Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: f56a88945344e19aff00c4f3052973c2cfee8660
      
https://github.com/Warzone2100/warzone2100/commit/f56a88945344e19aff00c4f3052973c2cfee8660
  Author: Per Inge Mathisen <[email protected]>
  Date:   2012-03-04 (Sun, 04 Mar 2012)

  Changed paths:
    M src/display3d.cpp

  Log Message:
  -----------
  When illustrating weapon ranges, also show minimum range.


  Commit: 6484dca2cfb6f950e10c43e88e59923c2aa71a99
      
https://github.com/Warzone2100/warzone2100/commit/6484dca2cfb6f950e10c43e88e59923c2aa71a99
  Author: Per Inge Mathisen <[email protected]>
  Date:   2012-03-04 (Sun, 04 Mar 2012)

  Changed paths:
    M src/action.cpp
  M src/ai.cpp
  M src/combat.cpp

  Log Message:
  -----------
  Misc cosmetic fixes from ticket:3041 committed separately


  Commit: 70c5bd3088ec670702d950e6fe9f3c541ffc996b
      
https://github.com/Warzone2100/warzone2100/commit/70c5bd3088ec670702d950e6fe9f3c541ffc996b
  Author: Per Inge Mathisen <[email protected]>
  Date:   2012-03-04 (Sun, 04 Mar 2012)

  Changed paths:
    M src/combat.cpp

  Log Message:
  -----------
  When checking for Counterbattery response, use the sensor list instead
of doing a grid check on a constant range. Also allow using allied
counterbattery sensors now.


  Commit: ab466f91c72dc617c917bab835c91bcb023d8c7c
      
https://github.com/Warzone2100/warzone2100/commit/ab466f91c72dc617c917bab835c91bcb023d8c7c
  Author: Per Inge Mathisen <[email protected]>
  Date:   2012-03-04 (Sun, 04 Mar 2012)

  Changed paths:
    M src/order.cpp

  Log Message:
  -----------
  Fix pretty meaningless attack action check to correct range.


  Commit: 3e78ef96963381def360c5ec2a1c69a6a115439e
      
https://github.com/Warzone2100/warzone2100/commit/3e78ef96963381def360c5ec2a1c69a6a115439e
  Author: Per Inge Mathisen <[email protected]>
  Date:   2012-03-04 (Sun, 04 Mar 2012)

  Changed paths:
    M src/action.cpp

  Log Message:
  -----------
  Fix turret pitch calculation, which would work only if we were inside instead
of outside of minimum weapon range.


  Commit: b686d6ca38301679d3249cb6dd41d615302ba7b7
      
https://github.com/Warzone2100/warzone2100/commit/b686d6ca38301679d3249cb6dd41d615302ba7b7
  Author: Per Inge Mathisen <[email protected]>
  Date:   2012-03-04 (Sun, 04 Mar 2012)

  Changed paths:
    M src/combat.cpp

  Log Message:
  -----------
  Clean out duplicate checks in combat code.


  Commit: 6e93b3c557801fe106ada9a8a74cb8672bdf6fd8
      
https://github.com/Warzone2100/warzone2100/commit/6e93b3c557801fe106ada9a8a74cb8672bdf6fd8
  Author: Per Inge Mathisen <[email protected]>
  Date:   2012-03-04 (Sun, 04 Mar 2012)

  Changed paths:
    M src/action.cpp

  Log Message:
  -----------
  Optimization of actionVisibleTarget(). Do expensive checks last. Reduce code 
size.
There should be no user noticable changes here.


  Commit: 38bb0831bf8429f7b5649a342fad984160fd75dd
      
https://github.com/Warzone2100/warzone2100/commit/38bb0831bf8429f7b5649a342fad984160fd75dd
  Author: Per Inge Mathisen <[email protected]>
  Date:   2012-03-04 (Sun, 04 Mar 2012)

  Changed paths:
    M src/ai.cpp
  M src/mapgrid.h

  Log Message:
  -----------
  Remove ugly constant PREVIOUS_DEFAULT_GRID_SEARCH_RADIUS. Now search sensor 
targets
in actual sensor range. Also do not try to suggest targets that indirect weapons
cannot fire at since they are outside their vision range and they have no fire 
designator.


  Commit: 8ab5738267ed3e3ce26a91c8c6a73297c3d4d794
      
https://github.com/Warzone2100/warzone2100/commit/8ab5738267ed3e3ce26a91c8c6a73297c3d4d794
  Author: Per Inge Mathisen <[email protected]>
  Date:   2012-03-04 (Sun, 04 Mar 2012)

  Changed paths:
    M src/action.cpp
  M src/action.h
  M src/ai.cpp

  Log Message:
  -----------
  Optimize micro-AI by moving secondary state check earlier. Declare 
actionInsideMinRange static.


Compare: https://github.com/Warzone2100/warzone2100/compare/311ca52...8ab5738
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