#2917: Sensor tower does not see lower levels
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Reporter: linus.luessing@… | Type: bug
Status: new | Priority: normal
Milestone: unspecified | Component: other
Version: git/master | Keywords: vision towers
Operating System: GNU/Linux 32bit | Blocked By:
Blocking: |
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I've been having this issue on Sk-FishNets, I was building sensor towers
on the left, upper lane, right at the edge of the cliffs. In wz 2.3 as
expected I can see any unit passing through on the lane below the cliff.
However, this does not seem to be the case in git/master.
How to reproduce:
* Start a skirmish on Sk-FishNets against an easy oppenent, you on
position 0, the opponent on position 1, with no buildings at the start.
* Research sensor towers quickly.
* Send a truck to the opponent's base and build a sensor tower as shown
on the screenshot.
This sensor tower will not see most buildings below, including the oil
derricks/fields just below the sensor tower.
When I send the truck to the layer below, then suddenly everything
appears. Also e.g. mortars then start to shoot these buildings. However if
these buildings are destroyed and I have no more units on this lower
level, then again I will not see any newly build buildings or any
opponent's units again.
I am using a current Debian unstable, 64bit kernel, 32bit userspace tools.
{{{
uname -a
Linux Linus-Debian 3.0.0-1-amd64 #1 SMP Sat Aug 27 17:19:41 UTC 2011
x86_64 GNU/Linux
}}}
The graphics card is a NVIDIA 8600M GT with the nouveau graphics driver.
Furthermore I am using the tiling window manager 'xmonad'.
--
Ticket URL: <http://developer.wz2100.net/ticket/2917>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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