Commit:     77fb6422475df49995aad159934808484f56e043

Trac URL:   
http://developer.wz2100.net/changeset/77fb6422475df49995aad159934808484f56e043

Author:     Per Inge Mathisen <[email protected]>
Date:       Tue Nov  9 19:11:15 2010 +0100

The current algorithm for matching a defensive structure to terrain looks at 
the higher corner of a tile. This new algorithm looks instead at the higher 
position on a tile where a vertex in the model would intersect the terrain if 
it were level with the ground. This makes defensive structures match up with 
the terrain much closer, avoiding the 'jutting out of the terrain' effect of 
building defensive structures on uneven terrain. This closes ticket:2299

 src/structure.c |   16 ++++++++--------
 1 files changed, 8 insertions(+), 8 deletions(-)


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