Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 83f7adecc9ec6d769f10ee4df2e7f8c75a84ecb8
      
https://github.com/Warzone2100/warzone2100/commit/83f7adecc9ec6d769f10ee4df2e7f8c75a84ecb8
  Author: Cyp <[email protected]>
  Date:   2012-03-26 (Mon, 26 Mar 2012)

  Changed paths:
    M src/loop.cpp

  Log Message:
  -----------
  Avoid mixing up droid orders during lag.

Droid were sorted (in order to better compress net data) and queued, each game 
tick.
During lag, multiple build orders could be queued, and executed in an 
unintended order
due to being sorted. Queueing droid orders immediately after processing user 
input
should fix this, while maintaining net data size efficiency.


  Commit: bf53f1befa6888c80c963e803c57123c9a02d6e8
      
https://github.com/Warzone2100/warzone2100/commit/bf53f1befa6888c80c963e803c57123c9a02d6e8
  Author: automerge <[email protected]>
  Date:   2012-03-27 (Tue, 27 Mar 2012)

  Changed paths:
    M src/loop.cpp

  Log Message:
  -----------
  Merge branch 'bugfixes'


Compare: https://github.com/Warzone2100/warzone2100/compare/613b75c...bf53f1b
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