Commit:     b676dcded49b4176ce270a1696844f15d9ffaec7

Trac URL:   
http://developer.wz2100.net/changeset/b676dcded49b4176ce270a1696844f15d9ffaec7

Author:     Per Inge Mathisen <p...@wz2100.net>
Date:       Fri Nov  5 21:15:02 2010 +0100

Make danger map block fill on buildings as well as features again. Mark 
buildings and features in safe territories as safe.

 src/map.c |   18 ++++++++++++------
 1 files changed, 12 insertions(+), 6 deletions(-)


-------------------------

Commit:     bd82f2b8e2ad503e0152a1b1f0725b1137e90b00

Trac URL:   
http://developer.wz2100.net/changeset/bd82f2b8e2ad503e0152a1b1f0725b1137e90b00

Author:     Per Inge Mathisen <p...@wz2100.net>
Date:       Fri Nov  5 21:16:05 2010 +0100

Make danger map accessible to scripts. New functions: safeDest(plr, x, y) and 
threatAt(plr, x, y) for querying it.

 .../multiplay/semperfi/multiplay/skirmish/ai.slo   |    4 +-
 src/scriptfuncs.c                                  |   38 ++++++++++++++++++++
 src/scriptfuncs.h                                  |    3 +-
 src/scripttabs.c                                   |    8 ++++
 src/structure.c                                    |    4 +-
 5 files changed, 52 insertions(+), 5 deletions(-)


-------------------------


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