Branch: refs/heads/master
  Commit: 57f41f05f84627b2761ec8cd6891d1566b91d115
  Author: KJeff01 <>
  Date:   2017-08-09 (Wed, 09 Aug 2017)

  Changed paths:
    M data/base/script/campaign/cam1-5.js
    M data/base/script/campaign/cam1-7.js
    M data/base/script/campaign/cam1-d.js
    M data/base/script/campaign/cam2-a.js
    M data/base/script/campaign/libcampaign.js
    M src/ai.cpp

  Log Message:
  Fix campaign script bugs.

cam1-5: New Paradigm transport keeps coming until nearby New Paradigm objects 
are destroyed around the LZ.
cam1-7: Must destroy all New Paradigm units to achieve victory.
cam1-d: Similar fix with cam1-5 and do not remove a certain proximity blip more 
than once.
cam2-a: Similar fix with cam1-5.

Make group targeting code a bit more sane (and faster) now that the AI can 
freely attack nearby walls and tank traps without explicit orders.

AI units now attack walls without explicit orders.

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