Branch: refs/heads/master
Home: https://github.com/Warzone2100/warzone2100
Commit: 2875a599813215934540fe71a861f062b7162218
https://github.com/Warzone2100/warzone2100/commit/2875a599813215934540fe71a861f062b7162218
Author: Cyp <[email protected]>
Date: 2011-03-02 (Wed, 02 Mar 2011)
Changed paths:
M src/map.cpp
Log Message:
-----------
Simplify mapFloodFill.
Reduced memory usage by an order of magnitude and allocations by several orders
of magnitude. And the function should be easier to understand, now.
Commit: 50c02e99441ab9c7db2399090295932186e270be
https://github.com/Warzone2100/warzone2100/commit/50c02e99441ab9c7db2399090295932186e270be
Author: Cyp <[email protected]>
Date: 2011-03-02 (Wed, 02 Mar 2011)
Changed paths:
M src/fpath.cpp
M src/map.cpp
M src/map.h
M src/structure.cpp
Log Message:
-----------
Fix all droids passing through all structures not allied to host.
Hopefully now both gates and regular structures should work correctly now.
Commit: 23f46a51acad28116ca7ff928561222624d0ad5b
https://github.com/Warzone2100/warzone2100/commit/23f46a51acad28116ca7ff928561222624d0ad5b
Author: Cyp <[email protected]>
Date: 2011-03-02 (Wed, 02 Mar 2011)
Changed paths:
M src/move.cpp
Log Message:
-----------
Open gates before bumping nose.
Compare: https://github.com/Warzone2100/warzone2100/compare/6afff6e...23f46a5
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