Branch: refs/heads/master
Home: https://github.com/Warzone2100/warzone2100
Commit: d1f7e50c7f04eb38cf894dc10760a218cfed5b93
https://github.com/Warzone2100/warzone2100/commit/d1f7e50c7f04eb38cf894dc10760a218cfed5b93
Author: Cyp <[email protected]>
Date: 2011-03-03 (Thu, 03 Mar 2011)
Changed paths:
M src/fpath.cpp
M src/map.h
Log Message:
-----------
Fix tanks on blocking tiles unable to move.
Tanks shouldn't really end up on blocking tiles, though.
Fixes ticket:2478 and ticket:2512.
Commit: afb524e923fa44075276f0858277c8d3e46ed5e1
https://github.com/Warzone2100/warzone2100/commit/afb524e923fa44075276f0858277c8d3e46ed5e1
Author: Cyp <[email protected]>
Date: 2011-03-03 (Thu, 03 Mar 2011)
Changed paths:
M src/geometry.cpp
Log Message:
-----------
Fix occasional failure to find the tile under the mouse.
The problem was integer truncation during division in inQuad.
Commit: 12e5d2a2b83f76b86ccb302ee50678b2d1ee501a
https://github.com/Warzone2100/warzone2100/commit/12e5d2a2b83f76b86ccb302ee50678b2d1ee501a
Author: Cyp <[email protected]>
Date: 2011-03-03 (Thu, 03 Mar 2011)
Changed paths:
M src/display.cpp
M src/display3d.cpp
M src/display3d.h
M src/geometry.cpp
M src/geometry.h
Log Message:
-----------
Make droids go exactly where the mouse was clicked.
Useful for people that are very picky with where their droids go.
Previous behaviour was to go to the centre of the tile that was clicked on.
Compare: https://github.com/Warzone2100/warzone2100/compare/c9f97fe...12e5d2a
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What You Don't Know About Data Connectivity CAN Hurt You
This paper provides an overview of data connectivity, details
its effect on application quality, and explores various alternative
solutions. http://p.sf.net/sfu/progress-d2d
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