Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 84269c0d0b9ea97934cde269a78b797a274eb1c4
      
https://github.com/Warzone2100/warzone2100/commit/84269c0d0b9ea97934cde269a78b797a274eb1c4
  Author: Per Inge Mathisen <per.mathi...@gmail.com>
  Date:   2017-03-28 (Tue, 28 Mar 2017)

  Changed paths:
    M lib/ivis_opengl/screen.cpp
    M lib/ivis_opengl/textdraw.cpp
    M lib/ivis_opengl/textdraw.h
    M lib/widget/bar.cpp
    M lib/widget/button.cpp
    M lib/widget/editbox.cpp
    M lib/widget/label.cpp
    M lib/widget/tip.cpp
    M src/challenge.cpp
    M src/console.cpp
    M src/display3d.cpp
    M src/frontend.cpp
    M src/intdisplay.cpp
    M src/intelmap.cpp
    M src/keyedit.cpp
    M src/loadsave.cpp
    M src/multiint.cpp
    M src/multijoin.cpp
    M src/multilimit.cpp
    M src/multimenu.cpp
    M src/scores.cpp
    M src/seqdisp.cpp

  Log Message:
  -----------
  Remove the horrid font global


  Commit: 486dd8e9c0283a92f7fa109271c2edd623800441
      
https://github.com/Warzone2100/warzone2100/commit/486dd8e9c0283a92f7fa109271c2edd623800441
  Author: Per Inge Mathisen <per.mathi...@gmail.com>
  Date:   2017-03-29 (Wed, 29 Mar 2017)

  Changed paths:
    M lib/ivis_opengl/textdraw.cpp

  Log Message:
  -----------
  Only set font texture parameters once.

Instead of once for each text drawing.


  Commit: a70920985ef860c1a1adf01bdda49a28411df09d
      
https://github.com/Warzone2100/warzone2100/commit/a70920985ef860c1a1adf01bdda49a28411df09d
  Author: Per Inge Mathisen <per.mathi...@gmail.com>
  Date:   2017-03-29 (Wed, 29 Mar 2017)

  Changed paths:
    M lib/ivis_opengl/textdraw.cpp
    M lib/ivis_opengl/textdraw.h
    M src/display3d.cpp

  Log Message:
  -----------
  Add optimized method to render text.

Retains results of text rendering in a texture, and ignores
(caches) identical strings being set.

Initial uses gives approx 10% better FPS on opening view on Rush.


  Commit: c1f697f28aa8d4817a6ed8c6bb1e150a56050c4f
      
https://github.com/Warzone2100/warzone2100/commit/c1f697f28aa8d4817a6ed8c6bb1e150a56050c4f
  Author: Per Inge Mathisen <per.mathi...@gmail.com>
  Date:   2017-03-29 (Wed, 29 Mar 2017)

  Changed paths:
    M lib/ivis_opengl/screen.cpp
    M lib/ivis_opengl/tex.cpp
    M lib/sequence/sequence.cpp
    M src/terrain.cpp

  Log Message:
  -----------
  Remove GL error checking calls.

We now have support for KHR_debug, which allows much better debugging
without destroying performance with glGetError() calls everywhere. Gives
more than 20% performance improvement in debug builds.


  Commit: 62d29303294f2e726fcf7279b732ceb3cf3b1537
      
https://github.com/Warzone2100/warzone2100/commit/62d29303294f2e726fcf7279b732ceb3cf3b1537
  Author: Per Inge Mathisen <per.mathi...@gmail.com>
  Date:   2017-03-29 (Wed, 29 Mar 2017)

  Changed paths:
    M configure.ac

  Log Message:
  -----------
  Add -lphtread as some seem to need it now.

Closes ticket:4568


Compare: 
https://github.com/Warzone2100/warzone2100/compare/39ededd45876...62d29303294f
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