Branch: refs/heads/bugfixes
Home: https://github.com/Warzone2100/warzone2100
Commit: eefadf727ae4b0399e69b48f78268748ef10dfbd
https://github.com/Warzone2100/warzone2100/commit/eefadf727ae4b0399e69b48f78268748ef10dfbd
Author: Cyp <[email protected]>
Date: 2012-03-16 (Fri, 16 Mar 2012)
Changed paths:
M src/structure.cpp
Log Message:
-----------
Add syncDebug on changing factory commander.
Commit: fbc600ecdf9246a34038f58063baa2b460f6c984
https://github.com/Warzone2100/warzone2100/commit/fbc600ecdf9246a34038f58063baa2b460f6c984
Author: Cyp <[email protected]>
Date: 2012-03-16 (Fri, 16 Mar 2012)
Changed paths:
M src/mapgrid.h
M src/move.cpp
Log Message:
-----------
Fix gridStartIterate in moveCalcDroidSlide clobbered by the one in
moveShuffleDroid.
This caused crashes and probably general weird behaviour.
Introduced due to horrible grid system API involving global variables in
0b7605c4ee9464f5966a31d6523fb7e248f4323a.
Fixes ticket:3287 and ticket:3301.
Commit: 2b3362bd0e21d3909becde31aeb3055e2a4e743d
https://github.com/Warzone2100/warzone2100/commit/2b3362bd0e21d3909becde31aeb3055e2a4e743d
Author: Cyp <[email protected]>
Date: 2012-03-16 (Fri, 16 Mar 2012)
Changed paths:
M lib/netplay/netsocket.cpp
Log Message:
-----------
Initialise zlib input data to nothing on socket flush.
Fixes possible crash in zlib deflate routines when flushing sockets before any
data has
been written to the socket.
Seems to be reproducible if applying the following tmp queue commit, hosting a
game, and
joining it.
Commit: 2d67521f8413c63bfd131b25ecb845329e4bd602
https://github.com/Warzone2100/warzone2100/commit/2d67521f8413c63bfd131b25ecb845329e4bd602
Author: Cyp <[email protected]>
Date: 2012-03-16 (Fri, 16 Mar 2012)
Changed paths:
M lib/netplay/netplay.cpp
M lib/netplay/netplay.h
M lib/netplay/nettypes.cpp
Log Message:
-----------
Allow using NETbeginEncode()/NETend() with tmp queues.
Clients actually get a game full message instead of a host has dropped
connection
message.
Don't double-pop NET_REJECTED messages when joining (which were sent to a
random socket
other than the joining client, anyway, due to being attempted to being sent to
tmp
queues). To reproduce, apply this patch to the host but not to the client.
Hopefully fixes ticket:3245 and ticket:3300.
Commit: b96a983fc9d94258841b6e0be3d2dacbc09cb5f2
https://github.com/Warzone2100/warzone2100/commit/b96a983fc9d94258841b6e0be3d2dacbc09cb5f2
Author: Cyp <[email protected]>
Date: 2012-03-16 (Fri, 16 Mar 2012)
Changed paths:
M lib/netplay/netplay.cpp
Log Message:
-----------
Set »ingame.JoiningInProgress[i] = false;« in NET_InitPlayer().
Avoids players seeing only flags, no player names or ready buttons, when
joining a
re-hosted game. The issue was MultiPlayerJoin() failing to send a NET_OPTIONS
message
via sendOptions().
Avoids the "Waiting for players" screen in single-player mode, after nearly
starting a
single-player skirmish game, going back, and loading a game instead.
Fixes ticket:3309.
Commit: 96258083c70ec7c877d3859f72b6d6ca4ae13660
https://github.com/Warzone2100/warzone2100/commit/96258083c70ec7c877d3859f72b6d6ca4ae13660
Author: Cyp <[email protected]>
Date: 2012-03-16 (Fri, 16 Mar 2012)
Changed paths:
M src/display3d.cpp
Log Message:
-----------
Show health as well as build progress when selecting incomplete enemy
structures.
Fixes ticket:3256.
Commit: f54529ae0a62b76db6c2bc65a74e60bb021a09e8
https://github.com/Warzone2100/warzone2100/commit/f54529ae0a62b76db6c2bc65a74e60bb021a09e8
Author: Cyp <[email protected]>
Date: 2012-03-16 (Fri, 16 Mar 2012)
Changed paths:
M src/transporter.cpp
Log Message:
-----------
Update droid height after unloading specific droid from transport.
For some weird reason, there are two completely different code paths for
unloading
all droids at once, or unloading one droid at a time. In the latter case, the
droid
height stayed as was whatever it was when it was loaded onto the transport. This
lead to levitating droids or droidmarines.
Fixes ticket:3169.
Commit: 8a964f12afbda6d6db25fad69ae1778ce7d3f841
https://github.com/Warzone2100/warzone2100/commit/8a964f12afbda6d6db25fad69ae1778ce7d3f841
Author: Cyp <[email protected]>
Date: 2012-03-16 (Fri, 16 Mar 2012)
Changed paths:
M src/display3d.cpp
M src/qtscriptfuncs.cpp
M src/structure.cpp
M src/structuredef.h
Log Message:
-----------
Remove unused SS_BEING_DEMOLISHED.
Structures being demolished had status SS_BEING_BUILT, not SS_BEING_DEMOLISHED.
Compare: https://github.com/Warzone2100/warzone2100/compare/c8dd2f1...8a964f1
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