Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 619e84d56189f45138ff18b3aea733dc15d9ca0c
      
https://github.com/Warzone2100/warzone2100/commit/619e84d56189f45138ff18b3aea733dc15d9ca0c
  Author: past-due <[email protected]>
  Date:   2018-02-11 (Sun, 11 Feb 2018)

  Changed paths:
    M configure.ac
    M lib/framework/wzapp.h
    M lib/ivis_opengl/bitimage.cpp
    M lib/ivis_opengl/pieblitfunc.cpp
    M lib/ivis_opengl/pieblitfunc.h
    M lib/ivis_opengl/piedef.h
    M lib/ivis_opengl/piedraw.cpp
    M lib/ivis_opengl/piemode.cpp
    M lib/ivis_opengl/piemode.h
    M lib/ivis_opengl/screen.cpp
    M lib/ivis_opengl/screen.h
    M lib/ivis_opengl/textdraw.cpp
    M lib/ivis_opengl/textdraw.h
    M lib/qtgame/main_qt.cpp
    A lib/sdl/cocoa_sdl_helpers.h
    A lib/sdl/cocoa_sdl_helpers.mm
    M lib/sdl/main_sdl.cpp
    M lib/widget/bar.cpp
    M lib/widget/bar.h
    M lib/widget/editbox.cpp
    M lib/widget/editbox.h
    M lib/widget/label.cpp
    M lib/widget/label.h
    M lib/widget/tip.cpp
    M lib/widget/widgbase.h
    M lib/widget/widget.cpp
    M lib/widget/widget.h
    M macosx/Resources/Warzone-Info.plist
    M macosx/Warzone.xcodeproj/project.pbxproj
    M src/challenge.cpp
    M src/challenge.h
    M src/component.cpp
    M src/configuration.cpp
    M src/console.cpp
    M src/console.h
    M src/design.cpp
    M src/display3d.cpp
    M src/display3d.h
    M src/frontend.cpp
    M src/frontend.h
    M src/game.cpp
    M src/game.h
    M src/hci.cpp
    M src/hci.h
    M src/ingameop.cpp
    M src/init.cpp
    M src/init.h
    M src/intdisplay.cpp
    M src/intdisplay.h
    M src/intelmap.cpp
    M src/intorder.cpp
    M src/keyedit.cpp
    M src/loadsave.cpp
    M src/loadsave.h
    M src/main.cpp
    M src/mission.cpp
    M src/multiint.cpp
    M src/multiint.h
    M src/multijoin.cpp
    M src/multijoin.h
    M src/multilimit.cpp
    M src/multimenu.cpp
    M src/multimenu.h
    M src/multiplay.cpp
    M src/scores.cpp
    M src/scores.h
    M src/seqdisp.cpp
    M src/transporter.cpp
    M src/warzoneconfig.cpp
    M src/warzoneconfig.h

  Log Message:
  -----------
  Fixes #4720: Display scaling, live window resizing, and high-DPI support

- Internal enhancements to support screen / game / rendering scaling factors.
- Internal enhancements to support live window resizing / resolution changes.
- Internal enhancements to support UI layout recalculation.
- [SDL backend] Support for live window resizing / resolution changes. (*Cannot 
currently change between Windowed / Fullscreen without restarting Warzone 
because of SDL quirks, but live resolution changes in the current mode are 
supported.)
- [SDL backend] New "displayScale" variable for config file (can also be set as 
"Display Scale" in video options), offering 100%-500%* display scaling options 
(*scaling options are limited by the window/screen size, as no combination can 
result in a logical screen size lower than the minimum supported by Warzone).
- [macOS] Automatic high-DPI ("retina") display support. (Currently limited to 
macOS because of SDL 2.0.x high-DPI support limitations.)
- Better caching of text rasterization (through judicious use of the improved 
WzText).


  Commit: 4d0dcae247c6d93b884adfbfc0046017b66d6abd
      
https://github.com/Warzone2100/warzone2100/commit/4d0dcae247c6d93b884adfbfc0046017b66d6abd
  Author: past-due <[email protected]>
  Date:   2018-02-11 (Sun, 11 Feb 2018)

  Changed paths:
    M lib/ivis_opengl/pieblitfunc.cpp
    M lib/ivis_opengl/pieblitfunc.h
    M lib/ivis_opengl/piedraw.cpp
    M lib/ivis_opengl/piematrix.cpp
    M lib/ivis_opengl/piematrix.h
    M src/atmos.cpp
    M src/component.cpp
    M src/display.h
    M src/display3d.cpp
    M src/display3d.h

  Log Message:
  -----------
  Performance improvements to support display scaling

- Reduction in unnecessary OpenGL state changes.
- More accurate clipping techniques yield a large reduction in wasted 
non-visible drawing.
- Other small performance enhancements (such as avoiding duplicated 
calculations of values).


  Commit: e58b34a0ed5ca670bb8107343f8a01b96a5cfc59
      
https://github.com/Warzone2100/warzone2100/commit/e58b34a0ed5ca670bb8107343f8a01b96a5cfc59
  Author: past-due <[email protected]>
  Date:   2018-02-11 (Sun, 11 Feb 2018)

  Changed paths:
    M lib/sdl/main_sdl.cpp
    M src/frontend.cpp

  Log Message:
  -----------
  Fixes for desktop window managers / OSes that yield differing SDL behavior

When changing resolution in windowed mode, use SDL_GetDisplayUsableBounds to 
obtain the usable display bounds.
Prevent endless loop on resolution change when only a single resolution is in 
the available list.


  Commit: 96b4866269ecd2c88bb260e282df830598642a0f
      
https://github.com/Warzone2100/warzone2100/commit/96b4866269ecd2c88bb260e282df830598642a0f
  Author: past-due <[email protected]>
  Date:   2018-02-11 (Sun, 11 Feb 2018)

  Changed paths:
    M src/frontend.cpp

  Log Message:
  -----------
  Disable Video options menu `Resolution` option when in windowed mode

When live-resizing (i.e. using the OS / window-manager functionality to resize 
the window) is available, disable the Video options menu `Resolution` option in 
windowed mode.

(The option is still visible, to show the current windowed resolution.)

This is to avoid an issue caused by SDL & certain window managers (ex. i3), 
where SDL does not receive the actual window size after attempts to set the 
window size are rejected / reversed / altered by the window manager. The 
discrepancy between the actual window size and what SDL *thinks* the window 
size is causes issues.

The ability to change the windowed resolution from the menu isn't necessary 
when live resizing is available, so disabling the menu option is the simple 
solution.


  Commit: ef82d4815beb0007c9b12a25b216d5ae3989fcb6
      
https://github.com/Warzone2100/warzone2100/commit/ef82d4815beb0007c9b12a25b216d5ae3989fcb6
  Author: Per Inge Mathisen <[email protected]>
  Date:   2018-02-11 (Sun, 11 Feb 2018)

  Changed paths:
    M configure.ac

  Log Message:
  -----------
  Hack around buildbot having too old SDL for now


  Commit: 4130cc2602850d5cdc966affde988f54cc688e02
      
https://github.com/Warzone2100/warzone2100/commit/4130cc2602850d5cdc966affde988f54cc688e02
  Author: Per Inge Mathisen <[email protected]>
  Date:   2018-02-11 (Sun, 11 Feb 2018)

  Changed paths:
    M src/Makefile.am

  Log Message:
  -----------
  resizing_high_dpi_work: MXE build workaround hack for Qt 5.6+

Based on patch by forum user andrvaut


  Commit: e02cc414ef10208591b15e8813452e11a9faa465
      
https://github.com/Warzone2100/warzone2100/commit/e02cc414ef10208591b15e8813452e11a9faa465
  Author: vexed <[email protected]>
  Date:   2018-02-11 (Sun, 11 Feb 2018)

  Changed paths:
    M src/Makefile.am

  Log Message:
  -----------
  Update Makefile.am

actually fix the file for buildbot, and remove the "ugly hack".


Compare: 
https://github.com/Warzone2100/warzone2100/compare/ead89acb32ed...e02cc414ef10
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