Branch: refs/heads/master
Home: https://github.com/Warzone2100/warzone2100
Commit: fb6194e9cb828023ea1c5fc8dd35ed576d4de9aa
https://github.com/Warzone2100/warzone2100/commit/fb6194e9cb828023ea1c5fc8dd35ed576d4de9aa
Author: per <[email protected]>
Date: 2013-02-18 (Mon, 18 Feb 2013)
Changed paths:
A 3rdparty/glm/core/_detail.hpp
A 3rdparty/glm/core/_fixes.hpp
A 3rdparty/glm/core/_swizzle.hpp
A 3rdparty/glm/core/_swizzle_func.hpp
A 3rdparty/glm/core/_vectorize.hpp
A 3rdparty/glm/core/dummy.cpp
A 3rdparty/glm/core/func_common.hpp
A 3rdparty/glm/core/func_common.inl
A 3rdparty/glm/core/func_exponential.hpp
A 3rdparty/glm/core/func_exponential.inl
A 3rdparty/glm/core/func_geometric.hpp
A 3rdparty/glm/core/func_geometric.inl
A 3rdparty/glm/core/func_integer.hpp
A 3rdparty/glm/core/func_integer.inl
A 3rdparty/glm/core/func_matrix.hpp
A 3rdparty/glm/core/func_matrix.inl
A 3rdparty/glm/core/func_noise.hpp
A 3rdparty/glm/core/func_noise.inl
A 3rdparty/glm/core/func_packing.hpp
A 3rdparty/glm/core/func_packing.inl
A 3rdparty/glm/core/func_trigonometric.hpp
A 3rdparty/glm/core/func_trigonometric.inl
A 3rdparty/glm/core/func_vector_relational.hpp
A 3rdparty/glm/core/func_vector_relational.inl
A 3rdparty/glm/core/hint.hpp
A 3rdparty/glm/core/intrinsic_common.hpp
A 3rdparty/glm/core/intrinsic_common.inl
A 3rdparty/glm/core/intrinsic_exponential.hpp
A 3rdparty/glm/core/intrinsic_exponential.inl
A 3rdparty/glm/core/intrinsic_geometric.hpp
A 3rdparty/glm/core/intrinsic_geometric.inl
A 3rdparty/glm/core/intrinsic_matrix.hpp
A 3rdparty/glm/core/intrinsic_matrix.inl
A 3rdparty/glm/core/intrinsic_trigonometric.hpp
A 3rdparty/glm/core/intrinsic_trigonometric.inl
A 3rdparty/glm/core/intrinsic_vector_relational.hpp
A 3rdparty/glm/core/intrinsic_vector_relational.inl
A 3rdparty/glm/core/setup.hpp
A 3rdparty/glm/core/type.hpp
A 3rdparty/glm/core/type_float.hpp
A 3rdparty/glm/core/type_gentype.hpp
A 3rdparty/glm/core/type_gentype.inl
A 3rdparty/glm/core/type_half.hpp
A 3rdparty/glm/core/type_half.inl
A 3rdparty/glm/core/type_int.hpp
A 3rdparty/glm/core/type_mat.hpp
A 3rdparty/glm/core/type_mat.inl
A 3rdparty/glm/core/type_mat2x2.hpp
A 3rdparty/glm/core/type_mat2x2.inl
A 3rdparty/glm/core/type_mat2x3.hpp
A 3rdparty/glm/core/type_mat2x3.inl
A 3rdparty/glm/core/type_mat2x4.hpp
A 3rdparty/glm/core/type_mat2x4.inl
A 3rdparty/glm/core/type_mat3x2.hpp
A 3rdparty/glm/core/type_mat3x2.inl
A 3rdparty/glm/core/type_mat3x3.hpp
A 3rdparty/glm/core/type_mat3x3.inl
A 3rdparty/glm/core/type_mat3x4.hpp
A 3rdparty/glm/core/type_mat3x4.inl
A 3rdparty/glm/core/type_mat4x2.hpp
A 3rdparty/glm/core/type_mat4x2.inl
A 3rdparty/glm/core/type_mat4x3.hpp
A 3rdparty/glm/core/type_mat4x3.inl
A 3rdparty/glm/core/type_mat4x4.hpp
A 3rdparty/glm/core/type_mat4x4.inl
A 3rdparty/glm/core/type_size.hpp
A 3rdparty/glm/core/type_vec.hpp
A 3rdparty/glm/core/type_vec.inl
A 3rdparty/glm/core/type_vec1.hpp
A 3rdparty/glm/core/type_vec1.inl
A 3rdparty/glm/core/type_vec2.hpp
A 3rdparty/glm/core/type_vec2.inl
A 3rdparty/glm/core/type_vec3.hpp
A 3rdparty/glm/core/type_vec3.inl
A 3rdparty/glm/core/type_vec4.hpp
A 3rdparty/glm/core/type_vec4.inl
A 3rdparty/glm/ext.hpp
A 3rdparty/glm/glm.hpp
A 3rdparty/glm/gtc/constants.hpp
A 3rdparty/glm/gtc/constants.inl
A 3rdparty/glm/gtc/epsilon.hpp
A 3rdparty/glm/gtc/epsilon.inl
A 3rdparty/glm/gtc/half_float.hpp
A 3rdparty/glm/gtc/half_float.inl
A 3rdparty/glm/gtc/matrix_access.hpp
A 3rdparty/glm/gtc/matrix_access.inl
A 3rdparty/glm/gtc/matrix_integer.hpp
A 3rdparty/glm/gtc/matrix_inverse.hpp
A 3rdparty/glm/gtc/matrix_inverse.inl
A 3rdparty/glm/gtc/matrix_transform.hpp
A 3rdparty/glm/gtc/matrix_transform.inl
A 3rdparty/glm/gtc/noise.hpp
A 3rdparty/glm/gtc/noise.inl
A 3rdparty/glm/gtc/quaternion.hpp
A 3rdparty/glm/gtc/quaternion.inl
A 3rdparty/glm/gtc/random.hpp
A 3rdparty/glm/gtc/random.inl
A 3rdparty/glm/gtc/reciprocal.hpp
A 3rdparty/glm/gtc/reciprocal.inl
A 3rdparty/glm/gtc/swizzle.hpp
A 3rdparty/glm/gtc/swizzle.inl
A 3rdparty/glm/gtc/type_precision.hpp
A 3rdparty/glm/gtc/type_precision.inl
A 3rdparty/glm/gtc/type_ptr.hpp
A 3rdparty/glm/gtc/type_ptr.inl
A 3rdparty/glm/gtc/ulp.hpp
A 3rdparty/glm/gtc/ulp.inl
A 3rdparty/glm/gtx/associated_min_max.hpp
A 3rdparty/glm/gtx/associated_min_max.inl
A 3rdparty/glm/gtx/bit.hpp
A 3rdparty/glm/gtx/bit.inl
A 3rdparty/glm/gtx/closest_point.hpp
A 3rdparty/glm/gtx/closest_point.inl
A 3rdparty/glm/gtx/color_cast.hpp
A 3rdparty/glm/gtx/color_cast.inl
A 3rdparty/glm/gtx/color_space.hpp
A 3rdparty/glm/gtx/color_space.inl
A 3rdparty/glm/gtx/color_space_YCoCg.hpp
A 3rdparty/glm/gtx/color_space_YCoCg.inl
A 3rdparty/glm/gtx/compatibility.hpp
A 3rdparty/glm/gtx/compatibility.inl
A 3rdparty/glm/gtx/component_wise.hpp
A 3rdparty/glm/gtx/component_wise.inl
A 3rdparty/glm/gtx/constants.hpp
A 3rdparty/glm/gtx/epsilon.hpp
A 3rdparty/glm/gtx/euler_angles.hpp
A 3rdparty/glm/gtx/euler_angles.inl
A 3rdparty/glm/gtx/extend.hpp
A 3rdparty/glm/gtx/extend.inl
A 3rdparty/glm/gtx/extented_min_max.hpp
A 3rdparty/glm/gtx/extented_min_max.inl
A 3rdparty/glm/gtx/fast_exponential.hpp
A 3rdparty/glm/gtx/fast_exponential.inl
A 3rdparty/glm/gtx/fast_square_root.hpp
A 3rdparty/glm/gtx/fast_square_root.inl
A 3rdparty/glm/gtx/fast_trigonometry.hpp
A 3rdparty/glm/gtx/fast_trigonometry.inl
A 3rdparty/glm/gtx/gradient_paint.hpp
A 3rdparty/glm/gtx/gradient_paint.inl
A 3rdparty/glm/gtx/handed_coordinate_space.hpp
A 3rdparty/glm/gtx/handed_coordinate_space.inl
A 3rdparty/glm/gtx/inertia.hpp
A 3rdparty/glm/gtx/inertia.inl
A 3rdparty/glm/gtx/int_10_10_10_2.hpp
A 3rdparty/glm/gtx/int_10_10_10_2.inl
A 3rdparty/glm/gtx/integer.hpp
A 3rdparty/glm/gtx/integer.inl
A 3rdparty/glm/gtx/intersect.hpp
A 3rdparty/glm/gtx/intersect.inl
A 3rdparty/glm/gtx/log_base.hpp
A 3rdparty/glm/gtx/log_base.inl
A 3rdparty/glm/gtx/matrix_cross_product.hpp
A 3rdparty/glm/gtx/matrix_cross_product.inl
A 3rdparty/glm/gtx/matrix_interpolation.hpp
A 3rdparty/glm/gtx/matrix_interpolation.inl
A 3rdparty/glm/gtx/matrix_major_storage.hpp
A 3rdparty/glm/gtx/matrix_major_storage.inl
A 3rdparty/glm/gtx/matrix_operation.hpp
A 3rdparty/glm/gtx/matrix_operation.inl
A 3rdparty/glm/gtx/matrix_query.hpp
A 3rdparty/glm/gtx/matrix_query.inl
A 3rdparty/glm/gtx/mixed_product.hpp
A 3rdparty/glm/gtx/mixed_product.inl
A 3rdparty/glm/gtx/multiple.hpp
A 3rdparty/glm/gtx/multiple.inl
A 3rdparty/glm/gtx/noise.hpp
A 3rdparty/glm/gtx/norm.hpp
A 3rdparty/glm/gtx/norm.inl
A 3rdparty/glm/gtx/normal.hpp
A 3rdparty/glm/gtx/normal.inl
A 3rdparty/glm/gtx/normalize_dot.hpp
A 3rdparty/glm/gtx/normalize_dot.inl
A 3rdparty/glm/gtx/number_precision.hpp
A 3rdparty/glm/gtx/number_precision.inl
A 3rdparty/glm/gtx/ocl_type.hpp
A 3rdparty/glm/gtx/ocl_type.inl
A 3rdparty/glm/gtx/optimum_pow.hpp
A 3rdparty/glm/gtx/optimum_pow.inl
A 3rdparty/glm/gtx/orthonormalize.hpp
A 3rdparty/glm/gtx/orthonormalize.inl
A 3rdparty/glm/gtx/perpendicular.hpp
A 3rdparty/glm/gtx/perpendicular.inl
A 3rdparty/glm/gtx/polar_coordinates.hpp
A 3rdparty/glm/gtx/polar_coordinates.inl
A 3rdparty/glm/gtx/projection.hpp
A 3rdparty/glm/gtx/projection.inl
A 3rdparty/glm/gtx/quaternion.hpp
A 3rdparty/glm/gtx/quaternion.inl
A 3rdparty/glm/gtx/random.hpp
A 3rdparty/glm/gtx/raw_data.hpp
A 3rdparty/glm/gtx/raw_data.inl
A 3rdparty/glm/gtx/reciprocal.hpp
A 3rdparty/glm/gtx/rotate_vector.hpp
A 3rdparty/glm/gtx/rotate_vector.inl
A 3rdparty/glm/gtx/simd_mat4.hpp
A 3rdparty/glm/gtx/simd_mat4.inl
A 3rdparty/glm/gtx/simd_vec4.hpp
A 3rdparty/glm/gtx/simd_vec4.inl
A 3rdparty/glm/gtx/spline.hpp
A 3rdparty/glm/gtx/spline.inl
A 3rdparty/glm/gtx/std_based_type.hpp
A 3rdparty/glm/gtx/std_based_type.inl
A 3rdparty/glm/gtx/string_cast.hpp
A 3rdparty/glm/gtx/string_cast.inl
A 3rdparty/glm/gtx/transform.hpp
A 3rdparty/glm/gtx/transform.inl
A 3rdparty/glm/gtx/transform2.hpp
A 3rdparty/glm/gtx/transform2.inl
A 3rdparty/glm/gtx/ulp.hpp
A 3rdparty/glm/gtx/unsigned_int.hpp
A 3rdparty/glm/gtx/unsigned_int.inl
A 3rdparty/glm/gtx/vec1.hpp
A 3rdparty/glm/gtx/vec1.inl
A 3rdparty/glm/gtx/vector_access.hpp
A 3rdparty/glm/gtx/vector_access.inl
A 3rdparty/glm/gtx/vector_angle.hpp
A 3rdparty/glm/gtx/vector_angle.inl
A 3rdparty/glm/gtx/vector_query.hpp
A 3rdparty/glm/gtx/vector_query.inl
A 3rdparty/glm/gtx/verbose_operator.hpp
A 3rdparty/glm/gtx/verbose_operator.inl
A 3rdparty/glm/gtx/wrap.hpp
A 3rdparty/glm/gtx/wrap.inl
A 3rdparty/glm/virtrev/xstream.hpp
Log Message:
-----------
Add the GLM math library (which is just a bunch of header files).
Commit: fc77e4e7269148531d72d1ca89eb8e8af36ef46e
https://github.com/Warzone2100/warzone2100/commit/fc77e4e7269148531d72d1ca89eb8e8af36ef46e
Author: per <[email protected]>
Date: 2013-02-18 (Mon, 18 Feb 2013)
Changed paths:
M lib/ivis_opengl/piedraw.cpp
M lib/ivis_opengl/piematrix.cpp
M lib/ivis_opengl/piematrix.h
M src/bucket3d.cpp
M src/component.cpp
M src/display3d.cpp
Log Message:
-----------
Use the GLM math library to keep a copy of the OpenGL matrix state. This
saves us a ton
of GPU requests fetching matrix states all the time, since we keep track of it
too.
Commit: 7b7cb476bec9b414d8c1d52e40b17cdbecfbc940
https://github.com/Warzone2100/warzone2100/commit/7b7cb476bec9b414d8c1d52e40b17cdbecfbc940
Author: per <[email protected]>
Date: 2013-02-18 (Mon, 18 Feb 2013)
Changed paths:
M src/init.cpp
M src/radar.cpp
Log Message:
-----------
Fix crash bug in radar VBO code when saving/loading the game. Ooops. Closes
ticket:3954.
Compare:
https://github.com/Warzone2100/warzone2100/compare/d69f336ec4bb...7b7cb476bec9
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