Branch: refs/heads/master
Home:   https://github.com/Warzone2100/warzone2100

Commit: 2875a599813215934540fe71a861f062b7162218
    
https://github.com/Warzone2100/warzone2100/commit/2875a599813215934540fe71a861f062b7162218
Author: Cyp <[email protected]>
Date:   2011-03-02 (Wed, 02 Mar 2011)

Changed paths:
  M src/map.cpp

Log Message:
-----------
Simplify mapFloodFill.

Reduced memory usage by an order of magnitude and allocations by several orders 
of magnitude. And the function should be easier to understand, now.


Commit: 50c02e99441ab9c7db2399090295932186e270be
    
https://github.com/Warzone2100/warzone2100/commit/50c02e99441ab9c7db2399090295932186e270be
Author: Cyp <[email protected]>
Date:   2011-03-02 (Wed, 02 Mar 2011)

Changed paths:
  M src/fpath.cpp
  M src/map.cpp
  M src/map.h
  M src/structure.cpp

Log Message:
-----------
Fix all droids passing through all structures not allied to host.

Hopefully now both gates and regular structures should work correctly now.


Commit: 23f46a51acad28116ca7ff928561222624d0ad5b
    
https://github.com/Warzone2100/warzone2100/commit/23f46a51acad28116ca7ff928561222624d0ad5b
Author: Cyp <[email protected]>
Date:   2011-03-02 (Wed, 02 Mar 2011)

Changed paths:
  M src/move.cpp

Log Message:
-----------
Open gates before bumping nose.


Compare: https://github.com/Warzone2100/warzone2100/compare/6afff6e...23f46a5

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