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The branch, pre-3.0 has been created
        at  ba5fc468eb018f92a3c9a45a1bd630fccdd2d845 (commit)

- Log -----------------------------------------------------------------
commit ba5fc468eb018f92a3c9a45a1bd630fccdd2d845
Merge: 372d254a60033fa30fa5dcae74243ba617f60321 
7a8fb0844e90fc3834a3614851482767606a64c2
Author: buginator <[email protected]>
Date:   Thu Oct 7 14:34:32 2010 -0400

    Merge branch '2.3' of git://gitorious.org/warzone2100/mainline into pre-3.0
    
    * '2.3' of git://gitorious.org/warzone2100/mainline:
      Make autorevision.cpp print Git commit SHA1s.

commit 372d254a60033fa30fa5dcae74243ba617f60321
Author: buginator <[email protected]>
Date:   Wed Oct 6 00:53:47 2010 -0400

    Gerard's texture license stuff...
    
    and finally, the terrain textures (from trunk, NOT the initial commit!)

commit 346571bc220bbee49d31019e7b348af576fb4952
Author: buginator <[email protected]>
Date:   Wed Oct 6 00:53:23 2010 -0400

    Copy over (changed) tertiles from trunk..err master.

commit 8bcc4e6236d78166301f39f094094be3aa1fae3d
Author: buginator <[email protected]>
Date:   Tue Oct 5 23:13:30 2010 -0400

    Apply textures from ticket #1757
        TCmask textures ticket:1757
        TC mask textures done by Berg

commit de633c387c46cadcde5c70300cb05cbc4eb31d5c
Author: buginator <[email protected]>
Date:   Sat Oct 2 13:54:17 2010 -0400

    Apply TCmask to command relay center

commit b5117e3199cd35224842419ff5309509c298b5dc
Author: buginator <[email protected]>
Date:   Sat Oct 2 13:53:58 2010 -0400

    Apply TCmask to factory

commit a964a89ba421946ae65f128744a217bc30654085
Author: buginator <[email protected]>
Date:   Sat Oct 2 13:53:34 2010 -0400

    Apply TCmask to HQ

commit b1c8181b82228a1e1343393f8aeccae8cd66c0a4
Author: buginator <[email protected]>
Date:   Sat Oct 2 13:53:22 2010 -0400

    Apply TCmask to research center

commit f7baa1cddf686ec512cfd48cafa15c22123a3449
Author: buginator <[email protected]>
Date:   Sat Oct 2 13:54:41 2010 -0400

    Add palette.txt and fix makefile for new additions.

commit de4417c2154e04a98cbd56e7369f9c94fd2a91d7
Author: buginator <[email protected]>
Date:   Wed Oct 6 16:28:21 2010 -0400

    Fix construction beams

commit ccde62bf93ba2b858abb94c3440b89b6c742b9fa
Author: buginator <[email protected]>
Date:   Wed Oct 6 12:48:52 2010 -0400

    If resource was not loaded, then don't continue on, error out.

commit e942f815eaf29f6adbaa97ca447a2cf3209fe4b2
Author: buginator <[email protected]>
Date:   Wed Oct 6 12:59:46 2010 -0400

    Fix wrf files to make it more clear what is going on.
        Frontend.wrf is *NOT* the main texture loader for MP games, we are
        using limiter_tex.wrf for that, which is hardcoded in the sourcecode.
        (This is same behavior as trunk)

commit 7e840d05eeb15d5759c76c8f8eac577e2aaa568b
Author: buginator <[email protected]>
Date:   Sat Oct 2 13:53:02 2010 -0400

    Externalise all map tileset settings.

commit d453082e483624e9e3ff1a57369789c8fcc601fa
Author: buginator <[email protected]>
Date:   Sat Oct 2 13:52:47 2010 -0400

    Externalise all map tileset settings.
    (data files)

commit 40574bb343b4dd2851c757631e72cc0af1cde974
Author: buginator <[email protected]>
Date:   Sat Oct 2 13:51:28 2010 -0400

    When rendering structures, always pass player colour to model rendering 
code.
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@9622 
4a71c877-e1ca-e34f-864e-861f7616d084
    
    Conflicts:
    
        src/display3d.c

commit 013d770de7dee546ff45d6b0c6c3b2986ce44585
Author: buginator <[email protected]>
Date:   Sat Oct 2 13:49:51 2010 -0400

    Fix SP color picking so it correctly uses the user's saved preferences

commit 7291876e6cf61c1b102a966ff024a83ac2e21498
Author: buginator <[email protected]>
Date:   Sat Oct 2 13:48:26 2010 -0400

    Null out pointer when free'ed

commit 0d938671ca4bbba70fc1ed1df74b4f0aac09780a
Author: buginator <[email protected]>
Date:   Thu Sep 30 17:38:00 2010 -0400

    Apply TCmask pies from ticket:1757
    Textures & wrf changes will be in next commit

commit 217720cc27f69c2874ee728f4f235a89aae9d2b4
Author: buginator <[email protected]>
Date:   Thu Sep 30 17:32:19 2010 -0400

    revert r9847 to make it the same as trunk again

commit dda60dddf4cb76211a0ced2c014aa4901aad6dce
Author: buginator <[email protected]>
Date:   Thu Sep 30 17:30:26 2010 -0400

    Remove useless files

commit 17f2b827be282fa348d2252d9836c9db03fe1961
Author: buginator <[email protected]>
Date:   Tue Sep 28 17:53:08 2010 -0400

    Fix the single player color saving / loading.

commit 8a5ccf1008275b1dde9b6e4af7443b5d307b378e
Author: buginator <[email protected]>
Date:   Mon Sep 27 18:06:47 2010 -0400

    just format fix

commit 0b8aec9e9a23047e458c1ba4442bbefc12e627a5
Author: i-nod <[email protected]>
Date:   Sat Apr 10 14:59:16 2010 +0000

    Correctly propagate TCMask settings through PIE levels, so it will works 
for animated objects too.
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@10530 
4a71c877-e1ca-e34f-864e-861f7616d084

commit 931a558d64e2ba6cf1f7458476f2871c3c9d5c64
Author: Buginator <[email protected]>
Date:   Sat Sep 25 14:10:07 2010 -0400

    Fixed terrain drawing code that was making the iVis state invalid.
    - Added multiplicative blending mode.
    - Reverted r9629.
    Reviewed by i-NoD.
    Closes #1692.
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@10381 
4a71c877-e1ca-e34f-864e-861f7616d084
    
    Conflicts:
    
        lib/ivis_opengl/piematrix.c
        src/display3d.c

commit 3b5c0a8524dd15841fb00f5f9de07465ba3a6349
Author: Buginator <[email protected]>
Date:   Fri Sep 24 21:14:10 2010 -0400

    Make sure decals & "explored" bits are not the same.

commit 4141ebef3f9738510cb27735a2643fd39a1cfea4
Author: Buginator <[email protected]>
Date:   Fri Sep 24 19:24:36 2010 -0400

    Fix texture disapparance act in hudless mode. Patch by Safety0ff. Closes 
ticket:1421
    
        git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@9629 
4a71c877-e1ca-e34f-864e-861f7616d084
    --------
        Mitigate bug #1421 - Brings it back to before-r9272 conditions using 
some black magic I really don't understand. Anyone who knows what's going on is 
welcome to go and fix things.
    
        git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@9310 
4a71c877-e1ca-e34f-864e-861f7616d084
    ---------
        Make the Tab "hide interface" keyboard shortcut hide the entire 
interface.
    
        git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@9272 
4a71c877-e1ca-e34f-864e-861f7616d084
    ---------

commit 1b6a76b463d861f0b9e1cdb8d1a991d8ce1a06bb
Author: Buginator <[email protected]>
Date:   Fri Sep 24 19:22:56 2010 -0400

    Remove 256 scale value from texture matrix. Closes #1678.
        PIE3 format will expect 0.0-1.0 floating points in texture coordinates 
values.
        PIE2 and IMG(GUI textures) formats still using 8-bit integers in 
texture coordinates values.
    
        git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@10297 
4a71c877-e1ca-e34f-864e-861f7616d084
    [Matrix is now 0..1 (like trunk)]

commit dd83336d8f414ca0e69717d98479ea05661b2182
Author: i-nod <[email protected]>
Date:   Tue Mar 9 22:32:40 2010 +0000

    Fix warnings on MacOS builds that were caused by [10210].
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@10211 
4a71c877-e1ca-e34f-864e-861f7616d084

commit e46ba8351c7fedcb374e5ececde862e78f4fe395
Author: i-nod <[email protected]>
Date:   Tue Mar 9 22:07:32 2010 +0000

    Enable or disable fog in TCMask shader depending on in-game state. Part of 
#851. Reviewed by Per.
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@10210 
4a71c877-e1ca-e34f-864e-861f7616d084

commit 3ba606bbfd0ac25ef3f5c487db8fcb4c2268071c
Author: Buginator <[email protected]>
Date:   Fri Sep 24 00:55:45 2010 -0400

    iViS engine tweaks. Closes #1667.
    - Replace glBlend calls with iVis blending wrapper.
    - Remove pie_NO_BILINEAR flag and replace it with pie_FORCE_FOG flag.
    - Enable fogging for structure baseplate with pie_FORCE_FOG.
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@10209 
4a71c877-e1ca-e34f-864e-861f7616d084
    
    Conflicts:
    
        src/display3d.c

commit ba5b9e963b17096ded1d354cd5d96f6b572217db
Author: Buginator <[email protected]>
Date:   Fri Sep 24 00:44:19 2010 -0400

    TCMask feature: shaders infrastructure and TCMask shader, FF fallback is 
supported for TCMask. Part of #851.
    **NOTE screen.c is more like trunk's for the GLEE queries
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@10179 
4a71c877-e1ca-e34f-864e-861f7616d084
    
    Conflicts:
    
        lib/ivis_opengl/piedraw.c
        lib/ivis_opengl/piestate.c
        lib/ivis_opengl/screen.c

commit defec283a31394f4918ca5d48d4e2e7fe7b522a2
Author: Buginator <[email protected]>
Date:   Fri Sep 24 00:13:16 2010 -0400

    Do not draw repair and baba muzzle flashes if structure is not seen by 
current player.
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@8868 
4a71c877-e1ca-e34f-864e-861f7616d084
    
    Conflicts:
    
        src/display3d.c

commit c2f7a7a3ca5a707f08eb658f89032f6dba621150
Author: Buginator <[email protected]>
Date:   Thu Sep 23 23:36:54 2010 -0400

    Skip range effects creation if they are off-map (see #1105).
    Removed unused variable from the old terrain code.
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@8514 
4a71c877-e1ca-e34f-864e-861f7616d084
    
    Conflicts:
    
        src/display3d.c

commit d7ef8cd5eef841855e484f4ddc75561e1c63f9e6
Author: Buginator <[email protected]>
Date:   Thu Sep 23 23:21:17 2010 -0400

    Draw the skybox after the terrain but before the transparent objects. This 
fixes the black smoke that could be seen against the sky.
    
    From: Gerard Krol <[email protected]>
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@7631 
4a71c877-e1ca-e34f-864e-861f7616d084
    
    Conflicts:
    
        src/display3d.c

commit 96d02f157a931e1ecff4e23d8a01bf6e02f25394
Author: Gerard Krol <[email protected]>
Date:   Tue Apr 7 10:20:29 2009 +0000

    Allow structure baseplates to have transparency.
    
    From: Gerard Krol <[email protected]>
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@6970 
4a71c877-e1ca-e34f-864e-861f7616d084

commit 6a2ba4ba323a49ebe04e597995c30bd346179097
Author: Per I. Mathisen <[email protected]>
Date:   Mon May 4 20:05:09 2009 +0000

    Fix valgrind warning about an uninitialized variable in display3d.c
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@7321 
4a71c877-e1ca-e34f-864e-861f7616d084

commit 5df6d42c15934a79462b19cba7a04d55ba4995d6
Author: Per I. Mathisen <[email protected]>
Date:   Mon Sep 28 18:19:55 2009 +0000

    Clean up renderStructure() a bit to remove unused or duplicate code. Use 
OpenGL matrix commands to
    avoid a lot of manual copying and transformation in pie_Draw3DShape2(), and 
make the function more
    readable. Patch reviewed by gerard_
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@8189 
4a71c877-e1ca-e34f-864e-861f7616d084

commit 3a19ee6c07842d2718f9513d2449411c2af9f373
Author: Per I. Mathisen <[email protected]>
Date:   Thu Feb 4 09:06:14 2010 +0000

    Add rendering support for the TRANS_FILTER transparency mode.
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@9621 
4a71c877-e1ca-e34f-864e-861f7616d084

commit 559e26237cd57c55b5e1dae32588ae1e50221cb2
Author: Per I. Mathisen <[email protected]>
Date:   Thu Feb 4 09:02:16 2010 +0000

    Clean up the definitions of the rendering modes.
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@9620 
4a71c877-e1ca-e34f-864e-861f7616d084

commit 149a33ac5422e90d332a8df0581e303c0de4fc9b
Author: Buginator <[email protected]>
Date:   Thu Sep 23 21:18:06 2010 -0400

    Remove unused dead terrain code. From ticket:1616 by i-NoD.
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@9886 
4a71c877-e1ca-e34f-864e-861f7616d084
    
    Conflicts:
    
        src/init.c

commit 3643b3c87d84bddfaa23dcb642a87e0e8ad58953
Author: Buginator <[email protected]>
Date:   Thu Sep 23 20:57:37 2010 -0400

    TCMask support infrastructure: mask loading and colour retrieval routines. 
Part of #851.
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@10178 
4a71c877-e1ca-e34f-864e-861f7616d084
    ++++Parts of r7283 as well...
    
    Conflicts:
    
        data/base/palette.txt
        lib/ivis_common/imdload.c
        lib/ivis_common/piepalette.h

commit 8101e04c0e95cf37eb5e4c2d42893d31ccd11f5e
Author: Per I. Mathisen <[email protected]>
Date:   Mon Sep 28 19:53:10 2009 +0000

    Remove unused code and correct PIE documentation. Number of texture 
animations and playback rates do not
    and cannot vary between polygons, despite what parts of the code wants you 
to believe. This is good.
    Patch reviewed by gerard_.
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@8190 
4a71c877-e1ca-e34f-864e-861f7616d084

commit d3bfb711f3cb8557350119e511815e5f1b123a99
Author: Per I. Mathisen <[email protected]>
Date:   Fri Mar 20 17:02:49 2009 +0000

    Improve error message on failed PIE texture flag load
    
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/tr...@6879 
4a71c877-e1ca-e34f-864e-861f7616d084

commit b974dbcd2aeef12b7522f6275d818a774a1aab32
Author: Per I. Mathisen <[email protected]>
Date:   Sat Feb 13 18:50:15 2010 +0000

    Remove duplicate points removal in PIE loader. Closes ticket:1582 Reviewed 
by Safety0ff
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@9793 
4a71c877-e1ca-e34f-864e-861f7616d084

commit 06e1e00674b36b07957a311f27109786a19f1fc9
Author: Buginator <[email protected]>
Date:   Thu Sep 23 18:59:21 2010 -0400

    2 cloaked commits in one, since I can't figure out how to make git 
overwrite files
    on cherry picks, and I wasn't going to sit around manually doing this for 
324 files. :P
    
    Revert trunk .pies back to PIE2 format.
    This will allow PieSlicer to open them again without manual preparations 
and free PIE3 format for floating point extension.
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@10296 
4a71c877-e1ca-e34f-864e-861f7616d084
    ++++++++++
    Remove 5878 duplicate points in PIE files. See ticket:1582 Reviewed by 
Safety0ff.
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@9792 
4a71c877-e1ca-e34f-864e-861f7616d084
    
    Conflicts:
    
        data/base/components/bodies/cybd_run.pie
        data/base/components/bodies/cybd_std.pie
        data/base/components/bodies/cybdpair.pie
        data/base/components/bodies/cybdpjmp.pie
        data/base/components/bodies/cybdplnd.pie
        data/base/components/bodies/cybdprun.pie
        data/base/components/bodies/cybdpstd.pie
        data/base/components/bodies/drhbod09.pie
        data/base/components/bodies/drhbod10.pie
        data/base/components/bodies/drhbod11.pie
        data/base/components/bodies/drhbod12.pie
        data/base/components/bodies/drlbod01.pie
        data/base/components/bodies/drlbod02.pie
        data/base/components/bodies/drlbod04.pie
        data/base/components/bodies/drmbod05.pie
        data/base/components/bodies/drmbod06.pie
        data/base/components/bodies/drmbod07.pie
        data/base/components/bodies/drmbod08.pie
        data/base/components/bodies/drtrans.pie
        data/base/components/bodies/exfire.pie
        data/base/components/bodies/exjeep.pie
        data/base/components/bodies/exjeeprk.pie
        data/base/components/bodies/exschool.pie
        data/base/components/bodies/extrike.pie
        data/base/components/bodies/flamfall.pie
        data/base/components/bodies/mibnkbod.pie
        data/base/components/bodies/runflame.pie
        data/base/components/prop/mibnkdrl.pie
        data/base/components/prop/mibnkdrr.pie
        data/base/components/prop/prhltrk3.pie
        data/base/components/prop/prhlvtl1.pie
        data/base/components/prop/prhlvtl2.pie
        data/base/components/prop/prhlvtl3.pie
        data/base/components/prop/prhlvtl4.pie
        data/base/components/prop/prhrtrk3.pie
        data/base/components/prop/prhrvtl1.pie
        data/base/components/prop/prhrvtl2.pie
        data/base/components/prop/prhrvtl3.pie
        data/base/components/prop/prhrvtl4.pie
        data/base/components/prop/prlhov1.pie
        data/base/components/prop/prllhtr1.pie
        data/base/components/prop/prlltrk1.pie
        data/base/components/prop/prllvtl1.pie
        data/base/components/prop/prllvtl2.pie
        data/base/components/prop/prllvtl3.pie
        data/base/components/prop/prlrhtr1.pie
        data/base/components/prop/prlrtrk1.pie
        data/base/components/prop/prlrvtl1.pie
        data/base/components/prop/prlrvtl2.pie
        data/base/components/prop/prlrvtl3.pie
        data/base/components/prop/prmhov1.pie
        data/base/components/prop/prmlhtr2.pie
        data/base/components/prop/prmltrk2.pie
        data/base/components/prop/prmlvtl1.pie
        data/base/components/prop/prmrhtr2.pie
        data/base/components/prop/prmrtrk2.pie
        data/base/components/prop/prmrvtl1.pie
        data/base/components/weapons/cy_can.pie
        data/base/components/weapons/cy_flame.pie
        data/base/components/weapons/cy_las.pie
        data/base/components/weapons/cy_miss.pie
        data/base/components/weapons/cy_rail.pie
        data/base/components/weapons/cy_rkt.pie
        data/base/components/weapons/exturret.pie
        data/base/components/weapons/gnhair.pie
        data/base/components/weapons/gnhair2.pie
        data/base/components/weapons/gnhblas.pie
        data/base/components/weapons/gnhgss.pie
        data/base/components/weapons/gnhhowt.pie
        data/base/components/weapons/gnhhowt2.pie
        data/base/components/weapons/gnhmort.pie
        data/base/components/weapons/gnhmort2.pie
        data/base/components/weapons/gnhmsl.pie
        data/base/components/weapons/gnhmslab.pie
        data/base/components/weapons/gnhmslsa.pie
        data/base/components/weapons/gnhplasm.pie
        data/base/components/weapons/gnhrckt.pie
        data/base/components/weapons/gnhsuper.pie
        data/base/components/weapons/gnhvcan.pie
        data/base/components/weapons/gnlacan.pie
        data/base/components/weapons/gnlair.pie
        data/base/components/weapons/gnlcan.pie
        data/base/components/weapons/gnlflmr.pie
        data/base/components/weapons/gnlmg1.pie
        data/base/components/weapons/gnlmg2.pie
        data/base/components/weapons/gnlmsl.pie
        data/base/components/weapons/gnlrckt.pie
        data/base/components/weapons/gnlrcktp.pie
        data/base/components/weapons/gnmacan.pie
        data/base/components/weapons/gnmair.pie
        data/base/components/weapons/gnmflmr.pie
        data/base/components/weapons/gnmhowt.pie
        data/base/components/weapons/gnmlas.pie
        data/base/components/weapons/gnmmg1.pie
        data/base/components/weapons/gnmmg2.pie
        data/base/components/weapons/gnmmort.pie
        data/base/components/weapons/gnmmsl.pie
        data/base/components/weapons/gnmmsla.pie
        data/base/components/weapons/gnmmslat.pie
        data/base/components/weapons/gnmmslbb.pie
        data/base/components/weapons/gnmmslsa.pie
        data/base/components/weapons/gnmrckt.pie
        data/base/components/weapons/gnmrckta.pie
        data/base/components/weapons/gnmrcktb.pie
        data/base/components/weapons/gnmrepar.pie
        data/base/components/weapons/gnmrktbb.pie
        data/base/components/weapons/gnmrlas.pie
        data/base/components/weapons/gnmsnsr2.pie
        data/base/components/weapons/gnmvcan.pie
        data/base/components/weapons/mibnkgun.pie
        data/base/components/weapons/mibnktur.pie
        data/base/components/weapons/misensor.pie
        data/base/components/weapons/projectiles/fxtracer.pie
        data/base/components/weapons/trhair.pie
        data/base/components/weapons/trhcan.pie
        data/base/components/weapons/trhcon.pie
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        data/mods/multiplay/ntw/components/bodies/cybd_stdi.pie
        data/mods/multiplay/ntw/components/bodies/exfire.pie
        data/mods/multiplay/ntw/components/bodies/exjeep.pie
        data/mods/multiplay/ntw/components/bodies/exschool.pie
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        data/mods/multiplay/ntw/structs/adv-bunker.pie
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commit 7ed94b73e6c7e37ba493d8de886dda06e357f660
Author: Buginator <[email protected]>
Date:   Thu Sep 23 17:56:57 2010 -0400

    adding palette.txt from trunk so I don't have to hunt for WZCOL_MAX

commit b4e600e4552b010ea37999a319313a2f70f3d292
Author: Per I. Mathisen <[email protected]>
Date:   Sat Nov 21 10:18:30 2009 +0000

    Put all palette info into an external file that can be modified by modders. 
It is quite sensitive
    to changes in the number of lines. The colours are in the (from CSS) 
familiar R,G,B,A hex format.
    Closes ticket:1062
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@8435 
4a71c877-e1ca-e34f-864e-861f7616d084

commit 30c1eb2cf626d8f4a2ac679b4bd16d896e4a3b08
Author: Buginator <[email protected]>
Date:   Thu Sep 23 17:03:04 2010 -0400

    linux users: #define MESA_BUG if you are using radeon + mesa otherwise, 
don't worry about it.

commit fe3f90a387dc0725a7af9ea99e4cf40869a459b9
Author: Git SVN Gateway <[email protected]>
Date:   Wed Feb 17 20:47:26 2010 +0000

    Workaround for texture corruption bug on Ati Mobility Radeon HD 2400 (R610) 
open source radeon + mesa drivers.
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@9845 
4a71c877-e1ca-e34f-864e-861f7616d084

commit 4f307b83e208810710a73320fb8bb2b2642588a3
Author: Buginator <[email protected]>
Date:   Thu Sep 23 16:29:17 2010 -0400

    Remove duplicate tile height and make it now use the float version. Patch 
reviewed by gerard_
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@9619 
4a71c877-e1ca-e34f-864e-861f7616d084
    ++Fix accidental merge clobber from r6682
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/tr...@6682
    
    Conflicts:
    
        src/map.h

commit a97ab684e226e1e1cfc7ee70d95eb78dec960907
Author: Buginator <[email protected]>
Date:   Thu Sep 23 16:09:33 2010 -0400

    Clean up MAPTILE definition, and slash 56 bits off each tile to save memory.
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@9618 
4a71c877-e1ca-e34f-864e-861f7616d084
    
    Conflicts:
    
        src/map.h

commit 6735aa5823a5f8ebefd89a029be6e8f8acb12474
Author: Buginator <[email protected]>
Date:   Thu Sep 23 15:59:54 2010 -0400

    46 warnings from Xcode on the wall, 46 warnings from Xcode... take several 
down, make a few variables signed and cast some other "%d"s to (int), 6 
warnings from Xcode on the wall!
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@9493 
4a71c877-e1ca-e34f-864e-861f7616d084
    
    Conflicts:
    
        lib/ivis_opengl/screen.c
        src/pointtree.cpp

commit 45f998ad357f4fa4c605d3d8a1ac9c5f4a97c808
Author: Guangcong Luo <[email protected]>
Date:   Sun Jan 24 22:44:22 2010 +0000

    150 warnings from Warzone in Xcode, 150 warnings in Xcode... Take several 
down, cast a whole bunch of things passed as "%i" to (int), 46 warnings from 
Warzone in Xcode!
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@9488 
4a71c877-e1ca-e34f-864e-861f7616d084

commit 333d796fe4eb7f074a52f677169448882238b5dd
Author: Buginator <[email protected]>
Date:   Thu Sep 23 15:51:22 2010 -0400

    Remove unnecessary SDL includes.
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@7237 
4a71c877-e1ca-e34f-864e-861f7616d084
    
    Conflicts:
    
        lib/framework/types.h

commit 12e02e9b8c15db19d7e6c1eca804f107fd112144
Author: Buginator <[email protected]>
Date:   Thu Sep 23 15:54:33 2010 -0400

    Change texture size to be a minimum of 128, instead of 32 or 64 (which 
makes everything look hideous!), and also cap the decals to 128, independent of 
what the user has picked in the options menu, until we get higher res textures 
to match all the settings.
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@7755 
4a71c877-e1ca-e34f-864e-861f7616d084
    
    Conflicts:
    
        src/terrain.c

commit a93bb20e0579dbaa8ae2cf7794e63290079b9cb0
Author: Buginator <[email protected]>
Date:   Thu Sep 23 01:22:07 2010 -0400

    Temporary fix for the seam issue, if user has specified a texture 
resolution above what the max tile texture size is.  Currently that is 128x128.
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@7723 
4a71c877-e1ca-e34f-864e-861f7616d084
    
    Conflicts:
    
        src/terrain.c

commit 6c63f23d0742f24cc5bad73f76cb9eaa8337a04d
Author: Buginator <[email protected]>
Date:   Thu Sep 23 01:20:41 2010 -0400

    Fix the blasted seam issue once and for all.
    (For trunk, it is mainly for the decals, since we don't handle terrain the 
same way. For 2.2, it is terrain & decals--basically everything in the tileset)
    
    Fixes ticket:496
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@7717 
4a71c877-e1ca-e34f-864e-861f7616d084

commit b5f91ef960c90e3e3c4ce9cbeb9f044db29d879a
Author: Buginator <[email protected]>
Date:   Thu Sep 23 01:15:37 2010 -0400

    Give a detailed error message when glDrawRangeElements is not supported and 
shut down. This fixes #294.
    
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/tr...@6833 
4a71c877-e1ca-e34f-864e-861f7616d084
    
    Conflicts:
    
        src/display3d.c

commit 01d56f395763894ecc85f14a8db595533a2d52b8
Author: Buginator <[email protected]>
Date:   Thu Sep 23 01:06:26 2010 -0400

    Scale down textures used for 3D when they exceed the size specified with 
the textureSize option. Also add two assert statements to check for the correct 
handling of the parameters for glDrawRangeElements.
    
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/tr...@6720 
4a71c877-e1ca-e34f-864e-861f7616d084
    
    Conflicts:
    
        lib/ivis_opengl/tex.c
        src/frontend.c

commit c20833c73b3208afd1406d3f9c7b851c81e4131a
Author: Gerard Krol <[email protected]>
Date:   Sat Apr 18 13:37:57 2009 +0000

    Add comments for the terrain renderer and remove a small piece of 
depreciated code for tile highlighting.
    
    From: Gerard Krol <[email protected]>
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@7064 
4a71c877-e1ca-e34f-864e-861f7616d084

commit 022e9222b02738e4d17b23aacf98ca34d5673693
Author: Per I. Mathisen <[email protected]>
Date:   Thu Mar 26 18:36:13 2009 +0000

    Remove dead code. One less unnecessary global.
    
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/tr...@6892 
4a71c877-e1ca-e34f-864e-861f7616d084

commit d848efc999b92d4676a74612a43d7b477bf68c5b
Author: Gerard Krol <[email protected]>
Date:   Mon Feb 23 20:05:42 2009 +0000

    Shift the lightmap half a tile so the red light will be centered on the 
landing lights again.
    
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/tr...@6722 
4a71c877-e1ca-e34f-864e-861f7616d084

commit a69fb27a3a41cd268da490b4bb7cd0a56fcc683f
Author: Gerard Krol <[email protected]>
Date:   Mon Feb 23 19:19:22 2009 +0000

    Fix a bug introduced in r6719 that caused an attempt to draw an off-map 
sector, which resulted in an assert.
    
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/tr...@6721 
4a71c877-e1ca-e34f-864e-861f7616d084

commit 10b7e64c16307c701fd38778b988cc89dc35b87e
Author: Gerard Krol <[email protected]>
Date:   Mon Feb 23 14:03:34 2009 +0000

    Clean up the glDrawRangeElements code and respect GL_MAX_ELEMENTS_VERTICES 
and GL_MAX_ELEMENTS_INDICES by reducing the sector size and not appending calls
    when the limits would be exceeded. This probably will fix the crashes 
people with intel cards were having.
    
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/tr...@6719 
4a71c877-e1ca-e34f-864e-861f7616d084

commit 1b064bc85c1d3a1569e86955de2ff3c43f95da8b
Author: Buginator <[email protected]>
Date:   Wed Sep 22 23:15:18 2010 -0400

    Add routines to detect when file is still open, since that is
    a serious issue for us.

commit b17c7429d46e5e45373faf7f7aa358589472df56
Author: Buginator <[email protected]>
Date:   Wed Sep 22 23:11:04 2010 -0400

    Close the file when an error occurs while loading a map. PhysFS likes that. 
Gotoified from a patch by Buginator.
    
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/tr...@6725 
4a71c877-e1ca-e34f-864e-861f7616d084
    
    Conflicts:
    
        src/map.c

commit dd59482ebe35738feff2e18f229974134ba77d9e
Author: Buginator <[email protected]>
Date:   Sat Feb 6 00:39:22 2010 +0000

    Prevent the game from puking when it finds a map with a custom tertile that 
isn't supported by trunk (yet).  We only support the 3 main tertiles for now, 
(tertilesc1hw-tertilesc3hw)
    
    This hack will allow all maps to be loadable again, though, it might look 
strange.
    
    fixes ticket:1455
    
    git-svn-id: 
https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/tr...@9646 
4a71c877-e1ca-e34f-864e-861f7616d084

commit 5b7869ee850ae61a1e6cee1a69d7eb4dddddb31b
Author: Buginator <[email protected]>
Date:   Wed Sep 22 01:12:31 2010 -0400

    Fix merge clobber and map preview
    
    When the tileset is not set, default to Arizona (this fixes the map 
preview).
    
    git-svn-id: svn+ssh://svn.gna.org/svn/warzone/tr...@6715 
4a71c877-e1ca-e34f-864e-861f7616d084
    
    Conflicts:
    
        src/map.c

commit 69d635c7cb0f9a2a4e4d79e88d7af4ded45d1cb1
Author: buginator <[email protected]>
Date:   Wed Oct 6 00:21:54 2010 -0400

    Obviously all builds systems are broken more or less...hopefully less :)
        This is stage one, just trying to get it to work in SP / Skirmish modes.
        Things are *still* broken!
        *** NOTE *** Data files (textures) are NOT imported yet!
        ================================================================
        Brace for impact, this is the new terrain renderer!
    
        git-svn-id: svn+ssh://svn.gna.org/svn/warzone/tr...@6682 
4a71c877-e1ca-e34f-864e-861f7616d084
    
        Conflicts:
    
                COPYING.NONGPL
                lib/framework/debug.c
                lib/framework/debug.h
                macosx/Warzone.xcodeproj/project.pbxproj
                src/component.c
                src/display3d.c
                src/init.c
                src/map.c
                src/map.h
                src/texture.c
                win32/Warzone2100.vcproj

commit 0a57f696923d6464bb12228a34b92361f5da3cba
Author: Buginator <[email protected]>
Date:   Tue Sep 21 22:52:35 2010 -0400

    add windows stuff to .gitignore

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