#2917: Sensor tower does not see lower levels
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        Reporter:  linus.luessing@…       |        Type:  bug
          Status:  new                    |    Priority:  normal
       Milestone:  unspecified            |   Component:  other
         Version:  git/master             |    Keywords:  vision towers
Operating System:  GNU/Linux 32bit        |  Blocked By:
        Blocking:                         |
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 I've been having this issue on Sk-FishNets, I was building sensor towers
 on the left, upper lane, right at the edge of the cliffs. In wz 2.3 as
 expected I can see any unit passing through on the lane below the cliff.
 However, this does not seem to be the case in git/master.

 How to reproduce:
  * Start a skirmish on Sk-FishNets against an easy oppenent, you on
 position 0, the opponent on position 1, with no buildings at the start.
  * Research sensor towers quickly.
  * Send a truck to the opponent's base and build a sensor tower as shown
 on the screenshot.

 This sensor tower will not see most buildings below, including the oil
 derricks/fields just below the sensor tower.

 When I send the truck to the layer below, then suddenly everything
 appears. Also e.g. mortars then start to shoot these buildings. However if
 these buildings are destroyed and I have no more units on this lower
 level, then again I will not see any newly build buildings or any
 opponent's units again.

 I am using a current Debian unstable, 64bit kernel, 32bit userspace tools.

 {{{
 uname -a
 Linux Linus-Debian 3.0.0-1-amd64 #1 SMP Sat Aug 27 17:19:41 UTC 2011
 x86_64 GNU/Linux
 }}}

 The graphics card is a NVIDIA 8600M GT with the nouveau graphics driver.
 Furthermore I am using the tiling window manager 'xmonad'.

-- 
Ticket URL: <http://developer.wz2100.net/ticket/2917>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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