Branch: refs/heads/master Home: https://github.com/Warzone2100/warzone2100
Commit: e0362c36399ad2429c8254b71152dc2eafef940a https://github.com/Warzone2100/warzone2100/commit/e0362c36399ad2429c8254b71152dc2eafef940a Author: Cyp <c...@wz2100.net> Date: 2011-12-01 (Thu, 01 Dec 2011) Changed paths: M src/structure.cpp Log Message: ----------- Don't pathfind through unfinished gates, since they can't open. Commit: af8088f61f8e6b0ba561ca830eae28d0d69cd72e https://github.com/Warzone2100/warzone2100/commit/af8088f61f8e6b0ba561ca830eae28d0d69cd72e Author: Cyp <c...@wz2100.net> Date: 2011-12-01 (Thu, 01 Dec 2011) Changed paths: M data/base/stats/structures.txt A data/base/structs/vtolfactory_module1.pie A data/base/structs/vtolfactory_module2.pie M data/base/wrf/piestats.wrf M data/mp/stats/structures.txt M data/mp/wrf/piestats.wrf M src/structure.cpp Log Message: ----------- Add code for displaying VTOL factory modules on VTOL factories. The new vtolfactory[12].pie files need updating, since they are currently just the regular factory modules. Commit: 999b559af342bdb0c393ff6c291fbb08f917b4d3 https://github.com/Warzone2100/warzone2100/commit/999b559af342bdb0c393ff6c291fbb08f917b4d3 Author: Cyp <c...@wz2100.net> Date: 2011-12-01 (Thu, 01 Dec 2011) Changed paths: M src/display3d.cpp M src/structure.cpp M src/structuredef.h Log Message: ----------- When building a module, don't visually rebuild the whole building. Commit: ae2896fcb18986ae29f4c1444136ad4dad60247c https://github.com/Warzone2100/warzone2100/commit/ae2896fcb18986ae29f4c1444136ad4dad60247c Author: Cyp <c...@wz2100.net> Date: 2011-12-01 (Thu, 01 Dec 2011) Changed paths: M src/game.cpp Log Message: ----------- Fix loading/saving of rearm functionality. Commit: aa8b290324e222987224e60954adb3357aed36f9 https://github.com/Warzone2100/warzone2100/commit/aa8b290324e222987224e60954adb3357aed36f9 Author: Cyp <c...@wz2100.net> Date: 2011-12-01 (Thu, 01 Dec 2011) Changed paths: M data/base/stats/structures.txt A data/base/structs/blwallh_l.pie A data/base/structs/blwallh_t.pie M data/base/wrf/piestats.wrf M data/mp/stats/structures.txt M data/mp/wrf/piestats.wrf M src/display3d.cpp M src/game.cpp M src/structure.cpp M src/structuredef.h Log Message: ----------- walls: Add ┴ and ┘ shaped walls. You can now build walls shaped like ┌─┐ │ │ ├─┘ │ │ instead of ┼─┼ │ │ ┼─┼ │ │ like it used to be. The blwallh_[tl].pie files will need cleaning up. Commit: 1f194e78f3577f62aeb435677b5342179efa6812 https://github.com/Warzone2100/warzone2100/commit/1f194e78f3577f62aeb435677b5342179efa6812 Author: cybersphinx <chr....@gmx.net> Date: 2011-12-01 (Thu, 01 Dec 2011) Changed paths: M data/base/structs/blvfact0.pie M data/base/structs/blvfact1.pie M data/base/structs/blvfact2.pie M data/base/structs/blwallc1.pie M data/base/structs/blwallh.pie M data/base/structs/blwallh_l.pie M data/base/structs/blwallh_t.pie M data/base/structs/vtolfactory_module1.pie M data/base/structs/vtolfactory_module2.pie Log Message: ----------- Fix wall and vtol factory models. Commit: 71a614caebf2d2c90d89ea8f83a0140ebc53e991 https://github.com/Warzone2100/warzone2100/commit/71a614caebf2d2c90d89ea8f83a0140ebc53e991 Author: Cyp <c...@wz2100.net> Date: 2011-12-01 (Thu, 01 Dec 2011) Changed paths: M src/structure.cpp Log Message: ----------- Show module blueprints with the same orientation as the structure. Even if the structure is rotated. Compare: https://github.com/Warzone2100/warzone2100/compare/de1a96e...71a614c ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d _______________________________________________ Warzone2100-commits mailing list Warzone2100-commits@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-commits