#2787: Fix person scaling FIXME in displayCompObj
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Reporter: Safety0ff | Owner:
Type: to-do (no feature requests!) | Status: new
Priority: trivial | Milestone: 3.0
Component: Engine: Graphics | Version:
Keywords: | unspecified
Blocked By: | Operating System: All/Non-
| Specific
| Blocking:
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The solution to me is to use floating point models (i.e. PIE 3) and scale
the vertices by the same factor as in the source code (0.75).
(I am assuming that this hack was put in due to the limited precision of
the integer model format).
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Ticket URL: <http://developer.wz2100.net/ticket/2787>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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