Branch: refs/heads/master
Home: https://github.com/Warzone2100/warzone2100
Commit: 4aeeaa27f677a8d8a3da4f0c6a481d5b0a6c26dd
https://github.com/Warzone2100/warzone2100/commit/4aeeaa27f677a8d8a3da4f0c6a481d5b0a6c26dd
Author: Cyp <[email protected]>
Date: 2013-05-26 (Sun, 26 May 2013)
Changed paths:
M src/structure.cpp
Log Message:
-----------
Stop and disconnect derricks when starting to demolish.
Fixes ticket:3176.
Commit: 5810fee2b2fe57be3e848b95e70c4f8a74e4554f
https://github.com/Warzone2100/warzone2100/commit/5810fee2b2fe57be3e848b95e70c4f8a74e4554f
Author: Cyp <[email protected]>
Date: 2013-05-26 (Sun, 26 May 2013)
Changed paths:
M src/display3d.cpp
M src/effects.cpp
M src/power.cpp
M src/structure.cpp
M src/structuredef.h
Log Message:
-----------
Fix completely broken effectStructureUpdates() and remove redundant variable
RES_EXTRACTOR::active.
The best part of effectStructureUpdates() was using the same variable i as an
inner and outer loop variable, even
though the inner loop didn't actually do anything (except changing i).
Compare:
https://github.com/Warzone2100/warzone2100/compare/d877928e9a54...5810fee2b2fe
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