Branch: refs/heads/master
Home:   https://github.com/Warzone2100/warzone2100

Commit: bea4607858532f7370678f9c261cf5ee452434b5
    
https://github.com/Warzone2100/warzone2100/commit/bea4607858532f7370678f9c261cf5ee452434b5
Author: Cyp <[email protected]>
Date:   2011-02-12 (Sat, 12 Feb 2011)

Changed paths:
  M src/game.cpp
  M src/multiopt.cpp
  M src/multiplay.h
  M src/scriptfuncs.cpp
  M src/structuredef.h

Log Message:
-----------
Bump arbitrary structure limit of any structure type from 255 to 4294967295.

255 limit was probably due to the important need to save 12 bytes of memory per 
structure type per player.


Commit: 22dbc657bd49c2ce0a54571dc0224f43f88591d0
    
https://github.com/Warzone2100/warzone2100/commit/22dbc657bd49c2ce0a54571dc0224f43f88591d0
Author: Cyp <[email protected]>
Date:   2011-02-12 (Sat, 12 Feb 2011)

Changed paths:
  M src/display3d.cpp
  M src/projectile.cpp

Log Message:
-----------
Make power generator effect addition constant instead of proportional to FPS, 
and halve smoke trails.

It should now be possible to look at power generators and rearming pads without 
the FPS dropping significantly.
The FPS should no longer drop asymptotically to 0 when the game is paused due 
to lag and there is a power generator or rearming pad on-screen.



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