Branch: refs/heads/master
Home:   https://github.com/Warzone2100/warzone2100

Commit: 676f453332761fa5250b2e9ab8db19a5e90eae48
    
https://github.com/Warzone2100/warzone2100/commit/676f453332761fa5250b2e9ab8db19a5e90eae48
Author: Cyp <[email protected]>
Date:   2011-02-28 (Mon, 28 Feb 2011)

Changed paths:
  M lib/netplay/netplay.cpp

Log Message:
-----------
Do memset of NetPlay.games array, not MAX_PLAYERS elements of NetPlay.games.

MAX_PLAYERS was less than MaxGames, so it wouldn't memset too much, at least.


Commit: eeb413d9e39448b29baa98035032feeb06d04bfc
    
https://github.com/Warzone2100/warzone2100/commit/eeb413d9e39448b29baa98035032feeb06d04bfc
Author: Cyp <[email protected]>
Date:   2011-02-28 (Mon, 28 Feb 2011)

Changed paths:
  M src/structure.cpp

Log Message:
-----------
Don't send GAME_BUILDFINISHED when in synch.

Was causing the second module to instantly finish, with the structure at 10% 
body points, if queueing two module build orders in a row for the same 
structure.

Fixes ticket:2480.


Commit: e3ac1cef9cea32f142b19ae4117a53b2afeb033b
    
https://github.com/Warzone2100/warzone2100/commit/e3ac1cef9cea32f142b19ae4117a53b2afeb033b
Author: Cyp <[email protected]>
Date:   2011-02-28 (Mon, 28 Feb 2011)

Changed paths:
  M src/structure.cpp

Log Message:
-----------
Don't allow body points to become negative when demolishing.



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