Branch: refs/heads/master
Home: https://github.com/Warzone2100/warzone2100
Commit: 676f453332761fa5250b2e9ab8db19a5e90eae48
https://github.com/Warzone2100/warzone2100/commit/676f453332761fa5250b2e9ab8db19a5e90eae48
Author: Cyp <[email protected]>
Date: 2011-02-28 (Mon, 28 Feb 2011)
Changed paths:
M lib/netplay/netplay.cpp
Log Message:
-----------
Do memset of NetPlay.games array, not MAX_PLAYERS elements of NetPlay.games.
MAX_PLAYERS was less than MaxGames, so it wouldn't memset too much, at least.
Commit: eeb413d9e39448b29baa98035032feeb06d04bfc
https://github.com/Warzone2100/warzone2100/commit/eeb413d9e39448b29baa98035032feeb06d04bfc
Author: Cyp <[email protected]>
Date: 2011-02-28 (Mon, 28 Feb 2011)
Changed paths:
M src/structure.cpp
Log Message:
-----------
Don't send GAME_BUILDFINISHED when in synch.
Was causing the second module to instantly finish, with the structure at 10%
body points, if queueing two module build orders in a row for the same
structure.
Fixes ticket:2480.
Commit: e3ac1cef9cea32f142b19ae4117a53b2afeb033b
https://github.com/Warzone2100/warzone2100/commit/e3ac1cef9cea32f142b19ae4117a53b2afeb033b
Author: Cyp <[email protected]>
Date: 2011-02-28 (Mon, 28 Feb 2011)
Changed paths:
M src/structure.cpp
Log Message:
-----------
Don't allow body points to become negative when demolishing.
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