Branch: refs/heads/master
Home: https://github.com/Warzone2100/warzone2100
Commit: 42b362857dc25888bc29cf9e19f32b605c31e2a5
https://github.com/Warzone2100/warzone2100/commit/42b362857dc25888bc29cf9e19f32b605c31e2a5
Author: Cyp <[email protected]>
Date: 2016-09-01 (Thu, 01 Sep 2016)
Changed paths:
M data/base/shaders/button.frag
M data/base/shaders/button.vert
A data/base/shaders/nolight.frag
A data/base/shaders/nolight.vert
M data/base/shaders/tcmask.frag
M data/base/shaders/tcmask.vert
M lib/ivis_opengl/imdload.cpp
M lib/ivis_opengl/ivisdef.h
M lib/ivis_opengl/pieblitfunc.cpp
M lib/ivis_opengl/piedraw.cpp
M lib/ivis_opengl/piepalette.h
M lib/ivis_opengl/piestate.cpp
M lib/ivis_opengl/piestate.h
M lib/ivis_opengl/pietypes.h
M lib/ivis_opengl/screen.cpp
M lib/ivis_opengl/tex.cpp
M src/terrain.cpp
Log Message:
-----------
gfx: Make piedraw.cpp use less fixed-pipeline things.
------------------------------------------------------------------------------
_______________________________________________
Warzone2100-commits mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/warzone2100-commits