Branch: refs/heads/3.1
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: f3df64a017f1d15746befec835b7f3d77b05d9df
      
https://github.com/Warzone2100/warzone2100/commit/f3df64a017f1d15746befec835b7f3d77b05d9df
  Author: vexed <ve...@wz2100.net>
  Date:   2012-06-16 (Sat, 16 Jun 2012)

  Changed paths:
    M lib/ivis_opengl/imdload.cpp

  Log Message:
  -----------
  Revert "Fix texture animation data loading for pie 3"

This reverts commit cea701af5c4babf4a2bfbba527dfa93490b533be.

(will commit this to bugfixes instead!)


  Commit: da94f64e04dbaecfa5223c1e091c948f7441a535
      
https://github.com/Warzone2100/warzone2100/commit/da94f64e04dbaecfa5223c1e091c948f7441a535
  Author: vexed <ve...@wz2100.net>
  Date:   2012-06-16 (Sat, 16 Jun 2012)

  Changed paths:
    M lib/ivis_opengl/piedraw.cpp

  Log Message:
  -----------
  Revert "Don't reserve frame 0 for team colour (we use tcmask now)."

This reverts commit ecacd970674fd044491756c7c0275a80057cfc1f.

(Will commit to bugfixes instead!)


  Commit: 41b80341908b0fb9921e958ad8c55ff927d99c08
      
https://github.com/Warzone2100/warzone2100/commit/41b80341908b0fb9921e958ad8c55ff927d99c08
  Author: vexed <ve...@wz2100.net>
  Date:   2012-06-16 (Sat, 16 Jun 2012)

  Changed paths:
    M data/base/effects/fxft.pie
    M data/base/effects/fxlightr.pie
    M data/base/effects/fxvtl01.pie
    M data/base/effects/fxvtl04.pie
    M data/base/effects/fxvtl09.pie
    M data/base/effects/fxvtl10.pie
    M data/base/effects/fxvtl11.pie
    M data/base/effects/fxvtl12.pie
    M data/base/effects/fxvtl2and3.pie
    M data/base/effects/fxvtl5to8.pie
    M data/base/misc/blipart.pie
    M data/base/misc/blipenm.pie
    M data/base/misc/blipres.pie
    M data/base/misc/taljetfx.pie
    M data/base/misc/tbmjetfx.pie
    M data/base/misc/tchjetfx.pie
    M data/mp/effects/fxvtl14.pie
    M lib/ivis_opengl/imdload.cpp
    M src/component.cpp
    M src/display3d.cpp

  Log Message:
  -----------
  Revert "Convert code and models from hard coded animation intervals to model 
defined animation intervals."

This reverts commit b3dc9444da8f453cbf03c418005bca58318e1ce3.

(will commit this to bugfixes instead!)


  Commit: f13b0e37126cd3b31a4b08d47c4cf3e44109e4d1
      
https://github.com/Warzone2100/warzone2100/commit/f13b0e37126cd3b31a4b08d47c4cf3e44109e4d1
  Author: vexed <ve...@wz2100.net>
  Date:   2012-06-16 (Sat, 16 Jun 2012)

  Changed paths:
    M src/display3d.cpp

  Log Message:
  -----------
  Revert "Fix hardcoded number of frames for structure animations."

This reverts commit 02ced5ef58c6a63472fc0c0ef0c6759af449d400.

(will commit this to bugfixes instead!)


Compare: 
https://github.com/Warzone2100/warzone2100/compare/9732dc744243...f13b0e37126c
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