Revision: 7364
          http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7364&view=rev
Author:   muggenhor
Date:     2009-05-09 17:22:44 +0000 (Sat, 09 May 2009)

Log Message:
-----------
Add IPv6 support to the lobby protocol

 * Add a new field: secondaryHosts, an array of two fallback hosts
  - Canibalize the entire "misc" field and part of the "extra" field for this
  - When connecting, first try the primary "host" field, then fall back to the 
hosts in secondaryHosts (in order)
 * Add a new field: gameId, used on the lobby server to link multiple lobby 
connections to a single game entry
  - First (attempt to) connect to the lobby with all available address families 
(currently IPv4 and IPv6)
  - Then ask for a gameId from the lobby server using the first established 
lobby connection
  - Set the gameId field in the GAMESTRUCT to the one retrieved
  - Transmit the GAMESTRUCT using a "addg" command to the lobby over each lobby 
connection
  - The lobby then compares all incoming ID numbers with ID numbers already 
present
  - If there's a match it will use the GAMESTRUCT already present and only add 
a new hostname to the list

This is the last change, part of, and closes #452

Modified Paths:
--------------
    trunk/lib/netplay/netplay.c
    trunk/lib/netplay/netplay.h
    trunk/tools/masterserver/game.py
    trunk/tools/masterserver/protocol.py
    trunk/tools/masterserver/wzmasterserver.py


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