#2825: Load maps last, so data in them doesn't break things
  Reporter:  cybersphinx                         |             Owner:
      Type:  patch (an actual patch, not a       |            Status:  new
  request for one)                               |         Milestone:
  Priority:  normal                              |  unspecified
 Component:  other                               |           Version:
  Keywords:                                      |  unspecified
Blocked By:                                      |  Operating System:  All
                                                 |  /Non-Specific
                                                 |          Blocking:
 As the subject says. Since we treat all the search paths equal, a new loop
 is needed, so maps really get loaded fast (similar to the videos, only
 those need to be first). Also attached a revert of the mapmod patch on
 which the other patch is based. Patches are for master, I have them for
 2.3 as well though.

Ticket URL: <http://developer.wz2100.net/ticket/2825>
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