Revision: 8938
          http://warzone2100.svn.sourceforge.net/warzone2100/?rev=8938&view=rev
Author:   zarelsl
Date:     2010-01-03 10:40:52 +0000 (Sun, 03 Jan 2010)

Log Message:
-----------
I've discovered why the netcode is so unstable. Everthing just assumes it'll be 
successful. At one point, there's an infinite loop waiting for an accept 
message. No possibility of receiving a rejection message, no timeout, nothing. 
At another point, the host just overwrites an existing player, if the game is 
full. I've fixed most of the ones I came into contact with, but there are 
probably many more left.

Modified Paths:
--------------
    trunk/lib/netplay/netplay.c
    trunk/src/multiint.c
    trunk/src/multiopt.c


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