Commit: 00406e5154ad6582ba49424d89f646d093991222 Trac URL: http://developer.wz2100.net/changeset/00406e5154ad6582ba49424d89f646d093991222
Author: Per Inge Mathisen <[email protected]> Date: Mon Oct 18 22:52:55 2010 +0200 Remove completely obsolete idea of saving game.type to user settings. src/configuration.c | 19 ------------------- 1 files changed, 0 insertions(+), 19 deletions(-) ------------------------- Commit: ee8024b6ea7d8e71dfbd55f80bba67796c82cb28 Trac URL: http://developer.wz2100.net/changeset/ee8024b6ea7d8e71dfbd55f80bba67796c82cb28 Author: Per Inge Mathisen <[email protected]> Date: Mon Oct 18 22:58:19 2010 +0200 Change old obsolete way of checking for single player campaign by checking for game.maxPlayer == 0. Instead, now check game.type == CAMPAIGN. src/order.c | 10 +++++----- 1 files changed, 5 insertions(+), 5 deletions(-) ------------------------- Commit: 6c406f4a68c7b0134cd88b9e8385fc93a2ec0c0c Trac URL: http://developer.wz2100.net/changeset/6c406f4a68c7b0134cd88b9e8385fc93a2ec0c0c Author: Per Inge Mathisen <[email protected]> Date: Mon Oct 18 23:00:09 2010 +0200 Always set script starting positions to zero on game init, before loading level data. Set game.maxPlayers to 8 for campaign (more truthful). src/frontend.c | 3 +-- src/init.c | 6 +----- src/multiopt.c | 2 -- src/scriptfuncs.c | 6 ++++++ 4 files changed, 8 insertions(+), 9 deletions(-) ------------------------- Commit: ca7155957dcec9a44c058a07810b2bba787d9a56 Trac URL: http://developer.wz2100.net/changeset/ca7155957dcec9a44c058a07810b2bba787d9a56 Author: Per Inge Mathisen <[email protected]> Date: Mon Oct 18 23:01:29 2010 +0200 Do not create danger maps for campaign. Add this later, but there seems to be too many corner cases to handle for now. src/map.c | 6 +++++- 1 files changed, 5 insertions(+), 1 deletions(-) diff --git a/src/map.c b/src/map.c index 453a8a4..1958cc0 100644 --- a/src/map.c +++ b/src/map.c @@ -2266,7 +2266,11 @@ static void dangerUpdate(int player) { psTile->dangerBits |= (1 << player); } - dangerFloodFill(player); + if (game.type == SKIRMISH) + { + dangerFloodFill(player); + } + // else everything is equally dangerous } void mapInit() ------------------------- Commit: 34770f0d63df52b26a6ec8a8a7f84602f0bf459c Trac URL: http://developer.wz2100.net/changeset/34770f0d63df52b26a6ec8a8a7f84602f0bf459c Author: Per Inge Mathisen <[email protected]> Date: Mon Oct 18 23:02:01 2010 +0200 Add fallback script starting position if map has no HQ by checking for first found truck. This fixes tutorial and danger map bug. src/game.c | 25 ++++++++++++++++++++++++- 1 files changed, 24 insertions(+), 1 deletions(-) ------------------------- ------------------------------------------------------------------------------ Download new Adobe(R) Flash(R) Builder(TM) 4 The new Adobe(R) Flex(R) 4 and Flash(R) Builder(TM) 4 (formerly Flex(R) Builder(TM)) enable the development of rich applications that run across multiple browsers and platforms. Download your free trials today! http://p.sf.net/sfu/adobe-dev2dev _______________________________________________ Warzone2100-commits mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/warzone2100-commits
