Branch: refs/heads/bugfixes
Home: https://github.com/Warzone2100/warzone2100
Commit: 17d3ea3863fb4b68da6b4bff7a11726d746c1aad
https://github.com/Warzone2100/warzone2100/commit/17d3ea3863fb4b68da6b4bff7a11726d746c1aad
Author: Cyp <c...@wz2100.net>
Date: 2012-05-01 (Tue, 01 May 2012)
Changed paths:
M src/action.cpp
Log Message:
-----------
Adjust turret pitch as far as possible, and no farther.
Weapons could fail to fire, if the desired pitch was outside the limits.
Fixes ticket:3267.
Commit: fae22f7e2031eff681a5e94b6cb51546789ad1c1
https://github.com/Warzone2100/warzone2100/commit/fae22f7e2031eff681a5e94b6cb51546789ad1c1
Author: Cyp <c...@wz2100.net>
Date: 2012-05-02 (Wed, 02 May 2012)
Changed paths:
M src/structure.cpp
Log Message:
-----------
Fix destroyed structure count to count destroyed non-walls instead of
destroyed walls.
Introduced in f6ddbf1878ff2a387c4be95449d8a7835c18ebd8.
Fixes ticket:3380 and ticket:3435.
Commit: 00bbfea089fc881ac5ca31b50c463bddfcf4c141
https://github.com/Warzone2100/warzone2100/commit/00bbfea089fc881ac5ca31b50c463bddfcf4c141
Author: Cyp <c...@wz2100.net>
Date: 2012-05-02 (Wed, 02 May 2012)
Changed paths:
M data/mp/stats/structures.txt
A data/mp/structs/blgateh_l.pie
A data/mp/structs/blgateh_t.pie
A data/mp/structs/blgateh_x.pie
M data/mp/wrf/piestats.wrf
Log Message:
-----------
Add ┼-shaped gate model.
The ┴- and ┘-shaped model files are currently ┼-shaped, and the ┼-shaped model
will
need updating to avoid Z-fighting.
Fixes ticket:3336.
Commit: fcd5510a1311cfc535685aeac2983df13800729e
https://github.com/Warzone2100/warzone2100/commit/fcd5510a1311cfc535685aeac2983df13800729e
Author: Cyp <c...@wz2100.net>
Date: 2012-05-02 (Wed, 02 May 2012)
Changed paths:
M src/display3d.cpp
M src/projectile.cpp
M src/structure.cpp
M src/structure.h
Log Message:
-----------
Allow shooting through open gates.
Also, raise fully-opened gates by 1 unit, to better support models of ┼-shaped
gates,
where the heights of the gate pieces differ by one unit to avoid Z-fighting.
Commit: 0964038ae0c39c6fcb73eb2f6ef3700d295080ce
https://github.com/Warzone2100/warzone2100/commit/0964038ae0c39c6fcb73eb2f6ef3700d295080ce
Author: Cyp <c...@wz2100.net>
Date: 2012-05-02 (Wed, 02 May 2012)
Changed paths:
M data/mp/structs/blgateh.pie
M data/mp/structs/blgateh_l.pie
M data/mp/structs/blgateh_t.pie
M data/mp/structs/blgateh_x.pie
Log Message:
-----------
Add new corner gate models by Berg.
And fix old gate model (also fixed by Berg).
Commit: fb49891c23d368f85b16904c35642b75f278784c
https://github.com/Warzone2100/warzone2100/commit/fb49891c23d368f85b16904c35642b75f278784c
Author: Cyp <c...@wz2100.net>
Date: 2012-05-02 (Wed, 02 May 2012)
Changed paths:
M src/move.cpp
Log Message:
-----------
Do not make all tanks suddenly accelerate to hover speeds at end of path.
Fixes ticket:3424.
Commit: fb8efec5b0278468c445173f7d4e30e209f621c6
https://github.com/Warzone2100/warzone2100/commit/fb8efec5b0278468c445173f7d4e30e209f621c6
Author: Cyp <c...@wz2100.net>
Date: 2012-05-02 (Wed, 02 May 2012)
Changed paths:
M src/ai.cpp
Log Message:
-----------
Prefer targets not too close to fire, and prefer very damaged targets.
Previously, preferred damaged over non-damaged, but not very damaged over
lightly
damaged, due to integer truncation.
Commit: 430e55e5cd279c27bfee42736fb1a516be375114
https://github.com/Warzone2100/warzone2100/commit/430e55e5cd279c27bfee42736fb1a516be375114
Author: Cyp <c...@wz2100.net>
Date: 2012-05-02 (Wed, 02 May 2012)
Changed paths:
M src/ai.cpp
Log Message:
-----------
Let structures look for good targets, instead of shooting at the nearest
target.
The targetAttackWeight() function with special cases for structures is now
actually
used for structures.
Compare: https://github.com/Warzone2100/warzone2100/compare/2309f16...430e55e
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