Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: e0aadce3a96e4f997abf7913edd9662d6862ca38
      
https://github.com/Warzone2100/warzone2100/commit/e0aadce3a96e4f997abf7913edd9662d6862ca38
  Author: dak180 <[email protected]>
  Date:   2012-03-12 (Mon, 12 Mar 2012)

  Changed paths:
    M macosx/configs/fetchscripts/SetupPrebuiltComponents-Docs.sh

  Log Message:
  -----------
  Update the mac doc bundle.


  Commit: f5a5412a3ba92d4837d8affeef9067440c40b904
      
https://github.com/Warzone2100/warzone2100/commit/f5a5412a3ba92d4837d8affeef9067440c40b904
  Author: dak180 <[email protected]>
  Date:   2012-03-12 (Mon, 12 Mar 2012)

  Changed paths:
    M macosx/Warzone.xcodeproj/project.pbxproj
  A macosx/configs/rulescripts/h.sh
  A macosx/configs/rulescripts/l.sh
  A macosx/configs/rulescripts/y.sh

  Log Message:
  -----------
  Externalize the custom build rule scripts.


  Commit: b7d07f663b4781a32e56b97716266b6db0583d50
      
https://github.com/Warzone2100/warzone2100/commit/b7d07f663b4781a32e56b97716266b6db0583d50
  Author: Cyp <[email protected]>
  Date:   2012-03-12 (Mon, 12 Mar 2012)

  Changed paths:
    M lib/netplay/netplay.cpp

  Log Message:
  -----------
  Fix broken multiplayer.

Broken in af5f329fa2315e567e45a648603fbefd8d51277e. D'oh.

Fixes ticket:3281.


  Commit: 91614562b0969c47ffed7020caa1e16c8ede5823
      
https://github.com/Warzone2100/warzone2100/commit/91614562b0969c47ffed7020caa1e16c8ede5823
  Author: cybersphinx <[email protected]>
  Date:   2012-03-13 (Tue, 13 Mar 2012)

  Changed paths:
    M src/display.cpp
  M src/display.h
  M src/loop.cpp

  Log Message:
  -----------
  Move radar handling from processInput() to processRadarInput().

Fixes #3283.


  Commit: 071d08fc16dcca48ae070a6044686034670411f3
      
https://github.com/Warzone2100/warzone2100/commit/071d08fc16dcca48ae070a6044686034670411f3
  Author: Cyp <[email protected]>
  Date:   2012-03-13 (Tue, 13 Mar 2012)

  Changed paths:
    M src/display3d.cpp
  M src/structure.cpp

  Log Message:
  -----------
  Make VTOL rearming pads stay above ground.

VTOL rearming pads no longer think that they are submarines. The corners of the 
pad
(baseplate) may still go below ground, but the centre square of the rearming pad
floats above ground. VTOL rearming pads no longer flatten the terrain under 
them.
Structures that flatten terrain re-float nearby pads and defenses.

STRUCTURE::pos.z is no longer mysteriously ignored when rendering most 
structures.

Fixes ticket:702.


  Commit: b4ad988996732c0266be62a301b9fb0a66940ad1
      
https://github.com/Warzone2100/warzone2100/commit/b4ad988996732c0266be62a301b9fb0a66940ad1
  Author: Cyp <[email protected]>
  Date:   2012-03-13 (Tue, 13 Mar 2012)

  Changed paths:
    M src/move.cpp

  Log Message:
  -----------
  Rearm on rearming pads instead of beside rearming pads.

Introduced in 9dcf5bdf4eb4d590ea15e1c5201ceefe0819a5dc.

Fixes ticket:3285.


  Commit: c831b5b87a6188432bee2cd2ea15c3413fdc2ec4
      
https://github.com/Warzone2100/warzone2100/commit/c831b5b87a6188432bee2cd2ea15c3413fdc2ec4
  Author: Cyp <[email protected]>
  Date:   2012-03-13 (Tue, 13 Mar 2012)

  Changed paths:
    M src/astar.cpp

  Log Message:
  -----------
  Pathfind to oil wells which are only accessible from a diagonal tile.

Let * = Cliff, D = Derrick, O = Oil well

*****
*OD
*Dx
*

In the above, trucks trying to build on the oil well will now pathfind to the 
tile
marked "x".

Fixes ticket:3215.


  Commit: 23a2d96eb29e90ccca95185018c12e554ceedef9
      
https://github.com/Warzone2100/warzone2100/commit/23a2d96eb29e90ccca95185018c12e554ceedef9
  Author: cybersphinx <[email protected]>
  Date:   2012-03-13 (Tue, 13 Mar 2012)

  Changed paths:
    M src/display.cpp
  M src/display.h
  M src/loop.cpp

  Log Message:
  -----------
  Make escape work again when the mouse is over the menu.

Broken in 91614562b0969c47ffed7020caa1e16c8ede5823.


  Commit: f3e6f943d24498f34182a36a7f33a1707acfab33
      
https://github.com/Warzone2100/warzone2100/commit/f3e6f943d24498f34182a36a7f33a1707acfab33
  Author: cybersphinx <[email protected]>
  Date:   2012-03-13 (Tue, 13 Mar 2012)

  Changed paths:
    M src/mission.cpp

  Log Message:
  -----------
  cleanup: Simplify setNoGoArea a bit.


  Commit: 6f9f0e1ed283bbcd9595a21949a59e360e105fc9
      
https://github.com/Warzone2100/warzone2100/commit/6f9f0e1ed283bbcd9595a21949a59e360e105fc9
  Author: cybersphinx <[email protected]>
  Date:   2012-03-13 (Tue, 13 Mar 2012)

  Changed paths:
    M src/mission.cpp

  Log Message:
  -----------
  Only show landing lights when they're actually somewhere on the map.

Fixes #3277.


  Commit: 424d852e1e25c44a6825513449b7927c4c41005f
      
https://github.com/Warzone2100/warzone2100/commit/424d852e1e25c44a6825513449b7927c4c41005f
  Author: cybersphinx <[email protected]>
  Date:   2012-03-13 (Tue, 13 Mar 2012)

  Changed paths:
    M ChangeLog

  Log Message:
  -----------
  Update ChangeLog.


  Commit: 8af7b9d087e80f4afbd94bdde8dd69a5f33c0d94
      
https://github.com/Warzone2100/warzone2100/commit/8af7b9d087e80f4afbd94bdde8dd69a5f33c0d94
  Author: cybersphinx <[email protected]>
  Date:   2012-03-13 (Tue, 13 Mar 2012)

  Changed paths:
    M ChangeLog
  M lib/netplay/netplay.cpp
  M macosx/Warzone.xcodeproj/project.pbxproj
  M macosx/configs/fetchscripts/SetupPrebuiltComponents-Docs.sh
  A macosx/configs/rulescripts/h.sh
  A macosx/configs/rulescripts/l.sh
  A macosx/configs/rulescripts/y.sh
  M src/astar.cpp
  M src/display.cpp
  M src/display.h
  M src/display3d.cpp
  M src/loop.cpp
  M src/mission.cpp
  M src/move.cpp
  M src/structure.cpp

  Log Message:
  -----------
  Merge branch 'bugfixes'

* bugfixes:
  Update ChangeLog.
  Only show landing lights when they're actually somewhere on the map.
  cleanup: Simplify setNoGoArea a bit.
  Make escape work again when the mouse is over the menu.
  Pathfind to oil wells which are only accessible from a diagonal tile.
  Rearm on rearming pads instead of beside rearming pads.
  Make VTOL rearming pads stay above ground.
  Move radar handling from processInput() to processRadarInput().
  Fix broken multiplayer.
  Externalize the custom build rule scripts.
  Update the mac doc bundle.


Compare: https://github.com/Warzone2100/warzone2100/compare/d04b86b...8af7b9d
------------------------------------------------------------------------------
Virtualization & Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
_______________________________________________
Warzone2100-commits mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/warzone2100-commits

Reply via email to