#3011: Transport stops moving when interrupted by a pause
-------------------------------------+--------------------
Reporter: NoQ | Type: bug
Status: new | Priority: normal
Milestone: unspecified | Component: other
Version: master_20111204 | Keywords:
Blocked By: | Blocking:
Operating System: All/Non-Specific |
-------------------------------------+--------------------
In the savegame already mentioned in #3010 the campaign transport fails to
land and just hangs in the air if you open design screen or intelligence
screen (which pauses the game). The following text is dumped into stderr
in that moment:
{{{
info |09:42:15: [gameTimeStart] Game started too many times.
info |09:42:15: [gameTimeStart] Assert in Warzone: gtime.cpp:301
(stopCount > 0), last script event: 'N/A'
info |09:42:15: [gameLoop] Nonsensical pause values.
info |09:42:15: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused &&
!gameUpdatePaused() && !editPaused()), last script event: 'N/A'
info |09:42:15: [gameLoop] Nonsensical pause values.
info |09:42:15: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused &&
!gameUpdatePaused() && !editPaused()), last script event: 'N/A'
info |09:42:15: [gameLoop] Nonsensical pause values.
info |09:42:15: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused &&
!gameUpdatePaused() && !editPaused()), last script event: 'N/A'
info |09:42:15: [gameLoop] Nonsensical pause values.
info |09:42:15: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused &&
!gameUpdatePaused() && !editPaused()), last script event: 'N/A'
info |09:42:15: [gameLoop] Nonsensical pause values.
info |09:42:15: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused &&
!gameUpdatePaused() && !editPaused()), last script event: 'N/A'
info |09:42:15: [gameLoop] Nonsensical pause values.
info |09:42:15: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused &&
!gameUpdatePaused() && !editPaused()), last script event: 'N/A'
info |09:42:15: [gameLoop] Nonsensical pause values.
info |09:42:15: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused &&
!gameUpdatePaused() && !editPaused()), last script event: 'N/A'
info |09:42:15: [gameLoop] Nonsensical pause values.
info |09:42:15: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused &&
!gameUpdatePaused() && !editPaused()), last script event: 'N/A'
info |09:42:16: [gameLoop] Nonsensical pause values.
info |09:42:16: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused &&
!gameUpdatePaused() && !editPaused()), last script event: 'N/A'
info |09:42:16: [gameLoop] Nonsensical pause values.
info |09:42:16: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused &&
!gameUpdatePaused() && !editPaused()), last script event: 'N/A'
info |09:42:16: [gameLoop] Nonsensical pause values.
info |09:42:16: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused &&
!gameUpdatePaused() && !editPaused()), last script event: 'N/A'
info |09:42:16: [gameLoop] Nonsensical pause values.
info |09:42:16: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused &&
!gameUpdatePaused() && !editPaused()), last script event: '39
(CALL_STRUCT_ATTACKED)'
info |09:42:16: [gameLoop] Nonsensical pause values.
info |09:42:16: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused &&
!gameUpdatePaused() && !editPaused()), last script event: '39
(CALL_STRUCT_ATTACKED)'
info |09:42:16: [gameLoop] Nonsensical pause values.
info |09:42:16: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused &&
!gameUpdatePaused() && !editPaused()), last script event: '39
(CALL_STRUCT_ATTACKED)'
info |09:42:16: [gameLoop] Nonsensical pause values.
info |09:42:16: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused &&
!gameUpdatePaused() && !editPaused()), last script event: '39
(CALL_STRUCT_ATTACKED)'
info |09:42:16: [gameLoop] Nonsensical pause values.
info |09:42:16: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused &&
!gameUpdatePaused() && !editPaused()), last script event: '39
(CALL_STRUCT_ATTACKED)'
info |09:42:16: [gameLoop] Nonsensical pause values.
info |09:42:16: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused &&
!gameUpdatePaused() && !editPaused()), last script event: '39
(CALL_STRUCT_ATTACKED)'
info |09:42:16: [gameLoop] Nonsensical pause values.
info |09:42:16: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused &&
!gameUpdatePaused() && !editPaused()), last script event: '39
(CALL_STRUCT_ATTACKED)'
info |09:42:17: [gameLoop] Nonsensical pause values.
info |09:42:17: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused &&
!gameUpdatePaused() && !editPaused()), last script event: '39
(CALL_STRUCT_ATTACKED)'
info |09:42:17: [gameLoop] Nonsensical pause values.
info |09:42:17: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused &&
!gameUpdatePaused() && !editPaused()), last script event: '39
(CALL_STRUCT_ATTACKED)'
info |09:42:17: [gameLoop] Nonsensical pause values.
info |09:42:17: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused &&
!gameUpdatePaused() && !editPaused()), last script event: '39
(CALL_STRUCT_ATTACKED)'
info |09:42:17: [gameLoop] Nonsensical pause values.
info |09:42:17: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused &&
!gameUpdatePaused() && !editPaused()), last script event: '39
(CALL_STRUCT_ATTACKED)'
info |09:42:17: [gameLoop] Nonsensical pause values.
info |09:42:17: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused &&
!gameUpdatePaused() && !editPaused()), last script event: '39
(CALL_STRUCT_ATTACKED)'
info |09:42:17: [gameLoop] Nonsensical pause values.
info |09:42:17: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused &&
!gameUpdatePaused() && !editPaused()), last script event: '39
(CALL_STRUCT_ATTACKED)'
info |09:42:17: [gameLoop] Nonsensical pause values.
info |09:42:17: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused &&
!gameUpdatePaused() && !editPaused()), last script event: '39
(CALL_STRUCT_ATTACKED)'
info |09:42:17: [gameLoop] Nonsensical pause values.
info |09:42:17: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused &&
!gameUpdatePaused() && !editPaused()), last script event: '39
(CALL_STRUCT_ATTACKED)'
info |09:42:17: [gameLoop] Nonsensical pause values.
info |09:42:17: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused &&
!gameUpdatePaused() && !editPaused()), last script event: '39
(CALL_STRUCT_ATTACKED)'
info |09:42:17: [gameTimeStart] Game started too many times.
info |09:42:17: [gameTimeStart] Assert in Warzone: gtime.cpp:301
(stopCount > 0), last script event: 'N/A'
}}}
--
Ticket URL: <http://developer.wz2100.net/ticket/3011>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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