Branch: refs/heads/master
Home: https://github.com/Warzone2100/warzone2100
Commit: 84269c0d0b9ea97934cde269a78b797a274eb1c4
https://github.com/Warzone2100/warzone2100/commit/84269c0d0b9ea97934cde269a78b797a274eb1c4
Author: Per Inge Mathisen <per.mathi...@gmail.com>
Date: 2017-03-28 (Tue, 28 Mar 2017)
Changed paths:
M lib/ivis_opengl/screen.cpp
M lib/ivis_opengl/textdraw.cpp
M lib/ivis_opengl/textdraw.h
M lib/widget/bar.cpp
M lib/widget/button.cpp
M lib/widget/editbox.cpp
M lib/widget/label.cpp
M lib/widget/tip.cpp
M src/challenge.cpp
M src/console.cpp
M src/display3d.cpp
M src/frontend.cpp
M src/intdisplay.cpp
M src/intelmap.cpp
M src/keyedit.cpp
M src/loadsave.cpp
M src/multiint.cpp
M src/multijoin.cpp
M src/multilimit.cpp
M src/multimenu.cpp
M src/scores.cpp
M src/seqdisp.cpp
Log Message:
-----------
Remove the horrid font global
Commit: 486dd8e9c0283a92f7fa109271c2edd623800441
https://github.com/Warzone2100/warzone2100/commit/486dd8e9c0283a92f7fa109271c2edd623800441
Author: Per Inge Mathisen <per.mathi...@gmail.com>
Date: 2017-03-29 (Wed, 29 Mar 2017)
Changed paths:
M lib/ivis_opengl/textdraw.cpp
Log Message:
-----------
Only set font texture parameters once.
Instead of once for each text drawing.
Commit: a70920985ef860c1a1adf01bdda49a28411df09d
https://github.com/Warzone2100/warzone2100/commit/a70920985ef860c1a1adf01bdda49a28411df09d
Author: Per Inge Mathisen <per.mathi...@gmail.com>
Date: 2017-03-29 (Wed, 29 Mar 2017)
Changed paths:
M lib/ivis_opengl/textdraw.cpp
M lib/ivis_opengl/textdraw.h
M src/display3d.cpp
Log Message:
-----------
Add optimized method to render text.
Retains results of text rendering in a texture, and ignores
(caches) identical strings being set.
Initial uses gives approx 10% better FPS on opening view on Rush.
Commit: c1f697f28aa8d4817a6ed8c6bb1e150a56050c4f
https://github.com/Warzone2100/warzone2100/commit/c1f697f28aa8d4817a6ed8c6bb1e150a56050c4f
Author: Per Inge Mathisen <per.mathi...@gmail.com>
Date: 2017-03-29 (Wed, 29 Mar 2017)
Changed paths:
M lib/ivis_opengl/screen.cpp
M lib/ivis_opengl/tex.cpp
M lib/sequence/sequence.cpp
M src/terrain.cpp
Log Message:
-----------
Remove GL error checking calls.
We now have support for KHR_debug, which allows much better debugging
without destroying performance with glGetError() calls everywhere. Gives
more than 20% performance improvement in debug builds.
Commit: 62d29303294f2e726fcf7279b732ceb3cf3b1537
https://github.com/Warzone2100/warzone2100/commit/62d29303294f2e726fcf7279b732ceb3cf3b1537
Author: Per Inge Mathisen <per.mathi...@gmail.com>
Date: 2017-03-29 (Wed, 29 Mar 2017)
Changed paths:
M configure.ac
Log Message:
-----------
Add -lphtread as some seem to need it now.
Closes ticket:4568
Compare:
https://github.com/Warzone2100/warzone2100/compare/39ededd45876...62d29303294f
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