Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 42b362857dc25888bc29cf9e19f32b605c31e2a5
      
https://github.com/Warzone2100/warzone2100/commit/42b362857dc25888bc29cf9e19f32b605c31e2a5
  Author: Cyp <[email protected]>
  Date:   2016-09-01 (Thu, 01 Sep 2016)

  Changed paths:
    M data/base/shaders/button.frag
    M data/base/shaders/button.vert
    A data/base/shaders/nolight.frag
    A data/base/shaders/nolight.vert
    M data/base/shaders/tcmask.frag
    M data/base/shaders/tcmask.vert
    M lib/ivis_opengl/imdload.cpp
    M lib/ivis_opengl/ivisdef.h
    M lib/ivis_opengl/pieblitfunc.cpp
    M lib/ivis_opengl/piedraw.cpp
    M lib/ivis_opengl/piepalette.h
    M lib/ivis_opengl/piestate.cpp
    M lib/ivis_opengl/piestate.h
    M lib/ivis_opengl/pietypes.h
    M lib/ivis_opengl/screen.cpp
    M lib/ivis_opengl/tex.cpp
    M src/terrain.cpp

  Log Message:
  -----------
  gfx: Make piedraw.cpp use less fixed-pipeline things.


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