Branch: refs/heads/bugfixes
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 91614562b0969c47ffed7020caa1e16c8ede5823
      
https://github.com/Warzone2100/warzone2100/commit/91614562b0969c47ffed7020caa1e16c8ede5823
  Author: cybersphinx <[email protected]>
  Date:   2012-03-13 (Tue, 13 Mar 2012)

  Changed paths:
    M src/display.cpp
  M src/display.h
  M src/loop.cpp

  Log Message:
  -----------
  Move radar handling from processInput() to processRadarInput().

Fixes #3283.


  Commit: 071d08fc16dcca48ae070a6044686034670411f3
      
https://github.com/Warzone2100/warzone2100/commit/071d08fc16dcca48ae070a6044686034670411f3
  Author: Cyp <[email protected]>
  Date:   2012-03-13 (Tue, 13 Mar 2012)

  Changed paths:
    M src/display3d.cpp
  M src/structure.cpp

  Log Message:
  -----------
  Make VTOL rearming pads stay above ground.

VTOL rearming pads no longer think that they are submarines. The corners of the 
pad
(baseplate) may still go below ground, but the centre square of the rearming pad
floats above ground. VTOL rearming pads no longer flatten the terrain under 
them.
Structures that flatten terrain re-float nearby pads and defenses.

STRUCTURE::pos.z is no longer mysteriously ignored when rendering most 
structures.

Fixes ticket:702.


  Commit: b4ad988996732c0266be62a301b9fb0a66940ad1
      
https://github.com/Warzone2100/warzone2100/commit/b4ad988996732c0266be62a301b9fb0a66940ad1
  Author: Cyp <[email protected]>
  Date:   2012-03-13 (Tue, 13 Mar 2012)

  Changed paths:
    M src/move.cpp

  Log Message:
  -----------
  Rearm on rearming pads instead of beside rearming pads.

Introduced in 9dcf5bdf4eb4d590ea15e1c5201ceefe0819a5dc.

Fixes ticket:3285.


  Commit: c831b5b87a6188432bee2cd2ea15c3413fdc2ec4
      
https://github.com/Warzone2100/warzone2100/commit/c831b5b87a6188432bee2cd2ea15c3413fdc2ec4
  Author: Cyp <[email protected]>
  Date:   2012-03-13 (Tue, 13 Mar 2012)

  Changed paths:
    M src/astar.cpp

  Log Message:
  -----------
  Pathfind to oil wells which are only accessible from a diagonal tile.

Let * = Cliff, D = Derrick, O = Oil well

*****
*OD
*Dx
*

In the above, trucks trying to build on the oil well will now pathfind to the 
tile
marked "x".

Fixes ticket:3215.


Compare: https://github.com/Warzone2100/warzone2100/compare/b7d07f6...c831b5b
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