Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 3c907bd4e4cd6290b306e847c81c060656a45fcd
      
https://github.com/Warzone2100/warzone2100/commit/3c907bd4e4cd6290b306e847c81c060656a45fcd
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-09-21 (Thu, 21 Sep 2017)

  Changed paths:
    R data/base/messages/brief1-8.txt
    R data/base/messages/brief2-3.txt
    R data/base/messages/brief2-4.txt
    R data/base/messages/brief3-3.txt
    R data/base/messages/prox1-8.txt
    R data/base/messages/prox2-3.txt
    R data/base/messages/prox2-4.txt
    R data/base/messages/prox2c2.txt
    R data/base/messages/prox2d2.txt
    R data/base/messages/prox3ab.txt
    M data/base/script/campaign/cam1-1.js
    M data/base/script/campaign/cam1-4a.js
    M data/base/script/campaign/libcampaign.js
    M data/base/wrf/cam1/cam1b/labels.json
    M data/base/wrf/cam1/sub1-d/labels.json
    M data/base/wrf/cam2/sub2-2/labels.json
    M data/base/wrf/cam3/cam3ab.wrf
    M src/qtscriptfuncs.cpp

  Log Message:
  -----------
  Even more campaign updates.

-cam1-d: Use the original coordinates for the NW base as otherwise it was way 
too big.
-Remove useless message and proximity files that are not used.
-Move cam2-2 commander escape to south road.
-cam1-b: Move enemyBase3 cleanup farther north.
-cam1-4a: Remove blip after reaching LZ 2.
-QtScript: fireWeaponAtLoc(x, y, weapon). Fire a weapon projectile at a given 
location.
-Fix mixed base detection/elimination.


------------------------------------------------------------------------------
Check out the vibrant tech community on one of the world's most
engaging tech sites, Slashdot.org! http://sdm.link/slashdot
_______________________________________________
Warzone2100-commits mailing list
Warzone2100-commits@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/warzone2100-commits

Reply via email to