Branch: refs/heads/bugfixes
Home: https://github.com/Warzone2100/warzone2100
Commit: af5f329fa2315e567e45a648603fbefd8d51277e
https://github.com/Warzone2100/warzone2100/commit/af5f329fa2315e567e45a648603fbefd8d51277e
Author: Cyp <[email protected]>
Date: 2012-03-10 (Sat, 10 Mar 2012)
Changed paths:
M lib/netplay/netplay.cpp
Log Message:
-----------
Check sender/receiver.
Commit: 42017f5e12a29f21dd31e7b595a7158168efb063
https://github.com/Warzone2100/warzone2100/commit/42017f5e12a29f21dd31e7b595a7158168efb063
Author: Cyp <[email protected]>
Date: 2012-03-10 (Sat, 10 Mar 2012)
Changed paths:
M src/ai.cpp
Log Message:
-----------
When targetting using sensors, use action target of droids doing
DACTION_OBSERVE.
Previous behaviour was to use order target, independently of whether the droid
was doing DORDER_OBSERVE.
Artillery no longer shoots at oil barrels being picked up by sensor tanks.
Fixes ticket:1281.
Commit: f6ddbf1878ff2a387c4be95449d8a7835c18ebd8
https://github.com/Warzone2100/warzone2100/commit/f6ddbf1878ff2a387c4be95449d8a7835c18ebd8
Author: Cyp <[email protected]>
Date: 2012-03-10 (Sat, 10 Mar 2012)
Changed paths:
M src/structure.cpp
Log Message:
-----------
Make destroyed half built structures burn half time.
Except in the case of derricks, or in the case of adding oil wells in debug
mode where
the structure was, this is just a visual change.
Clean up destroyStruct() slightly.
Commit: 2985840f5596597467e1aa5abce9f3ab7e2c68fa
https://github.com/Warzone2100/warzone2100/commit/2985840f5596597467e1aa5abce9f3ab7e2c68fa
Author: Cyp <[email protected]>
Date: 2012-03-10 (Sat, 10 Mar 2012)
Changed paths:
M src/template.cpp
Log Message:
-----------
Return power on changing template in production.
If changing a template which was currently in production, the production was
cancelled
without returning the power.
Fixes ticket:3266.
Compare: https://github.com/Warzone2100/warzone2100/compare/0d06f97...2985840
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