Branch: refs/heads/qt
Home: https://github.com/Warzone2100/warzone2100
Commit: 8989f42afe6cde0d0c82f0e9c8d8a918f26673d0
https://github.com/Warzone2100/warzone2100/commit/8989f42afe6cde0d0c82f0e9c8d8a918f26673d0
Author: dak180 <[email protected]>
Date: 2011-02-07 (Mon, 07 Feb 2011)
Changed paths:
M macosx/Resources/Warzone-Info.plist
Log Message:
-----------
Add a category to the mac's app bundle.
Commit: 67dfa3c2e1aa8009360893aa5cb090a35bf47054
https://github.com/Warzone2100/warzone2100/commit/67dfa3c2e1aa8009360893aa5cb090a35bf47054
Author: Cyp <[email protected]>
Date: 2011-02-09 (Wed, 09 Feb 2011)
Changed paths:
M src/multiint.cpp
Log Message:
-----------
Fix bogus "incompatible mod" kick in games with scavengers.
Fixes ticket:2477.
Commit: d3219d93cf8ff83c77c9c891d690d58d3bdd748f
https://github.com/Warzone2100/warzone2100/commit/d3219d93cf8ff83c77c9c891d690d58d3bdd748f
Author: cybersphinx <[email protected]>
Date: 2011-02-09 (Wed, 09 Feb 2011)
Changed paths:
M win32/libs/dejavu/Makefile
M win32/libs/devpkg/Makefile
M win32/libs/expat/Makefile
M win32/libs/fontconfig/Makefile
M win32/libs/freetype2/Makefile
M win32/libs/gettext/Makefile
M win32/libs/iconv/Makefile
M win32/libs/ogg/Makefile
M win32/libs/png/Makefile
M win32/libs/sdl/Makefile
M win32/libs/theora/Makefile
M win32/libs/vorbis/Makefile
M win32/libs/zlib/Makefile
Log Message:
-----------
Change the backup download location for the cross-build.
Use wzhost.wz2100.net instead of fontys.nl.
Commit: 7232b97fc855a786fa2871f23d24a6fe19ae120b
https://github.com/Warzone2100/warzone2100/commit/7232b97fc855a786fa2871f23d24a6fe19ae120b
Author: cybersphinx <[email protected]>
Date: 2011-02-09 (Wed, 09 Feb 2011)
Changed paths:
M win32/libs/quesoglc/Makefile
Log Message:
-----------
Use a tarball for quesoglc instead of svn export.
Commit: caee6e3da7c516536111e068b041077ac7e42164
https://github.com/Warzone2100/warzone2100/commit/caee6e3da7c516536111e068b041077ac7e42164
Author: cybersphinx <[email protected]>
Date: 2011-02-10 (Thu, 10 Feb 2011)
Changed paths:
M pkg/nsis/warzone2100.nsi
Log Message:
-----------
Change video download location to Sourceforge for the Windows installer.
Commit: 48e30ae04fc05d4a96017da4d2c9caa1e98b03a3
https://github.com/Warzone2100/warzone2100/commit/48e30ae04fc05d4a96017da4d2c9caa1e98b03a3
Author: dak180 <[email protected]>
Date: 2011-02-12 (Sat, 12 Feb 2011)
Changed paths:
M macosx/BuildBot/01_configure.sh
M macosx/BuildBot/02_compile.sh
M macosx/Warzone.xcodeproj/project.pbxproj
Log Message:
-----------
Use StaticAnalyzer builds for the buildbots.
Commit: e87b3c01a9d6126529b56b621c0e5e665a4b21c1
https://github.com/Warzone2100/warzone2100/commit/e87b3c01a9d6126529b56b621c0e5e665a4b21c1
Author: dak180 <[email protected]>
Date: 2011-02-12 (Sat, 12 Feb 2011)
Changed paths:
M pkg/nsis/warzone2100.nsi
Log Message:
-----------
Merge remote-tracking branch 'refs/remotes/origin/master'
Commit: bea4607858532f7370678f9c261cf5ee452434b5
https://github.com/Warzone2100/warzone2100/commit/bea4607858532f7370678f9c261cf5ee452434b5
Author: Cyp <[email protected]>
Date: 2011-02-12 (Sat, 12 Feb 2011)
Changed paths:
M src/game.cpp
M src/multiopt.cpp
M src/multiplay.h
M src/scriptfuncs.cpp
M src/structuredef.h
Log Message:
-----------
Bump arbitrary structure limit of any structure type from 255 to 4294967295.
255 limit was probably due to the important need to save 12 bytes of memory per
structure type per player.
Commit: 22dbc657bd49c2ce0a54571dc0224f43f88591d0
https://github.com/Warzone2100/warzone2100/commit/22dbc657bd49c2ce0a54571dc0224f43f88591d0
Author: Cyp <[email protected]>
Date: 2011-02-12 (Sat, 12 Feb 2011)
Changed paths:
M src/display3d.cpp
M src/projectile.cpp
Log Message:
-----------
Make power generator effect addition constant instead of proportional to FPS,
and halve smoke trails.
It should now be possible to look at power generators and rearming pads without
the FPS dropping significantly.
The FPS should no longer drop asymptotically to 0 when the game is paused due
to lag and there is a power generator or rearming pad on-screen.
Commit: 37fd0bb4f1aba939e58449737a4db00d4dc4dcef
https://github.com/Warzone2100/warzone2100/commit/37fd0bb4f1aba939e58449737a4db00d4dc4dcef
Author: Per Inge Mathisen <[email protected]>
Date: 2011-02-12 (Sat, 12 Feb 2011)
Changed paths:
M src/levels.cpp
Log Message:
-----------
Do not load AI data twice when loading savegames, once from scratch and once
from savegame.
Commit: e862a993cb4ad1939e70dfc9a5b09e8b6519b5a7
https://github.com/Warzone2100/warzone2100/commit/e862a993cb4ad1939e70dfc9a5b09e8b6519b5a7
Author: Cyp <[email protected]>
Date: 2011-02-13 (Sun, 13 Feb 2011)
Changed paths:
M src/design.cpp
M src/droid.cpp
M src/droid.h
M src/game.cpp
M src/hci.cpp
M src/hci.h
M src/keybind.cpp
M src/multiopt.cpp
M src/multiplay.cpp
M src/multiplay.h
M src/structure.cpp
Log Message:
-----------
Split droid template list into game-state list and UI list.
This simplifies things a bit and fixes a desynch.
Commit: 84740c43901d062dbd947e2d5e80be53a60f6b49
https://github.com/Warzone2100/warzone2100/commit/84740c43901d062dbd947e2d5e80be53a60f6b49
Author: safety0ff <[email protected]>
Date: 2011-02-13 (Sun, 13 Feb 2011)
Changed paths:
M src/display3d.cpp
M src/terrain.cpp
Log Message:
-----------
Reset color to white before rendering decals rather than after having changed
it.
Fixes #2487.
Commit: 7a44272305ce70ca7b18faf8bb7964b2f7daad8b
https://github.com/Warzone2100/warzone2100/commit/7a44272305ce70ca7b18faf8bb7964b2f7daad8b
Author: dak180 <[email protected]>
Date: 2011-02-13 (Sun, 13 Feb 2011)
Changed paths:
M macosx/configs/Warzone-StaticAnalyzer.xcconfig
Log Message:
-----------
Set up some analyser options for potential later use.
Commit: 577cbbf8741b84c1d8439fa4d194d36be881b71f
https://github.com/Warzone2100/warzone2100/commit/577cbbf8741b84c1d8439fa4d194d36be881b71f
Author: Cyp <[email protected]>
Date: 2011-02-14 (Mon, 14 Feb 2011)
Changed paths:
M .gitignore
M lib/netplay/netlog.cpp
Log Message:
-----------
Fix weird logfile date due to Jan..Dec = 0..11 in struct tm.
Commit: b29fe379f8c44b66980d8ea2c6a45539c74e342e
https://github.com/Warzone2100/warzone2100/commit/b29fe379f8c44b66980d8ea2c6a45539c74e342e
Author: cybersphinx <[email protected]>
Date: 2011-02-14 (Mon, 14 Feb 2011)
Changed paths:
M src/droid.cpp
M src/structure.cpp
Log Message:
-----------
Remove some unused variables found by gcc 4.6.
Commit: 3a56299517c3faf29323cfb756846a63db9da81a
https://github.com/Warzone2100/warzone2100/commit/3a56299517c3faf29323cfb756846a63db9da81a
Author: cybersphinx <[email protected]>
Date: 2011-02-14 (Mon, 14 Feb 2011)
Changed paths:
M src/main.cpp
Log Message:
-----------
Add a version-independent path for videos on Macs.
Commit: 37616320bdfd7863e2f230342bc0be2cb5629d99
https://github.com/Warzone2100/warzone2100/commit/37616320bdfd7863e2f230342bc0be2cb5629d99
Author: cybersphinx <[email protected]>
Date: 2011-02-14 (Mon, 14 Feb 2011)
Changed paths:
M src/main.cpp
Log Message:
-----------
A bit of cleanup.
make_dir() does both the PHYSFS_mkdir() and strcpy().
Commit: 733ab6e9119f056a7472b1d4166f00dc3a35da17
https://github.com/Warzone2100/warzone2100/commit/733ab6e9119f056a7472b1d4166f00dc3a35da17
Author: Cyp <[email protected]>
Date: 2011-02-15 (Tue, 15 Feb 2011)
Changed paths:
M lib/netplay/nettypes.cpp
M src/pointtree.cpp
M src/raycast.cpp
M src/terrain.cpp
M src/visibility.cpp
Log Message:
-----------
Fix compilation with C++0x compilers.
Can't use nullptr, until switching to C++0x.
Commit: 48ff5e55d254e905555a616b2291a89230b104ea
https://github.com/Warzone2100/warzone2100/commit/48ff5e55d254e905555a616b2291a89230b104ea
Author: Per Inge Mathisen <[email protected]>
Date: 2011-02-18 (Fri, 18 Feb 2011)
Changed paths:
M lib/ivis_opengl/imdload.cpp
M lib/ivis_opengl/png_util.cpp
Log Message:
-----------
Fix 2 cpp check warnings reported by pabs3.
Commit: e6298083f0c5438ec605e49fcd72a7926f7c9868
https://github.com/Warzone2100/warzone2100/commit/e6298083f0c5438ec605e49fcd72a7926f7c9868
Author: Cyp <[email protected]>
Date: 2011-02-20 (Sun, 20 Feb 2011)
Changed paths:
M src/order.cpp
Log Message:
-----------
Deselect droids immediately, before waiting for droid repair states to be
synchronised.
Fixes ticket:2495.
Commit: e0617af5e655d10a2ad5cb9709611d4c9529f2ba
https://github.com/Warzone2100/warzone2100/commit/e0617af5e655d10a2ad5cb9709611d4c9529f2ba
Author: Cyp <[email protected]>
Date: 2011-02-20 (Sun, 20 Feb 2011)
Changed paths:
M lib/ivis_opengl/piedef.h
M lib/ivis_opengl/piedraw.cpp
M lib/ivis_opengl/screen.cpp
M lib/ivis_opengl/screen.h
M src/component.cpp
M src/display3d.cpp
Log Message:
-----------
Hack in the team colour when shaders aren't supported.
Ugly, but better than nothing.
Commit: 4fec447170fec1d17e332a9ffe905a8044a2ff32
https://github.com/Warzone2100/warzone2100/commit/4fec447170fec1d17e332a9ffe905a8044a2ff32
Author: Cyp <[email protected]>
Date: 2011-02-21 (Mon, 21 Feb 2011)
Changed paths:
M src/baseobject.cpp
M src/baseobject.h
M src/combat.cpp
M src/droid.cpp
M src/droid.h
M src/feature.cpp
M src/feature.h
M src/projectile.cpp
M src/projectile.h
M src/structure.cpp
M src/structure.h
Log Message:
-----------
Add more syncDebug when objects are damaged.
Also, added syncDebugObject function for tracing objects of unspecified type.
Commit: daaf52c7782321268512ca942543d4f35c8b1ddc
https://github.com/Warzone2100/warzone2100/commit/daaf52c7782321268512ca942543d4f35c8b1ddc
Author: Cyp <[email protected]>
Date: 2011-02-22 (Tue, 22 Feb 2011)
Changed paths:
M src/game.cpp
M src/hci.cpp
M src/multiplay.cpp
M src/structure.cpp
M src/structuredef.h
Log Message:
-----------
Fix research being free due to incorrect shift direction in aiUpdateStructure.
Was >>32, should have been <<32, broke in
466943b7832516665659620ed079ff57ce4b5543.
Cleaned up some casts a bit, too.
Commit: 54ca45e8f47438ef62edad684167ac9cc8b927e9
https://github.com/Warzone2100/warzone2100/commit/54ca45e8f47438ef62edad684167ac9cc8b927e9
Author: cybersphinx <[email protected]>
Date: 2011-02-22 (Tue, 22 Feb 2011)
Changed paths:
M src/droid.h
M src/structure.cpp
Log Message:
-----------
Increase recycled experience storage.
Also make constants for the unit limits. The experience storage is a separate
value, to be able to change unit limits without breaking savegames.
Commit: 00cece64ae98ace7b2a6d68e05ff878f71f5fa10
https://github.com/Warzone2100/warzone2100/commit/00cece64ae98ace7b2a6d68e05ff878f71f5fa10
Author: Cyp <[email protected]>
Date: 2011-02-23 (Wed, 23 Feb 2011)
Changed paths:
M src/baseobject.cpp
M src/baseobject.h
M src/droid.cpp
M src/fpath.cpp
M src/structure.cpp
Log Message:
-----------
Add assertion that droid ID is not 0.
Seems that weird stuff is possible when a droid has an ID of 0.
Finding and fixing all places that assume a droid cannot have an ID of 0 might
be more correct, but adding an assertion is easier.
Commit: a01cc343c5cbecc6ec6cc58e2369d483346a68a2
https://github.com/Warzone2100/warzone2100/commit/a01cc343c5cbecc6ec6cc58e2369d483346a68a2
Author: Cyp <[email protected]>
Date: 2011-02-24 (Thu, 24 Feb 2011)
Changed paths:
M src/multiplay.h
M src/multistat.cpp
M src/multistat.h
M src/multisync.cpp
M src/projectile.cpp
Log Message:
-----------
Fix scores usually being displayed as 0 in multiplayer.
Scores were 0 due to some complicated score synchronisation code.
Fixed mainly by removing a lot of the score synchronisation code.
Commit: ef4d4bbd1d1bed8fc7cb9a9946bc8f572ada28f5
https://github.com/Warzone2100/warzone2100/commit/ef4d4bbd1d1bed8fc7cb9a9946bc8f572ada28f5
Author: Cyp <[email protected]>
Date: 2011-02-24 (Thu, 24 Feb 2011)
Changed paths:
M src/multiint.cpp
M src/multisync.cpp
Log Message:
-----------
Fix ping in pre-game lobby screen.
Ping frequency was based on gameTime, which is constant and meaningless if the
game has not started.
Fixes ticket:2375.
Commit: 1d5fa7e5d4ddce33d0457a6cdd9e5abb5de5bc25
https://github.com/Warzone2100/warzone2100/commit/1d5fa7e5d4ddce33d0457a6cdd9e5abb5de5bc25
Author: cybersphinx <[email protected]>
Date: 2011-02-24 (Thu, 24 Feb 2011)
Changed paths:
M po/fr.po
Log Message:
-----------
French translation update by Gilles J. Seguin.
Commit: dfcd1657a9fe001655f3fc4648321c353c271521
https://github.com/Warzone2100/warzone2100/commit/dfcd1657a9fe001655f3fc4648321c353c271521
Author: cybersphinx <[email protected]>
Date: 2011-02-24 (Thu, 24 Feb 2011)
Changed paths:
M po/pt.po
M po/pt_BR.po
Log Message:
-----------
Portuguese and Brazilian translation update by Tucalipe.
Closes #2489.
Commit: 2817c7142b4b83e67f99d0c8f4fceb91a4b048cc
https://github.com/Warzone2100/warzone2100/commit/2817c7142b4b83e67f99d0c8f4fceb91a4b048cc
Author: Cyp <[email protected]>
Date: 2011-02-24 (Thu, 24 Feb 2011)
Changed paths:
M src/feature.cpp
Log Message:
-----------
Fix FEAT_SKYSCRAPER features on TER_CLIFFFACE tiles remaining as blocking for
air units even after being destroyed.
Commit: f335b2173ac81284679d230e50a6e7ca466176ad
https://github.com/Warzone2100/warzone2100/commit/f335b2173ac81284679d230e50a6e7ca466176ad
Author: Cyp <[email protected]>
Date: 2011-02-24 (Thu, 24 Feb 2011)
Changed paths:
M src/action.cpp
M src/structure.cpp
Log Message:
-----------
Fix VTOLs sometimes forgetting to rearm before flying off.
A VTOL would be waiting for a rearming pad to become available, but also happen
to be covering a rearming pad, and get asked to clear off since it wasn't
actually using that pad. The VTOLs would then get confused, and fly off as if
it had rearmed itself already.
Commit: 6aedc62db4f8300fe827d2d43f7684fd86016a34
https://github.com/Warzone2100/warzone2100/commit/6aedc62db4f8300fe827d2d43f7684fd86016a34
Author: Cyp <[email protected]>
Date: 2011-02-25 (Fri, 25 Feb 2011)
Changed paths:
M src/order.cpp
Log Message:
-----------
Fix assertion when doing line build and some non-construction droids are
selected.
Commit: 938bd28a5618d3b879bf22db0c19af19b5e98e57
https://github.com/Warzone2100/warzone2100/commit/938bd28a5618d3b879bf22db0c19af19b5e98e57
Author: Cyp <[email protected]>
Date: 2011-02-25 (Fri, 25 Feb 2011)
Changed paths:
M src/basedef.h
M src/droid.h
M src/feature.h
M src/hci.cpp
M src/projectiledef.h
M src/structure.h
Log Message:
-----------
Don't deselect all but 1 truck, when selecting demolish from the build menu.
Commit: ae2ce1831447e3e1ee9e6074f01a1ab65af80e8e
https://github.com/Warzone2100/warzone2100/commit/ae2ce1831447e3e1ee9e6074f01a1ab65af80e8e
Author: Cyp <[email protected]>
Date: 2011-02-25 (Fri, 25 Feb 2011)
Changed paths:
M lib/betawidget/src/button.cpp
M lib/betawidget/src/button.h
M lib/betawidget/src/clipboard.h
M lib/betawidget/src/font.cpp
M lib/betawidget/src/font.h
M lib/betawidget/src/geom.cpp
M lib/betawidget/src/geom.h
M lib/betawidget/src/hBox.cpp
M lib/betawidget/src/hBox.h
M lib/betawidget/src/internal-cairo.h
M lib/betawidget/src/keycode.h
M lib/betawidget/src/lua-wrap.h
M lib/betawidget/src/spacer.cpp
M lib/betawidget/src/spacer.h
M lib/betawidget/src/svgManager.cpp
M lib/betawidget/src/svgManager.h
M lib/betawidget/src/table.cpp
M lib/betawidget/src/table.h
M lib/betawidget/src/textEntry.cpp
M lib/betawidget/src/textEntry.h
M lib/betawidget/src/vector.cpp
M lib/betawidget/src/vector.h
M lib/betawidget/src/widget.cpp
M lib/betawidget/src/widget.h
M lib/betawidget/src/window.cpp
M lib/betawidget/src/window.h
M lib/betawidget/tools/sdl-testapp.cpp
M lib/exceptionhandler/dumpinfo.cpp
M lib/exceptionhandler/dumpinfo.h
M lib/exceptionhandler/exceptionhandler.cpp
M lib/exceptionhandler/exceptionhandler.h
M lib/exceptionhandler/exchndl.cpp
M lib/exceptionhandler/exchndl.h
M lib/framework/cocoa_wrapper.h
M lib/framework/configfile.cpp
M lib/framework/configfile.h
M lib/framework/crc.cpp
M lib/framework/crc.h
M lib/framework/cursors.cpp
M lib/framework/cursors.h
M lib/framework/cursors16.cpp
M lib/framework/cursors32.cpp
M lib/framework/debug.cpp
M lib/framework/debug.h
M lib/framework/endian_hack.h
M lib/framework/file.h
M lib/framework/fixedpoint.h
M lib/framework/frame.cpp
M lib/framework/frame.h
M lib/framework/frameint.h
M lib/framework/frameresource.cpp
M lib/framework/frameresource.h
M lib/framework/i18n.cpp
M lib/framework/i18n.h
M lib/framework/input.cpp
M lib/framework/input.h
M lib/framework/lexer_input.cpp
M lib/framework/lexer_input.h
M lib/framework/listmacs.h
M lib/framework/macros.h
M lib/framework/math_ext.h
M lib/framework/physfs_ext.h
M lib/framework/resly.h
M lib/framework/resource_lexer.l
M lib/framework/resource_parser.y
M lib/framework/stdio_ext.cpp
M lib/framework/stdio_ext.h
M lib/framework/string_ext.h
M lib/framework/strres.cpp
M lib/framework/strres.h
M lib/framework/strres_lexer.l
M lib/framework/strres_parser.y
M lib/framework/strresly.h
M lib/framework/treap.cpp
M lib/framework/treap.h
M lib/framework/trig.cpp
M lib/framework/trig.h
M lib/framework/types.h
M lib/framework/utf.cpp
M lib/framework/utf.h
M lib/framework/vector.h
M lib/framework/wzapp_c.h
M lib/framework/wzglobal.h
M lib/gamelib/anim.cpp
M lib/gamelib/anim.h
M lib/gamelib/animobj.cpp
M lib/gamelib/animobj.h
M lib/gamelib/audp_lexer.l
M lib/gamelib/audp_parser.y
M lib/gamelib/gtime.cpp
M lib/gamelib/gtime.h
M lib/gamelib/hashtable.cpp
M lib/gamelib/hashtable.h
M lib/gamelib/parser.h
M lib/ivis_opengl/bitimage.cpp
M lib/ivis_opengl/bitimage.h
M lib/ivis_opengl/imd.cpp
M lib/ivis_opengl/imd.h
M lib/ivis_opengl/imdload.cpp
M lib/ivis_opengl/ivi.cpp
M lib/ivis_opengl/ivi.h
M lib/ivis_opengl/ivisdef.h
M lib/ivis_opengl/pieblitfunc.cpp
M lib/ivis_opengl/pieblitfunc.h
M lib/ivis_opengl/pieclip.cpp
M lib/ivis_opengl/pieclip.h
M lib/ivis_opengl/piedef.h
M lib/ivis_opengl/piedraw.cpp
M lib/ivis_opengl/piefunc.cpp
M lib/ivis_opengl/piefunc.h
M lib/ivis_opengl/piematrix.cpp
M lib/ivis_opengl/piematrix.h
M lib/ivis_opengl/piemode.cpp
M lib/ivis_opengl/piemode.h
M lib/ivis_opengl/piepalette.cpp
M lib/ivis_opengl/piepalette.h
M lib/ivis_opengl/piestate.cpp
M lib/ivis_opengl/piestate.h
M lib/ivis_opengl/pietypes.h
M lib/ivis_opengl/png_util.cpp
M lib/ivis_opengl/png_util.h
M lib/ivis_opengl/rendmode.cpp
M lib/ivis_opengl/rendmode.h
M lib/ivis_opengl/screen.cpp
M lib/ivis_opengl/screen.h
M lib/ivis_opengl/tex.cpp
M lib/ivis_opengl/tex.h
M lib/ivis_opengl/textdraw.cpp
M lib/ivis_opengl/textdraw.h
M lib/netplay/netjoin_stub.cpp
M lib/netplay/netlog.cpp
M lib/netplay/netlog.h
M lib/netplay/netplay.cpp
M lib/netplay/netplay.h
M lib/netplay/netsocket.cpp
M lib/netplay/netsocket.h
M lib/netplay/nettypes.cpp
M lib/netplay/nettypes.h
M lib/script/chat_lexer.l
M lib/script/chat_parser.y
M lib/script/chat_processing.h
M lib/script/codeprint.cpp
M lib/script/codeprint.h
M lib/script/event.cpp
M lib/script/event.h
M lib/script/eventsave.cpp
M lib/script/eventsave.h
M lib/script/interpreter.cpp
M lib/script/interpreter.h
M lib/script/parse.h
M lib/script/script.cpp
M lib/script/script.h
M lib/script/script_lexer.l
M lib/script/script_parser.y
M lib/script/stack.cpp
M lib/script/stack.h
M lib/sequence/sequence.cpp
M lib/sequence/sequence.h
M lib/sequence/timer.cpp
M lib/sequence/timer.h
M lib/sound/aud.h
M lib/sound/audio.cpp
M lib/sound/audio.h
M lib/sound/audio_id.cpp
M lib/sound/audio_id.h
M lib/sound/cdaudio.cpp
M lib/sound/cdaudio.h
M lib/sound/mixer.h
M lib/sound/oggvorbis.cpp
M lib/sound/oggvorbis.h
M lib/sound/openal_error.cpp
M lib/sound/openal_error.h
M lib/sound/openal_track.cpp
M lib/sound/playlist.cpp
M lib/sound/playlist.h
M lib/sound/track.cpp
M lib/sound/track.h
M lib/sound/tracklib.h
M lib/widget/bar.cpp
M lib/widget/bar.h
M lib/widget/button.cpp
M lib/widget/button.h
M lib/widget/editbox.cpp
M lib/widget/editbox.h
M lib/widget/form.cpp
M lib/widget/form.h
M lib/widget/label.cpp
M lib/widget/label.h
M lib/widget/scrap.cpp
M lib/widget/scrap.h
M lib/widget/slider.cpp
M lib/widget/slider.h
M lib/widget/tip.cpp
M lib/widget/tip.h
M lib/widget/widgbase.h
M lib/widget/widget.cpp
M lib/widget/widget.h
M lib/widget/widgint.h
M src/action.h
M src/actiondef.h
M src/advvis.cpp
M src/advvis.h
M src/ai.cpp
M src/ai.h
M src/anim_id.h
M src/astar.cpp
M src/astar.h
M src/atmos.cpp
M src/atmos.h
M src/aud.cpp
M src/baseobject.cpp
M src/baseobject.h
M src/bridge.cpp
M src/bridge.h
M src/bucket3d.cpp
M src/bucket3d.h
M src/challenge.cpp
M src/challenge.h
M src/cheat.cpp
M src/cheat.h
M src/clparse.cpp
M src/clparse.h
M src/cluster.cpp
M src/cluster.h
M src/cmddroid.cpp
M src/cmddroid.h
M src/cmddroiddef.h
M src/combat.cpp
M src/combat.h
M src/component.cpp
M src/component.h
M src/configuration.cpp
M src/configuration.h
M src/console.cpp
M src/console.h
M src/data.cpp
M src/data.h
M src/design.cpp
M src/design.h
M src/difficulty.cpp
M src/difficulty.h
M src/display.cpp
M src/display.h
M src/display3d.cpp
M src/display3d.h
M src/display3ddef.h
M src/displaydef.h
M src/drive.cpp
M src/drive.h
M src/droid.cpp
M src/droiddef.h
M src/e3demo.cpp
M src/e3demo.h
M src/edit3d.cpp
M src/edit3d.h
M src/effects.cpp
M src/effects.h
M src/featuredef.h
M src/fpath.cpp
M src/fpath.h
M src/frend.h
M src/frontend.cpp
M src/frontend.h
M src/function.cpp
M src/function.h
M src/functiondef.h
M src/game.cpp
M src/game.h
M src/gateway.cpp
M src/gateway.h
M src/geometry.cpp
M src/geometry.h
M src/group.cpp
M src/group.h
M src/hci.h
M src/ingameop.cpp
M src/ingameop.h
M src/init.cpp
M src/init.h
M src/intdisplay.cpp
M src/intdisplay.h
M src/intelmap.cpp
M src/intelmap.h
M src/intfac.h
M src/intimage.cpp
M src/intimage.h
M src/intorder.cpp
M src/intorder.h
M src/keybind.cpp
M src/keybind.h
M src/keyedit.cpp
M src/keyedit.h
M src/keymap.cpp
M src/keymap.h
M src/level_lexer.l
M src/levelint.h
M src/levels.cpp
M src/levels.h
M src/lighting.cpp
M src/lighting.h
M src/loadsave.cpp
M src/loadsave.h
M src/loop.cpp
M src/loop.h
M src/main.cpp
M src/main.h
M src/map.cpp
M src/map.h
M src/mapdisplay.cpp
M src/mapdisplay.h
M src/mapgrid.cpp
M src/mapgrid.h
M src/mechanics.cpp
M src/mechanics.h
M src/message.cpp
M src/message.h
M src/message_lexer.l
M src/message_parser.y
M src/messagedef.h
M src/messagely.h
M src/miscimd.cpp
M src/miscimd.h
M src/mission.cpp
M src/mission.h
M src/missiondef.h
M src/modding.h
M src/move.cpp
M src/move.h
M src/movedef.h
M src/multibot.cpp
M src/multigifts.cpp
M src/multigifts.h
M src/multiint.h
M src/multijoin.cpp
M src/multijoin.h
M src/multilimit.cpp
M src/multilimit.h
M src/multimenu.cpp
M src/multimenu.h
M src/multiopt.cpp
M src/multiplay.cpp
M src/multirecv.h
M src/multistruct.cpp
M src/objectdef.h
M src/objects.cpp
M src/objects.h
M src/objmem.cpp
M src/objmem.h
M src/oprint.cpp
M src/oprint.h
M src/order.h
M src/orderdef.h
M src/parsetest.cpp
M src/parsetest.h
M src/pointtree.cpp
M src/pointtree.h
M src/positiondef.h
M src/power.cpp
M src/power.h
M src/projectile.cpp
M src/projectile.h
M src/radar.cpp
M src/radar.h
M src/random.cpp
M src/random.h
M src/raycast.cpp
M src/raycast.h
M src/research.cpp
M src/research.h
M src/researchdef.h
M src/scores.cpp
M src/scores.h
M src/scriptai.cpp
M src/scriptai.h
M src/scriptcb.cpp
M src/scriptcb.h
M src/scriptextern.cpp
M src/scriptextern.h
M src/scriptfuncs.cpp
M src/scriptfuncs.h
M src/scriptobj.cpp
M src/scriptobj.h
M src/scripttabs.cpp
M src/scripttabs.h
M src/scriptvals.cpp
M src/scriptvals.h
M src/scriptvals_lexer.l
M src/scriptvals_parser.y
M src/selection.cpp
M src/selection.h
M src/seqdisp.cpp
M src/seqdisp.h
M src/stats.cpp
M src/stats.h
M src/statsdef.h
M src/stringdef.h
M src/structure.cpp
M src/structuredef.h
M src/terrain.cpp
M src/terrain.h
M src/text.cpp
M src/text.h
M src/texture.cpp
M src/texture.h
M src/transporter.cpp
M src/transporter.h
M src/version.cpp
M src/version.h
M src/visibility.cpp
M src/visibility.h
M src/warcam.cpp
M src/warcam.h
M src/warzoneconfig.cpp
M src/warzoneconfig.h
M src/wavecast.cpp
M src/wavecast.h
M src/weapondef.h
M src/wrappers.cpp
M src/wrappers.h
Log Message:
-----------
Bump year.
sed -i 's/\(Copyright (C) .*-201\)0\( *Warzone 2100 Project\)/\11\2/'
{src,lib/*{,/*}}/*.{c,cpp,h,y,l}
Commit: 4a1b5fb543d74eff777700a2bd090a5145ffe770
https://github.com/Warzone2100/warzone2100/commit/4a1b5fb543d74eff777700a2bd090a5145ffe770
Author: Cyp <[email protected]>
Date: 2011-02-25 (Fri, 25 Feb 2011)
Changed paths:
M lib/betawidget/src/button.cpp
M lib/betawidget/src/button.h
M lib/betawidget/src/clipboard.h
M lib/betawidget/src/font.cpp
M lib/betawidget/src/font.h
M lib/betawidget/src/geom.cpp
M lib/betawidget/src/geom.h
M lib/betawidget/src/hBox.cpp
M lib/betawidget/src/hBox.h
M lib/betawidget/src/internal-cairo.h
M lib/betawidget/src/keycode.h
M lib/betawidget/src/lua-wrap.h
M lib/betawidget/src/spacer.cpp
M lib/betawidget/src/spacer.h
M lib/betawidget/src/svgManager.cpp
M lib/betawidget/src/svgManager.h
M lib/betawidget/src/table.cpp
M lib/betawidget/src/table.h
M lib/betawidget/src/textEntry.cpp
M lib/betawidget/src/textEntry.h
M lib/betawidget/src/vector.cpp
M lib/betawidget/src/vector.h
M lib/betawidget/src/widget.cpp
M lib/betawidget/src/widget.h
M lib/betawidget/src/window.cpp
M lib/betawidget/src/window.h
M lib/betawidget/tools/sdl-testapp.cpp
M lib/exceptionhandler/dumpinfo.cpp
M lib/exceptionhandler/dumpinfo.h
M lib/exceptionhandler/exceptionhandler.cpp
M lib/exceptionhandler/exceptionhandler.h
M lib/exceptionhandler/exchndl.cpp
M lib/exceptionhandler/exchndl.h
M lib/framework/cocoa_wrapper.h
M lib/framework/configfile.cpp
M lib/framework/configfile.h
M lib/framework/crc.cpp
M lib/framework/crc.h
M lib/framework/cursors.cpp
M lib/framework/cursors.h
M lib/framework/cursors16.cpp
M lib/framework/cursors32.cpp
M lib/framework/debug.cpp
M lib/framework/debug.h
M lib/framework/endian_hack.h
M lib/framework/file.h
M lib/framework/fixedpoint.h
M lib/framework/frame.cpp
M lib/framework/frame.h
M lib/framework/frameint.h
M lib/framework/frameresource.cpp
M lib/framework/frameresource.h
M lib/framework/i18n.cpp
M lib/framework/i18n.h
M lib/framework/input.h
M lib/framework/lexer_input.cpp
M lib/framework/lexer_input.h
M lib/framework/listmacs.h
M lib/framework/macros.h
M lib/framework/math_ext.h
M lib/framework/physfs_ext.h
M lib/framework/resly.h
M lib/framework/resource_lexer.l
M lib/framework/resource_parser.y
M lib/framework/stdio_ext.cpp
M lib/framework/stdio_ext.h
M lib/framework/string_ext.h
M lib/framework/strres.cpp
M lib/framework/strres.h
M lib/framework/strres_lexer.l
M lib/framework/strres_parser.y
M lib/framework/strresly.h
M lib/framework/treap.cpp
M lib/framework/treap.h
M lib/framework/trig.cpp
M lib/framework/trig.h
M lib/framework/types.h
M lib/framework/utf.cpp
M lib/framework/utf.h
M lib/framework/vector.h
M lib/framework/wzapp_c.h
M lib/framework/wzglobal.h
M lib/gamelib/anim.cpp
M lib/gamelib/anim.h
M lib/gamelib/animobj.cpp
M lib/gamelib/animobj.h
M lib/gamelib/audp_lexer.l
M lib/gamelib/audp_parser.y
M lib/gamelib/gtime.cpp
M lib/gamelib/gtime.h
M lib/gamelib/hashtable.cpp
M lib/gamelib/hashtable.h
M lib/gamelib/parser.h
M lib/ivis_opengl/bitimage.cpp
M lib/ivis_opengl/bitimage.h
M lib/ivis_opengl/imd.cpp
M lib/ivis_opengl/imd.h
M lib/ivis_opengl/imdload.cpp
M lib/ivis_opengl/ivi.cpp
M lib/ivis_opengl/ivi.h
M lib/ivis_opengl/ivisdef.h
M lib/ivis_opengl/pieblitfunc.cpp
M lib/ivis_opengl/pieblitfunc.h
M lib/ivis_opengl/pieclip.cpp
M lib/ivis_opengl/pieclip.h
M lib/ivis_opengl/piedef.h
M lib/ivis_opengl/piedraw.cpp
M lib/ivis_opengl/piefunc.cpp
M lib/ivis_opengl/piefunc.h
M lib/ivis_opengl/piematrix.cpp
M lib/ivis_opengl/piematrix.h
M lib/ivis_opengl/piemode.cpp
M lib/ivis_opengl/piemode.h
M lib/ivis_opengl/piepalette.cpp
M lib/ivis_opengl/piepalette.h
M lib/ivis_opengl/piestate.cpp
M lib/ivis_opengl/piestate.h
M lib/ivis_opengl/pietypes.h
M lib/ivis_opengl/png_util.cpp
M lib/ivis_opengl/png_util.h
M lib/ivis_opengl/rendmode.cpp
M lib/ivis_opengl/rendmode.h
M lib/ivis_opengl/screen.cpp
M lib/ivis_opengl/screen.h
M lib/ivis_opengl/tex.cpp
M lib/ivis_opengl/tex.h
M lib/ivis_opengl/textdraw.cpp
M lib/ivis_opengl/textdraw.h
M lib/netplay/netjoin_stub.cpp
M lib/netplay/netlog.cpp
M lib/netplay/netlog.h
M lib/netplay/netplay.cpp
M lib/netplay/netplay.h
M lib/netplay/netsocket.cpp
M lib/netplay/netsocket.h
M lib/netplay/nettypes.cpp
M lib/netplay/nettypes.h
M lib/script/chat_lexer.l
M lib/script/chat_parser.y
M lib/script/chat_processing.h
M lib/script/codeprint.cpp
M lib/script/codeprint.h
M lib/script/event.cpp
M lib/script/event.h
M lib/script/eventsave.cpp
M lib/script/eventsave.h
M lib/script/interpreter.cpp
M lib/script/interpreter.h
M lib/script/parse.h
M lib/script/script.cpp
M lib/script/script.h
M lib/script/script_lexer.l
M lib/script/script_parser.y
M lib/script/stack.cpp
M lib/script/stack.h
M lib/sequence/sequence.cpp
M lib/sequence/sequence.h
M lib/sequence/timer.cpp
M lib/sequence/timer.h
M lib/sound/aud.h
M lib/sound/audio.cpp
M lib/sound/audio.h
M lib/sound/audio_id.cpp
M lib/sound/audio_id.h
M lib/sound/cdaudio.cpp
M lib/sound/cdaudio.h
M lib/sound/mixer.h
M lib/sound/oggvorbis.cpp
M lib/sound/oggvorbis.h
M lib/sound/openal_error.cpp
M lib/sound/openal_error.h
M lib/sound/openal_track.cpp
M lib/sound/playlist.cpp
M lib/sound/playlist.h
M lib/sound/track.cpp
M lib/sound/track.h
M lib/sound/tracklib.h
M lib/widget/bar.cpp
M lib/widget/bar.h
M lib/widget/button.cpp
M lib/widget/button.h
M lib/widget/editbox.cpp
M lib/widget/editbox.h
M lib/widget/form.cpp
M lib/widget/form.h
M lib/widget/label.cpp
M lib/widget/label.h
M lib/widget/slider.cpp
M lib/widget/slider.h
M lib/widget/tip.cpp
M lib/widget/tip.h
M lib/widget/widgbase.h
M lib/widget/widget.cpp
M lib/widget/widget.h
M lib/widget/widgint.h
M src/action.cpp
M src/action.h
M src/actiondef.h
M src/advvis.cpp
M src/advvis.h
M src/ai.cpp
M src/ai.h
M src/anim_id.h
M src/astar.cpp
M src/astar.h
M src/atmos.cpp
M src/atmos.h
M src/aud.cpp
M src/basedef.h
M src/baseobject.cpp
M src/baseobject.h
M src/bridge.cpp
M src/bridge.h
M src/bucket3d.cpp
M src/bucket3d.h
M src/challenge.cpp
M src/challenge.h
M src/cheat.cpp
M src/cheat.h
M src/clparse.cpp
M src/clparse.h
M src/cluster.cpp
M src/cluster.h
M src/cmddroid.cpp
M src/cmddroid.h
M src/cmddroiddef.h
M src/combat.cpp
M src/combat.h
M src/component.cpp
M src/component.h
M src/configuration.cpp
M src/configuration.h
M src/console.cpp
M src/console.h
M src/data.cpp
M src/data.h
M src/design.cpp
M src/design.h
M src/difficulty.cpp
M src/difficulty.h
M src/display.cpp
M src/display.h
M src/display3d.cpp
M src/display3d.h
M src/display3ddef.h
M src/displaydef.h
M src/drive.cpp
M src/drive.h
M src/droid.cpp
M src/droid.h
M src/droiddef.h
M src/e3demo.cpp
M src/e3demo.h
M src/edit3d.cpp
M src/edit3d.h
M src/effects.cpp
M src/effects.h
M src/feature.cpp
M src/feature.h
M src/featuredef.h
M src/fpath.cpp
M src/fpath.h
M src/frend.h
M src/frontend.cpp
M src/frontend.h
M src/function.cpp
M src/function.h
M src/functiondef.h
M src/game.cpp
M src/game.h
M src/gateway.cpp
M src/gateway.h
M src/geometry.cpp
M src/geometry.h
M src/group.cpp
M src/group.h
M src/hci.cpp
M src/hci.h
M src/ingameop.cpp
M src/ingameop.h
M src/init.cpp
M src/init.h
M src/intdisplay.cpp
M src/intdisplay.h
M src/intelmap.cpp
M src/intelmap.h
M src/intfac.h
M src/intimage.cpp
M src/intimage.h
M src/intorder.cpp
M src/intorder.h
M src/keybind.cpp
M src/keybind.h
M src/keyedit.cpp
M src/keyedit.h
M src/keymap.cpp
M src/keymap.h
M src/level_lexer.l
M src/levelint.h
M src/levels.cpp
M src/levels.h
M src/lighting.cpp
M src/lighting.h
M src/loadsave.cpp
M src/loadsave.h
M src/loop.cpp
M src/loop.h
M src/main.cpp
M src/main.h
M src/map.cpp
M src/map.h
M src/mapdisplay.cpp
M src/mapdisplay.h
M src/mapgrid.cpp
M src/mapgrid.h
M src/mechanics.cpp
M src/mechanics.h
M src/message.cpp
M src/message.h
M src/message_lexer.l
M src/message_parser.y
M src/messagedef.h
M src/messagely.h
M src/miscimd.cpp
M src/miscimd.h
M src/mission.cpp
M src/mission.h
M src/missiondef.h
M src/modding.h
M src/move.cpp
M src/move.h
M src/movedef.h
M src/multibot.cpp
M src/multigifts.cpp
M src/multigifts.h
M src/multiint.cpp
M src/multiint.h
M src/multijoin.cpp
M src/multijoin.h
M src/multilimit.cpp
M src/multilimit.h
M src/multimenu.cpp
M src/multimenu.h
M src/multiopt.cpp
M src/multiplay.cpp
M src/multiplay.h
M src/multirecv.h
M src/multistat.cpp
M src/multistat.h
M src/multistruct.cpp
M src/multisync.cpp
M src/objectdef.h
M src/objects.cpp
M src/objects.h
M src/objmem.cpp
M src/objmem.h
M src/oprint.cpp
M src/oprint.h
M src/order.cpp
M src/order.h
M src/orderdef.h
M src/parsetest.cpp
M src/parsetest.h
M src/pointtree.cpp
M src/pointtree.h
M src/positiondef.h
M src/power.cpp
M src/power.h
M src/projectile.cpp
M src/projectile.h
M src/projectiledef.h
M src/radar.cpp
M src/radar.h
M src/random.cpp
M src/random.h
M src/raycast.cpp
M src/raycast.h
M src/research.cpp
M src/research.h
M src/researchdef.h
M src/scores.cpp
M src/scores.h
M src/scriptai.cpp
M src/scriptai.h
M src/scriptcb.cpp
M src/scriptcb.h
M src/scriptextern.cpp
M src/scriptextern.h
M src/scriptfuncs.cpp
M src/scriptfuncs.h
M src/scriptobj.cpp
M src/scriptobj.h
M src/scripttabs.cpp
M src/scripttabs.h
M src/scriptvals.cpp
M src/scriptvals.h
M src/scriptvals_lexer.l
M src/scriptvals_parser.y
M src/selection.cpp
M src/selection.h
M src/seqdisp.cpp
M src/seqdisp.h
M src/stats.cpp
M src/stats.h
M src/statsdef.h
M src/stringdef.h
M src/structure.cpp
M src/structure.h
M src/structuredef.h
M src/terrain.cpp
M src/terrain.h
M src/text.cpp
M src/text.h
M src/texture.cpp
M src/texture.h
M src/transporter.cpp
M src/transporter.h
M src/version.cpp
M src/version.h
M src/visibility.cpp
M src/visibility.h
M src/warcam.cpp
M src/warcam.h
M src/warzoneconfig.cpp
M src/warzoneconfig.h
M src/wavecast.cpp
M src/wavecast.h
M src/weapondef.h
M src/wrappers.cpp
M src/wrappers.h
Log Message:
-----------
Bump year.
sed -i 's/\(Copyright (C) .*-201\)0\( *Warzone 2100 Project\)/\11\2/'
{src,lib/*{,/*}}/*.{c,cpp,h,y,l}
Commit: dc4cf90ce525a7a5c4c7c280ef6b8229c4c22bce
https://github.com/Warzone2100/warzone2100/commit/dc4cf90ce525a7a5c4c7c280ef6b8229c4c22bce
Author: Cyp <[email protected]>
Date: 2011-02-25 (Fri, 25 Feb 2011)
Changed paths:
M .gitignore
M lib/ivis_opengl/imdload.cpp
M lib/ivis_opengl/piedef.h
M lib/ivis_opengl/piedraw.cpp
M lib/ivis_opengl/png_util.cpp
M lib/ivis_opengl/screen.cpp
M lib/ivis_opengl/screen.h
M lib/netplay/netlog.cpp
M lib/netplay/nettypes.cpp
M macosx/BuildBot/01_configure.sh
M macosx/BuildBot/02_compile.sh
M macosx/Resources/Warzone-Info.plist
M macosx/configs/Warzone-StaticAnalyzer.xcconfig
M pkg/nsis/warzone2100.nsi
M po/fr.po
M po/pt.po
M po/pt_BR.po
M src/action.cpp
M src/basedef.h
M src/baseobject.cpp
M src/baseobject.h
M src/combat.cpp
M src/component.cpp
M src/design.cpp
M src/display3d.cpp
M src/droid.cpp
M src/droid.h
M src/feature.cpp
M src/feature.h
M src/fpath.cpp
M src/game.cpp
M src/hci.cpp
M src/hci.h
M src/keybind.cpp
M src/levels.cpp
M src/main.cpp
M src/multiint.cpp
M src/multiopt.cpp
M src/multiplay.cpp
M src/multiplay.h
M src/multistat.cpp
M src/multistat.h
M src/multisync.cpp
M src/order.cpp
M src/pointtree.cpp
M src/projectile.cpp
M src/projectile.h
M src/projectiledef.h
M src/raycast.cpp
M src/scriptfuncs.cpp
M src/structure.cpp
M src/structure.h
M src/structuredef.h
M src/terrain.cpp
M src/visibility.cpp
M win32/libs/dejavu/Makefile
M win32/libs/devpkg/Makefile
M win32/libs/expat/Makefile
M win32/libs/fontconfig/Makefile
M win32/libs/freetype2/Makefile
M win32/libs/gettext/Makefile
M win32/libs/iconv/Makefile
M win32/libs/ogg/Makefile
M win32/libs/png/Makefile
M win32/libs/quesoglc/Makefile
M win32/libs/sdl/Makefile
M win32/libs/theora/Makefile
M win32/libs/vorbis/Makefile
M win32/libs/zlib/Makefile
Log Message:
-----------
Merge branch 'master' into qt
Conflicts:
lib/framework/input.cpp
lib/ivis_opengl/screen.cpp
lib/ivis_opengl/screen.h
lib/widget/scrap.cpp
lib/widget/scrap.h
macosx/Warzone.xcodeproj/project.pbxproj
src/multiint.cpp
------------------------------------------------------------------------------
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or in the cloud. Deliver compliance at lower cost and gain new business
insights. http://p.sf.net/sfu/splunk-dev2dev
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