#2864: Make texture compression optional
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Reporter: cybersphinx | Owner:
Type: to-do (no feature requests!) | Status: new
Priority: normal | Milestone:
Component: other | unspecified
Keywords: | Version: git/master
Blocked By: | Operating System: All/Non-
| Specific
| Blocking:
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Doing some short profiling on master, texture compression takes the top
spot. Timing it (add an exit(0) in the LOG_FATAL handler instead of
showing an error dialog, then running with --crash) shows the version
without texture compression needing less than 5 seconds, with over 9
seconds.
This is on a system with Mesa where texture compression is done with
libtxc-dxtn in software, binary drivers might not suffer this slowdown.
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Ticket URL: <http://developer.wz2100.net/ticket/2864>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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