Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 1b826910c44003a7d9ecf7e86d128dcb1bfaa6ea
      
https://github.com/Warzone2100/warzone2100/commit/1b826910c44003a7d9ecf7e86d128dcb1bfaa6ea
  Author: per <[email protected]>
  Date:   2015-04-19 (Sun, 19 Apr 2015)

  Changed paths:
    M lib/gamelib/anim.cpp
    M lib/ivis_opengl/imdload.cpp
    M src/display3d.cpp
    M src/structure.cpp

  Log Message:
  -----------
  Allow setting a shader for each model level, rather than for entire model.


  Commit: 443702483a08a27f1fb89bd47364d9b9c74224df
      
https://github.com/Warzone2100/warzone2100/commit/443702483a08a27f1fb89bd47364d9b9c74224df
  Author: per <[email protected]>
  Date:   2015-04-19 (Sun, 19 Apr 2015)

  Changed paths:
    M src/display3d.cpp

  Log Message:
  -----------
  Allow the rendering of multiple levels of a model, for features, structures 
and wall sections.

If more than one level of a structure has connectors, turrets will be rendered 
on all of them.
This has only a cosmetic effect. For defensive structures with more than one 
level, all levels
will be pulled to the ground.

The frame animation of turrets now depends on the animation sequence of the 
turret model, not
the parent model. This was a bug.


Compare: 
https://github.com/Warzone2100/warzone2100/compare/38b4fe129d52...443702483a08
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