Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100

  Commit: e0362c36399ad2429c8254b71152dc2eafef940a
      
https://github.com/Warzone2100/warzone2100/commit/e0362c36399ad2429c8254b71152dc2eafef940a
  Author: Cyp <c...@wz2100.net>
  Date:   2011-12-01 (Thu, 01 Dec 2011)

  Changed paths:
    M src/structure.cpp

  Log Message:
  -----------
  Don't pathfind through unfinished gates, since they can't open.


  Commit: af8088f61f8e6b0ba561ca830eae28d0d69cd72e
      
https://github.com/Warzone2100/warzone2100/commit/af8088f61f8e6b0ba561ca830eae28d0d69cd72e
  Author: Cyp <c...@wz2100.net>
  Date:   2011-12-01 (Thu, 01 Dec 2011)

  Changed paths:
    M data/base/stats/structures.txt
  A data/base/structs/vtolfactory_module1.pie
  A data/base/structs/vtolfactory_module2.pie
  M data/base/wrf/piestats.wrf
  M data/mp/stats/structures.txt
  M data/mp/wrf/piestats.wrf
  M src/structure.cpp

  Log Message:
  -----------
  Add code for displaying VTOL factory modules on VTOL factories.

The new vtolfactory[12].pie files need updating, since they are currently just 
the regular factory modules.


  Commit: 999b559af342bdb0c393ff6c291fbb08f917b4d3
      
https://github.com/Warzone2100/warzone2100/commit/999b559af342bdb0c393ff6c291fbb08f917b4d3
  Author: Cyp <c...@wz2100.net>
  Date:   2011-12-01 (Thu, 01 Dec 2011)

  Changed paths:
    M src/display3d.cpp
  M src/structure.cpp
  M src/structuredef.h

  Log Message:
  -----------
  When building a module, don't visually rebuild the whole building.


  Commit: ae2896fcb18986ae29f4c1444136ad4dad60247c
      
https://github.com/Warzone2100/warzone2100/commit/ae2896fcb18986ae29f4c1444136ad4dad60247c
  Author: Cyp <c...@wz2100.net>
  Date:   2011-12-01 (Thu, 01 Dec 2011)

  Changed paths:
    M src/game.cpp

  Log Message:
  -----------
  Fix loading/saving of rearm functionality.


  Commit: aa8b290324e222987224e60954adb3357aed36f9
      
https://github.com/Warzone2100/warzone2100/commit/aa8b290324e222987224e60954adb3357aed36f9
  Author: Cyp <c...@wz2100.net>
  Date:   2011-12-01 (Thu, 01 Dec 2011)

  Changed paths:
    M data/base/stats/structures.txt
  A data/base/structs/blwallh_l.pie
  A data/base/structs/blwallh_t.pie
  M data/base/wrf/piestats.wrf
  M data/mp/stats/structures.txt
  M data/mp/wrf/piestats.wrf
  M src/display3d.cpp
  M src/game.cpp
  M src/structure.cpp
  M src/structuredef.h

  Log Message:
  -----------
  walls: Add ┴ and ┘ shaped walls.

You can now build walls shaped like
┌─┐ │
│ ├─┘
│ │
instead of
┼─┼ │
│ ┼─┼
│ │
like it used to be.

The blwallh_[tl].pie files will need cleaning up.


  Commit: 1f194e78f3577f62aeb435677b5342179efa6812
      
https://github.com/Warzone2100/warzone2100/commit/1f194e78f3577f62aeb435677b5342179efa6812
  Author: cybersphinx <chr....@gmx.net>
  Date:   2011-12-01 (Thu, 01 Dec 2011)

  Changed paths:
    M data/base/structs/blvfact0.pie
  M data/base/structs/blvfact1.pie
  M data/base/structs/blvfact2.pie
  M data/base/structs/blwallc1.pie
  M data/base/structs/blwallh.pie
  M data/base/structs/blwallh_l.pie
  M data/base/structs/blwallh_t.pie
  M data/base/structs/vtolfactory_module1.pie
  M data/base/structs/vtolfactory_module2.pie

  Log Message:
  -----------
  Fix wall and vtol factory models.


  Commit: 71a614caebf2d2c90d89ea8f83a0140ebc53e991
      
https://github.com/Warzone2100/warzone2100/commit/71a614caebf2d2c90d89ea8f83a0140ebc53e991
  Author: Cyp <c...@wz2100.net>
  Date:   2011-12-01 (Thu, 01 Dec 2011)

  Changed paths:
    M src/structure.cpp

  Log Message:
  -----------
  Show module blueprints with the same orientation as the structure.

Even if the structure is rotated.


Compare: https://github.com/Warzone2100/warzone2100/compare/de1a96e...71a614c

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