Branch: refs/heads/master
Home:   https://github.com/Warzone2100/warzone2100

Commit: 8fb4a044990f145370c80f8f122a5f6b5f78a375
    
https://github.com/Warzone2100/warzone2100/commit/8fb4a044990f145370c80f8f122a5f6b5f78a375
Author: safety0ff <safety...@users.sourceforge.net>
Date:   2011-04-30 (Sat, 30 Apr 2011)

Changed paths:
  M src/display3d.cpp

Log Message:
-----------
Clip blueprints.

Fixes #308.


Commit: d506c08cdc34434fc2a69f41ba4bb9d6ce03efb0
    
https://github.com/Warzone2100/warzone2100/commit/d506c08cdc34434fc2a69f41ba4bb9d6ce03efb0
Author: safety0ff <safety...@users.sourceforge.net>
Date:   2011-04-30 (Sat, 30 Apr 2011)

Changed paths:
  M src/atmos.cpp
  M src/aud.cpp
  M src/bridge.cpp
  M src/bucket3d.cpp
  M src/component.cpp
  M src/display.cpp
  M src/display3d.cpp
  M src/display3d.h
  M src/effects.cpp
  M src/keybind.cpp
  M src/map.h
  M src/mission.cpp
  M src/radar.cpp
  M src/raycast.cpp
  M src/structure.cpp
  M src/terrain.cpp
  M src/warcam.cpp
  M src/warcam.h

Log Message:
-----------
Don't use offset player view structure.
Use world coordinates for mouse calculation (fixes variable mouse offset.)
Convert some gl calls to their pie_ equivalents.


Compare: https://github.com/Warzone2100/warzone2100/compare/99394b8...d506c08

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