#3011: Transport stops moving when interrupted by a pause -------------------------------------+-------------------- Reporter: NoQ | Type: bug Status: new | Priority: normal Milestone: unspecified | Component: other Version: master_20111204 | Keywords: Blocked By: | Blocking: Operating System: All/Non-Specific | -------------------------------------+-------------------- In the savegame already mentioned in #3010 the campaign transport fails to land and just hangs in the air if you open design screen or intelligence screen (which pauses the game). The following text is dumped into stderr in that moment:
{{{ info |09:42:15: [gameTimeStart] Game started too many times. info |09:42:15: [gameTimeStart] Assert in Warzone: gtime.cpp:301 (stopCount > 0), last script event: 'N/A' info |09:42:15: [gameLoop] Nonsensical pause values. info |09:42:15: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused && !gameUpdatePaused() && !editPaused()), last script event: 'N/A' info |09:42:15: [gameLoop] Nonsensical pause values. info |09:42:15: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused && !gameUpdatePaused() && !editPaused()), last script event: 'N/A' info |09:42:15: [gameLoop] Nonsensical pause values. info |09:42:15: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused && !gameUpdatePaused() && !editPaused()), last script event: 'N/A' info |09:42:15: [gameLoop] Nonsensical pause values. info |09:42:15: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused && !gameUpdatePaused() && !editPaused()), last script event: 'N/A' info |09:42:15: [gameLoop] Nonsensical pause values. info |09:42:15: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused && !gameUpdatePaused() && !editPaused()), last script event: 'N/A' info |09:42:15: [gameLoop] Nonsensical pause values. info |09:42:15: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused && !gameUpdatePaused() && !editPaused()), last script event: 'N/A' info |09:42:15: [gameLoop] Nonsensical pause values. info |09:42:15: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused && !gameUpdatePaused() && !editPaused()), last script event: 'N/A' info |09:42:15: [gameLoop] Nonsensical pause values. info |09:42:15: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused && !gameUpdatePaused() && !editPaused()), last script event: 'N/A' info |09:42:16: [gameLoop] Nonsensical pause values. info |09:42:16: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused && !gameUpdatePaused() && !editPaused()), last script event: 'N/A' info |09:42:16: [gameLoop] Nonsensical pause values. info |09:42:16: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused && !gameUpdatePaused() && !editPaused()), last script event: 'N/A' info |09:42:16: [gameLoop] Nonsensical pause values. info |09:42:16: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused && !gameUpdatePaused() && !editPaused()), last script event: 'N/A' info |09:42:16: [gameLoop] Nonsensical pause values. info |09:42:16: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused && !gameUpdatePaused() && !editPaused()), last script event: '39 (CALL_STRUCT_ATTACKED)' info |09:42:16: [gameLoop] Nonsensical pause values. info |09:42:16: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused && !gameUpdatePaused() && !editPaused()), last script event: '39 (CALL_STRUCT_ATTACKED)' info |09:42:16: [gameLoop] Nonsensical pause values. info |09:42:16: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused && !gameUpdatePaused() && !editPaused()), last script event: '39 (CALL_STRUCT_ATTACKED)' info |09:42:16: [gameLoop] Nonsensical pause values. info |09:42:16: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused && !gameUpdatePaused() && !editPaused()), last script event: '39 (CALL_STRUCT_ATTACKED)' info |09:42:16: [gameLoop] Nonsensical pause values. info |09:42:16: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused && !gameUpdatePaused() && !editPaused()), last script event: '39 (CALL_STRUCT_ATTACKED)' info |09:42:16: [gameLoop] Nonsensical pause values. info |09:42:16: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused && !gameUpdatePaused() && !editPaused()), last script event: '39 (CALL_STRUCT_ATTACKED)' info |09:42:16: [gameLoop] Nonsensical pause values. info |09:42:16: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused && !gameUpdatePaused() && !editPaused()), last script event: '39 (CALL_STRUCT_ATTACKED)' info |09:42:17: [gameLoop] Nonsensical pause values. info |09:42:17: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused && !gameUpdatePaused() && !editPaused()), last script event: '39 (CALL_STRUCT_ATTACKED)' info |09:42:17: [gameLoop] Nonsensical pause values. info |09:42:17: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused && !gameUpdatePaused() && !editPaused()), last script event: '39 (CALL_STRUCT_ATTACKED)' info |09:42:17: [gameLoop] Nonsensical pause values. info |09:42:17: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused && !gameUpdatePaused() && !editPaused()), last script event: '39 (CALL_STRUCT_ATTACKED)' info |09:42:17: [gameLoop] Nonsensical pause values. info |09:42:17: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused && !gameUpdatePaused() && !editPaused()), last script event: '39 (CALL_STRUCT_ATTACKED)' info |09:42:17: [gameLoop] Nonsensical pause values. info |09:42:17: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused && !gameUpdatePaused() && !editPaused()), last script event: '39 (CALL_STRUCT_ATTACKED)' info |09:42:17: [gameLoop] Nonsensical pause values. info |09:42:17: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused && !gameUpdatePaused() && !editPaused()), last script event: '39 (CALL_STRUCT_ATTACKED)' info |09:42:17: [gameLoop] Nonsensical pause values. info |09:42:17: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused && !gameUpdatePaused() && !editPaused()), last script event: '39 (CALL_STRUCT_ATTACKED)' info |09:42:17: [gameLoop] Nonsensical pause values. info |09:42:17: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused && !gameUpdatePaused() && !editPaused()), last script event: '39 (CALL_STRUCT_ATTACKED)' info |09:42:17: [gameLoop] Nonsensical pause values. info |09:42:17: [gameLoop] Assert in Warzone: loop.cpp:693 (!paused && !gameUpdatePaused() && !editPaused()), last script event: '39 (CALL_STRUCT_ATTACKED)' info |09:42:17: [gameTimeStart] Game started too many times. info |09:42:17: [gameTimeStart] Assert in Warzone: gtime.cpp:301 (stopCount > 0), last script event: 'N/A' }}} -- Ticket URL: <http://developer.wz2100.net/ticket/3011> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev