] 0: N/A (current event)
 info    |10:30:55: [interpRunScript] interpRunScript: error while
 executing a script
 info    |10:30:55: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |10:30:55: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |10:30:55: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |10:30:55: [stackReset] stackReset: stack is not empty
 info    |10:30:55: [stackReset] Assert in Warzone: stack.cpp:1049
 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
 'N/A'
 info    |10:37:43: [scrBaseObjGet] Invalid object 11CBB450 of type
 -1955361934
 info    |10:37:43: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |10:37:43: [interpRunScript] interpRunScript: could not do var
 func
 error   |10:37:43: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=102)
 error   |10:37:43: [interpRunScript] Original event ID: 102 (of 119)
 error   |10:37:43: [interpRunScript] Current event ID: 102 (of 119)
 error   |10:37:43: [interpRunScript] Call depth : 0
 error   |10:37:43: [scrOutputCallTrace]  *** Script call trace: ***
 error   |10:37:43: [scrOutputCallTrace] 0: N/A (current event)
 info    |10:37:43: [interpRunScript] interpRunScript: error while
 executing a script
 info    |10:37:43: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |10:37:43: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |10:37:43: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |10:37:43: [stackReset] stackReset: stack is not empty
 info    |10:37:43: [stackReset] Assert in Warzone: stack.cpp:1049
 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
 'N/A'
 info    |10:38:39: [seq_Play] unable to open 'sequences/victory.ogg' for
 playback
 error   |10:38:46: [sound_QueueSamplePlaying] Sample 327880720 not deleted
 because it wasn't in the active queue!
 info    |10:39:34: [scrBaseObjGet] Invalid object 11CBB450 of type
 -1955361934
 info    |10:39:34: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |10:39:34: [interpRunScript] interpRunScript: could not do var
 func
 error   |10:39:34: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=103)
 error   |10:39:34: [interpRunScript] Original event ID: 103 (of 119)
 error   |10:39:34: [interpRunScript] Current event ID: 103 (of 119)
 error   |10:39:34: [interpRunScript] Call depth : 0
 error   |10:39:34: [scrOutputCallTrace]  *** Script call trace: ***
 error   |10:39:34: [scrOutputCallTrace] 0: N/A (current event)
 info    |10:39:34: [interpRunScript] interpRunScript: error while
 executing a script
 info    |10:39:34: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |10:39:34: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |10:39:34: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |10:39:34: [scrBaseObjGet] Invalid object 11CBCF68 of type
 1264864099
 info    |10:39:34: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |10:39:34: [interpRunScript] interpRunScript: could not do var
 func
 error   |10:39:34: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=103)
 error   |10:39:34: [interpRunScript] Original event ID: 103 (of 119)
 error   |10:39:34: [interpRunScript] Current event ID: 103 (of 119)
 error   |10:39:34: [interpRunScript] Call depth : 0
 error   |10:39:34: [scrOutputCallTrace]  *** Script call trace: ***
 error   |10:39:34: [scrOutputCallTrace] 0: N/A (current event)
 info    |10:39:34: [interpRunScript] interpRunScript: error while
 executing a script
 info    |10:39:34: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |10:39:34: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |10:39:34: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |10:57:43: [moveUpdateDroidPos] droid trying to move off the map!
 info    |10:57:43: [moveUpdateDroidPos] Assert in Warzone: move.cpp:1590
 (psDroid->droidType == DROID_TRANSPORTER), last script event: '0
 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:43: [removeDroidFX] CHECK_DROID: Droid off map
 info    |10:57:43: [removeDroidFX] Assert in Warzone: droid.cpp:517
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:43: [removeDroidBase] CHECK_DROID: Droid off map
 info    |10:57:43: [removeDroidBase] Assert in Warzone: droid.cpp:411
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:43: [removeDroidBase] Asking other players to destroy droid
 driving off the map
 info    |10:57:43: [removeDroidBase] Assert in Warzone: droid.cpp:424
 (droidOnMap(psDel)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:43: [moveUpdateDroid] VTOL Thermite Bomb Bay Bug VTOL moved
 off map (31952, 6279)->(32000, 6227)
 info    |10:57:43: [moveUpdateDroid] Assert in Warzone: move.cpp:2612
 (droidOnMap(psDroid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:43: [moveUpdateDroid] CHECK_DROID: Droid off map
 info    |10:57:43: [moveUpdateDroid] Assert in Warzone: move.cpp:2613
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:43: [droidUpdateRecoil] CHECK_DROID: Droid off map
 info    |10:57:43: [droidUpdateRecoil] Assert in Warzone: droid.cpp:1393
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:43: [droidUpdateRecoil] CHECK_DROID: Droid off map
 info    |10:57:43: [droidUpdateRecoil] Assert in Warzone: droid.cpp:1452
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:43: [droidUpdate] CHECK_DROID: Droid off map
 info    |10:57:43: [droidUpdate] Assert in Warzone: droid.cpp:900
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:43: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:43: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:43: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:43: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:43: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:43: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:43: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:43: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:43: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:43: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:43: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:43: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:43: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:43: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:43: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:43: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:43: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:43: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:43: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:43: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:43: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:43: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:44: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:44: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:44: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:44: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:44: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:44: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:44: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:44: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:44: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:44: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:44: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:44: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:44: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:44: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:44: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:44: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:44: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:44: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:44: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:44: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:44: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:44: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:44: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:44: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:44: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:44: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:44: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:44: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:44: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:44: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:44: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:44: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:44: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:44: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:44: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:44: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:44: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:44: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:44: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:44: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:44: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:44: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:44: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:44: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:44: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:44: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:44: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:44: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:44: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:44: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:44: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:44: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:44: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:44: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:44: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:44: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:44: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:44: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:44: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:44: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:44: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:44: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:45: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:45: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:45: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:45: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:45: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:45: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:45: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:45: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:45: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:45: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:45: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:45: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:45: [vtolReadyToRearm] CHECK_DROID: Droid off map
 info    |10:57:45: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3705
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:45: [droidUpdate] CHECK_DROID: Droid off map
 info    |10:57:45: [droidUpdate] Assert in Warzone: droid.cpp:741
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:45: [vtolEmpty] CHECK_DROID: Droid off map
 info    |10:57:45: [vtolEmpty] Assert in Warzone: droid.cpp:3649
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:45: [electronicDroid] CHECK_DROID: Droid off map
 info    |10:57:45: [electronicDroid] Assert in Warzone: droid.cpp:3564
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:45: [actionUpdateDroid] CHECK_DROID: Droid off map
 info    |10:57:45: [actionUpdateDroid] Assert in Warzone: action.cpp:880
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:45: [actionUpdateDroid] CHECK_DROID: Droid off map
 info    |10:57:45: [actionUpdateDroid] Assert in Warzone: action.cpp:2312
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:45: [moveUpdateDroid] CHECK_DROID: Droid off map
 info    |10:57:45: [moveUpdateDroid] Assert in Warzone: move.cpp:2352
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:45: [moveCalcDroidSpeed] CHECK_DROID: Droid off map
 info    |10:57:45: [moveCalcDroidSpeed] Assert in Warzone: move.cpp:1363
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:45: [moveCalcDroidSpeed] CHECK_DROID: Droid off map
 info    |10:57:45: [moveCalcDroidSpeed] Assert in Warzone: move.cpp:1410
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:45: [moveUpdateVtolModel] CHECK_DROID: Droid off map
 info    |10:57:45: [moveUpdateVtolModel] Assert in Warzone: move.cpp:1846
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:45: [moveCalcBlockingSlide] CHECK_DROID: Droid off map
 info    |10:57:45: [moveCalcBlockingSlide] Assert in Warzone: move.cpp:886
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:45: [moveCalcBlockingSlide] CHECK_DROID: Droid off map
 info    |10:57:45: [moveCalcBlockingSlide] Assert in Warzone:
 move.cpp:1127 (droidOnMap(droid)), last script event: '0
 (CALL_DROID_REACH_LOCATION)'
 info    |10:57:45: [moveUpdateDroidPos] CHECK_DROID: Droid off map
 info    |10:57:45: [moveUpdateDroidPos] Assert in Warzone: move.cpp:1573
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 }}}

-- 
Ticket URL: <http://developer.wz2100.net/ticket/2785>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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