Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 4aeeaa27f677a8d8a3da4f0c6a481d5b0a6c26dd
      
https://github.com/Warzone2100/warzone2100/commit/4aeeaa27f677a8d8a3da4f0c6a481d5b0a6c26dd
  Author: Cyp <[email protected]>
  Date:   2013-05-26 (Sun, 26 May 2013)

  Changed paths:
    M src/structure.cpp

  Log Message:
  -----------
  Stop and disconnect derricks when starting to demolish.

Fixes ticket:3176.


  Commit: 5810fee2b2fe57be3e848b95e70c4f8a74e4554f
      
https://github.com/Warzone2100/warzone2100/commit/5810fee2b2fe57be3e848b95e70c4f8a74e4554f
  Author: Cyp <[email protected]>
  Date:   2013-05-26 (Sun, 26 May 2013)

  Changed paths:
    M src/display3d.cpp
    M src/effects.cpp
    M src/power.cpp
    M src/structure.cpp
    M src/structuredef.h

  Log Message:
  -----------
  Fix completely broken effectStructureUpdates() and remove redundant variable 
RES_EXTRACTOR::active.

The best part of effectStructureUpdates() was using the same variable i as an 
inner and outer loop variable, even
though the inner loop didn't actually do anything (except changing i).


Compare: 
https://github.com/Warzone2100/warzone2100/compare/d877928e9a54...5810fee2b2fe
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