Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 8a2ff4499d0e732832dac0db264d4a735c10b8c8
      
https://github.com/Warzone2100/warzone2100/commit/8a2ff4499d0e732832dac0db264d4a735c10b8c8
  Author: Cyp <c...@wz2100.net>
  Date:   2017-04-09 (Sun, 09 Apr 2017)

  Changed paths:
    M data/base/shaders/rect.frag
    M data/base/shaders/terrain_water.vert
    M data/base/shaders/text.frag
    M data/base/shaders/texturedrect.frag
    M lib/ivis_opengl/pieblitfunc.cpp
    M lib/ivis_opengl/piestate.cpp
    M src/terrain.cpp

  Log Message:
  -----------
  glsl: Avoid using uniform initialisers.

Maybe this will help with compatibility, since according to 
https://www.khronos.org/opengl/wiki/Uniform_(GLSL)
“Platform Issue (Unknown): Some drivers do not implement uniform initializers 
correctly.”


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