Branch: refs/heads/3.1
Home: https://github.com/Warzone2100/warzone2100
Commit: f3df64a017f1d15746befec835b7f3d77b05d9df
https://github.com/Warzone2100/warzone2100/commit/f3df64a017f1d15746befec835b7f3d77b05d9df
Author: vexed <ve...@wz2100.net>
Date: 2012-06-16 (Sat, 16 Jun 2012)
Changed paths:
M lib/ivis_opengl/imdload.cpp
Log Message:
-----------
Revert "Fix texture animation data loading for pie 3"
This reverts commit cea701af5c4babf4a2bfbba527dfa93490b533be.
(will commit this to bugfixes instead!)
Commit: da94f64e04dbaecfa5223c1e091c948f7441a535
https://github.com/Warzone2100/warzone2100/commit/da94f64e04dbaecfa5223c1e091c948f7441a535
Author: vexed <ve...@wz2100.net>
Date: 2012-06-16 (Sat, 16 Jun 2012)
Changed paths:
M lib/ivis_opengl/piedraw.cpp
Log Message:
-----------
Revert "Don't reserve frame 0 for team colour (we use tcmask now)."
This reverts commit ecacd970674fd044491756c7c0275a80057cfc1f.
(Will commit to bugfixes instead!)
Commit: 41b80341908b0fb9921e958ad8c55ff927d99c08
https://github.com/Warzone2100/warzone2100/commit/41b80341908b0fb9921e958ad8c55ff927d99c08
Author: vexed <ve...@wz2100.net>
Date: 2012-06-16 (Sat, 16 Jun 2012)
Changed paths:
M data/base/effects/fxft.pie
M data/base/effects/fxlightr.pie
M data/base/effects/fxvtl01.pie
M data/base/effects/fxvtl04.pie
M data/base/effects/fxvtl09.pie
M data/base/effects/fxvtl10.pie
M data/base/effects/fxvtl11.pie
M data/base/effects/fxvtl12.pie
M data/base/effects/fxvtl2and3.pie
M data/base/effects/fxvtl5to8.pie
M data/base/misc/blipart.pie
M data/base/misc/blipenm.pie
M data/base/misc/blipres.pie
M data/base/misc/taljetfx.pie
M data/base/misc/tbmjetfx.pie
M data/base/misc/tchjetfx.pie
M data/mp/effects/fxvtl14.pie
M lib/ivis_opengl/imdload.cpp
M src/component.cpp
M src/display3d.cpp
Log Message:
-----------
Revert "Convert code and models from hard coded animation intervals to model
defined animation intervals."
This reverts commit b3dc9444da8f453cbf03c418005bca58318e1ce3.
(will commit this to bugfixes instead!)
Commit: f13b0e37126cd3b31a4b08d47c4cf3e44109e4d1
https://github.com/Warzone2100/warzone2100/commit/f13b0e37126cd3b31a4b08d47c4cf3e44109e4d1
Author: vexed <ve...@wz2100.net>
Date: 2012-06-16 (Sat, 16 Jun 2012)
Changed paths:
M src/display3d.cpp
Log Message:
-----------
Revert "Fix hardcoded number of frames for structure animations."
This reverts commit 02ced5ef58c6a63472fc0c0ef0c6759af449d400.
(will commit this to bugfixes instead!)
Compare:
https://github.com/Warzone2100/warzone2100/compare/9732dc744243...f13b0e37126c
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