Branch: refs/heads/3.1
Home: https://github.com/Warzone2100/warzone2100
Commit: 9a4bef469addb8ca118ebfd1b2fc3f13649724f4
https://github.com/Warzone2100/warzone2100/commit/9a4bef469addb8ca118ebfd1b2fc3f13649724f4
Author: Cyp <[email protected]>
Date: 2013-01-25 (Fri, 25 Jan 2013)
Changed paths:
M lib/widget/bar.h
M lib/widget/button.h
M lib/widget/editbox.h
M lib/widget/form.cpp
M lib/widget/form.h
M lib/widget/label.h
M lib/widget/slider.h
M lib/widget/widgbase.h
M lib/widget/widget.cpp
M lib/widget/widgint.h
Log Message:
-----------
widgets: Cleanup, replace C-style virtual functions calls with native C++
virtual functions.
Commit: bf6daebb1b0f321e728685f0a981b8a37800425b
https://github.com/Warzone2100/warzone2100/commit/bf6daebb1b0f321e728685f0a981b8a37800425b
Author: Cyp <[email protected]>
Date: 2013-01-26 (Sat, 26 Jan 2013)
Changed paths:
M lib/framework/input.h
M lib/qtgame/wzapp_qt.cpp
M lib/sdl/main_sdl.cpp
M lib/widget/widget.cpp
M lib/widget/widget.h
M src/display.cpp
M src/hci.cpp
Log Message:
-----------
widgets: Queue up clicks, such that all mouse clicks are processed.
The widgRunScreen() still only returns one value, so the effect of some mouse
clicks is still lost, but a few less
mouse clicks should be randomly thrown away, now. Only the widget system
currently reads the click queue.
Extending KEY_PRESSED, KEY_RELEASED and KEY_PRESSRELEASE with
KEY_PRESSRELEASEPRESSRELEASEPRESSPRESSRELEASE didn't
seem like the optimal approach to fix the issue.
Commit: d285bbf9ffe206f17e3b2d567a5c88e0c9c79a6d
https://github.com/Warzone2100/warzone2100/commit/d285bbf9ffe206f17e3b2d567a5c88e0c9c79a6d
Author: Cyp <[email protected]>
Date: 2013-01-26 (Sat, 26 Jan 2013)
Changed paths:
M lib/widget/bar.cpp
M lib/widget/bar.h
M lib/widget/button.cpp
M lib/widget/button.h
M lib/widget/editbox.cpp
M lib/widget/editbox.h
M lib/widget/form.cpp
M lib/widget/form.h
M lib/widget/label.cpp
M lib/widget/label.h
M lib/widget/slider.cpp
M lib/widget/slider.h
Log Message:
-----------
widgets: Cleanup, replace remnants of C-style virtual functions calls with
native C++ virtual functions.
Commit: 9a0f42905b34151acbc6e0573331d8f5789312a3
https://github.com/Warzone2100/warzone2100/commit/9a0f42905b34151acbc6e0573331d8f5789312a3
Author: Cyp <[email protected]>
Date: 2013-01-27 (Sun, 27 Jan 2013)
Changed paths:
M lib/widget/widgbase.h
M lib/widget/widget.cpp
M lib/widget/widget.h
M src/challenge.cpp
M src/frontend.cpp
M src/hci.cpp
M src/keyedit.cpp
M src/loadsave.cpp
M src/loop.cpp
M src/multiint.cpp
M src/multilimit.cpp
Log Message:
-----------
widget: Try to eat less mouse clicks.
The widgRunScreen() function now returns a std::vector, and the most important
mouse clicks (on in-game menus, that
is) are less likely to be ignored.
Commit: d55b5bf22a88c65fc7cb369410dfc7edd66e58af
https://github.com/Warzone2100/warzone2100/commit/d55b5bf22a88c65fc7cb369410dfc7edd66e58af
Author: automerge <[email protected]>
Date: 2013-01-27 (Sun, 27 Jan 2013)
Changed paths:
M lib/framework/input.h
M lib/qtgame/wzapp_qt.cpp
M lib/sdl/main_sdl.cpp
M lib/widget/bar.cpp
M lib/widget/bar.h
M lib/widget/button.cpp
M lib/widget/button.h
M lib/widget/editbox.cpp
M lib/widget/editbox.h
M lib/widget/form.cpp
M lib/widget/form.h
M lib/widget/label.cpp
M lib/widget/label.h
M lib/widget/slider.cpp
M lib/widget/slider.h
M lib/widget/widgbase.h
M lib/widget/widget.cpp
M lib/widget/widget.h
M lib/widget/widgint.h
M src/challenge.cpp
M src/display.cpp
M src/frontend.cpp
M src/hci.cpp
M src/keyedit.cpp
M src/loadsave.cpp
M src/loop.cpp
M src/multiint.cpp
M src/multilimit.cpp
Log Message:
-----------
Merge branch 'bugfixes' into 3.1
Compare:
https://github.com/Warzone2100/warzone2100/compare/2dd788c38c2e...d55b5bf22a88
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