#2791: hosting game on LAN
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Reporter: anonymous | Owner: Cyp
Type: bug | Status: new
Priority: normal | Milestone: unspecified
Component: Engine: Networking | Version: git/master
Keywords: | Operating System: All/Non-Specific
Blocked By: | Blocking:
---------------------------------+-------------------------------------
When you click on "host" for a multiplayer game and start hosting it, the
game starts looking up the server set as the lobby master server. If this
server is unreachable, it really hangs up the server by trying to connect
to it over and over and over and over. If I set the master server to
localhost, it really speeds up the hosting of the game. One or two
threaded connection attempts to the lobby server would really help things
out I guess, instead of constantly looking it up.
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Ticket URL: <http://developer.wz2100.net/ticket/2791>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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